
Unceasing Top
Rare
Whenever you have no cards in Hand during your turn, draw a card.
Whenever your hand becomes empty while it is your turn and you are in the play phase, you draw 1 card. It does not fire during your start-of-turn draw or during the end-of-turn discard, so an empty hand there stays empty. It fires again every time the hand empties, so with 0-cost cards and spare energy it chains until you draw something you cannot play.
Rarity
Rare
Character
All characters
Shop price
275 gold
When to take Unceasing Top
Wants a deck of cheap cards and spare Energy, since every empty hand draws a free card. Take it only when your deck already plays out every turn.
Cards that synergize with Unceasing Top

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared, Finesse and Flash of Steel are free plays that empty the hand.Draw 1 card.
Discard 1 card.
Discard 1 card.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinessePrepared, Finesse and Flash of Steel are free plays that empty the hand.Gain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelPrepared, Finesse and Flash of Steel are free plays that empty the hand.Deal 5 damage.
Draw 1 card.
Draw 1 card.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Unceasing Top drawsEvery 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Unceasing Top drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Unceasing Top drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Unceasing Top drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Unceasing Top drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Unceasing Top drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Unceasing Top drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Unceasing Top drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Unceasing Top drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Unceasing Top drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Unceasing Top drawsDeal 5 damage for each Skill in your Hand.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Unceasing Top drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Unceasing Top
Ninja ScrollNinja ScrollNinja Scroll Shivs are the same.At the start of each combat, add 3 Shivs into your Hand.
SozuSozuSozu and Lantern give the energy to keep going.Gain at the start of each turn. You can no longer obtain potions.
LanternLanternSozu and Lantern give the energy to keep going.Start each combat with an additional .
Ice CreamIce CreamIce Cream saves energy for the chain.Energy is now conserved between turns.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Unceasing Top drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Unceasing Top drawsRetain your Hand on the first turn of combat.
Changes by version
- Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
- Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
- Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
All 8 patch notes5 older
- Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
- Unceasing Top relic is no longer triggered by card plays from effects that occur before the player draws their hand (ex. Mayhem card)
- Unceasing Top no longer flashes at the beginning and end of combat
- New relic image for Unceasing Top
- Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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