Unceasing Top

Unceasing Top

Rare
Whenever you have no cards in Hand during your turn, draw a card.

Whenever your hand becomes empty while it is your turn and you are in the play phase, you draw 1 card. It does not fire during your start-of-turn draw or during the end-of-turn discard, so an empty hand there stays empty. It fires again every time the hand empties, so with 0-cost cards and spare energy it chains until you draw something you cannot play.

Rarity
Rare
Character
All characters
Shop price
275 gold

When to take Unceasing Top

Wants a deck of cheap cards and spare Energy, since every empty hand draws a free card. Take it only when your deck already plays out every turn.

Cards that synergize with Unceasing Top

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Prepared, Finesse and Flash of Steel are free plays that empty the hand.Draw 1 card.
Discard 1 card.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Prepared, Finesse and Flash of Steel are free plays that empty the hand.Gain 4 Block.
Draw 1 card.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Prepared, Finesse and Flash of Steel are free plays that empty the hand.Deal 5 damage.
Draw 1 card.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Unceasing Top drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Unceasing Top drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Unceasing Top drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Unceasing Top drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Unceasing Top drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Unceasing Top drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Unceasing Top drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Unceasing Top drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Unceasing Top drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Unceasing Top drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Unceasing Top drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Unceasing Top drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Unceasing Top

Ninja Scroll
Ninja Scroll Shivs are the same.At the start of each combat, add 3 Shivs into your Hand.
Sozu
Sozu and Lantern give the energy to keep going.Gain at the start of each turn. You can no longer obtain potions.
Lantern
Sozu and Lantern give the energy to keep going.Start each combat with an additional .
Ice Cream
Ice Cream saves energy for the chain.Energy is now conserved between turns.
Cloak Clasp
Cloak Clasp wants a full hand, which Unceasing Top drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Unceasing Top drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 2 Jul 2026Bug fixHellraiserPlaytest
    Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
  2. Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
  3. 4 Jun 2026Bug fixHidden DaggersSlyBeta branch
    Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
All 8 patch notes5 older
  1. Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
  2. 27 Aug 2025Bug fixMayhemInternal playtest
    Unceasing Top relic is no longer triggered by card plays from effects that occur before the player draws their hand (ex. Mayhem card)
  3. 30 Jun 2023Bug fixInternal playtest
    Unceasing Top no longer flashes at the beginning and end of combat
  4. 9 Jun 2023ArtInternal playtest
    New relic image for Unceasing Top
  5. 12 May 2023Bug fixPommel StrikeInternal playtest
    Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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