
Joss Paper
Uncommon
Counts Exhausts: each time it reaches 5 you draw 1 card at once, mid-turn, and any leftover carries on.
Not cleared: between combats, so 3 Exhausts in one fight and 2 in the next still pay out.
Ethereal cards: are tallied only at the end of the turn, so their draw arrives after you have finished acting.
Unlock: with the Arise epoch.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
Unlock
AriseFill the score bar at the end of a run
When to take Joss Paper
Take it when your deck already exhausts several cards a fight, like Ironclad Exhaust, Shiv or Necrobinder Ethereal decks. Skip it in a deck that exhausts only once a turn.
Cards that synergize with Joss Paper

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption Exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace and Feel No Pain pay per Exhaust as well, so all three stack on the same trigger.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainDark Embrace and Feel No Pain pay per Exhaust as well, so all three stack on the same trigger.Whenever a card is Exhausted, gain 3 Block.

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance adds 3 Shivs that each Exhaust.Add 3 Shivs into your Hand.
Exhaust.
Exhaust.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonEidolon can dump a whole hand into the counter.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire Exhausts cards, which triggers Joss PaperExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon Exhausts cards, which triggers Joss PaperExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Joss PaperRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind Exhausts cards, which triggers Joss PaperExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Joss PaperExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Joss PaperDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny Exhausts cards, which triggers Joss PaperAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Joss PaperLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact Exhausts cards, which triggers Joss PaperExhaust 1 card.
Draw 2 cards.
Draw 2 cards.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Joss PaperDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Cleanse
Skill
1
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.
CleanseCleanse Exhausts cards, which triggers Joss PaperSummon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Joss PaperPlay the top card of your Draw Pile and Exhaust it.

Scavenge
Skill
1
Exhaust a card.
Next turn, gain .
Next turn, gain .
ScavengeScavenge Exhausts cards, which triggers Joss PaperExhaust a card.
Next turn, gain .
Next turn, gain .

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit Exhausts cards, which triggers Joss PaperGain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Joss Paper drawsEvery 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Joss Paper drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Joss Paper drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Joss Paper drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Joss Paper drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Relics that synergize with Joss Paper
Charon's AshesCharon's AshesCharon's Ashes turns the same Exhausts into damage.Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Joss PaperThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Joss PaperAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Joss Paper drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Joss Paper drawsRetain your Hand on the first turn of combat.
Changes by version
- Fixed a state divergence related to Joss Paper relic
- Relics are now locked until their respective Epochs have been revealed
All 6 patch notes3 older
- Fixed Joss Paper relic punctuation
- Joss Paper relic now shows correct count
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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