Version

Flak Cannon

DefectAttackRare
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.

It gathers every Status card you own that is not already in the exhaust pile, meaning hand, draw pile and discard pile all count, exhausts them all, then fires one 8 damage hit per card, each hit picking a random enemy on its own. Six Statuses is 48 damage spread across the room. Upgraded, 11 per hit.

Character
Type
Attack
Rarity
Rare
Cost
2 Energy
Target
A random enemy
Unlock
ConfrontationKill 15 Elites with the Defect

When to take Flak Cannon

Worth it once you create your own Statuses on purpose; in a clean deck it is just a 2 cost blank. Strongest by Act 2 with a few Status makers in place, and clears Wounds too.

Cards that synergize with Flak Cannon

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Fight Through makes two Wounds per play.Gain 13 Block.
Add 2 Wounds into your Discard Pile.
TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
TURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Gain .
Add a Void into your Discard Pile.
Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
TURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Draw 2 cards.
Add a Burn into your Discard Pile.
Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
TURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Iteration rewards drawing them before you fire.The first time you draw a Status each turn, draw 2 cards.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack hits everyone as the fuel is created.Whenever you create a Status, deal 5 damage to ALL enemies.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up gives Strength, and Flak Cannon adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Flak Cannon adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Flak Cannon adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boost Away creates Status cards, which Flak Cannon puts to useGain 6 Block.
Add a Dazed into your Discard Pile.

Relics that synergize with Flak Cannon

Joss Paper
Joss Paper draws a card per five exhausts.Every 5 times you Exhaust a card, draw 1 card.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Flak Cannon Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Ember Tea
Ember Tea gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Flak Cannon adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Flak Cannon adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Flak Cannon adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Flak Cannon adds it on every one of its hitsStart each Elite combat with 2 Strength.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Flak Cannon Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
Girya
Girya gives Strength, and Flak Cannon adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Flak Cannon adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Flak Cannon adds it on every one of its hitsStart each combat with 1 Strength.
Blessed Antler
Blessed Antler creates Status cards, which Flak Cannon puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of Discourtesy
Tea of Discourtesy creates Status cards, which Flak Cannon puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig Hug
Biiig Hug creates Status cards, which Flak Cannon puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Flak Cannon is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 9 Apr 2026TextBeta branch
    Flak Cannon card description now highlights "Status" in gold
  2. 29 Jan 2026ChangeThe DefectIterationInternal playtest
    Defect's 2nd card unlock set unlocks Flak Cannon rather than Iteration
  3. 22 Jan 2026Cost12Internal playtest
    Cost changed from 1 to 2
All 5 patch notes2 older
  1. 11 Dec 2025Cost01Internal playtest
    Cost changed from 0 to 1
  2. 20 Nov 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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