
Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flak Cannon+
Attack
2
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Deal 11 damage to a random enemy for each card Exhausted.
Version

Flak Cannon
Attack
1
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flak Cannon+
Attack
1
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Deal 11 damage to a random enemy for each card Exhausted.

Flak Cannon
Attack
0
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Flak Cannon+
Attack
0
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Deal 11 damage to a random enemy for each card Exhausted.
Flak Cannon
DefectAttackRare
You are viewing an old version of this card
It gathers every Status card you own that is not already in the exhaust pile, meaning hand, draw pile and discard pile all count, exhausts them all, then fires one 8 damage hit per card, each hit picking a random enemy on its own. Six Statuses is 48 damage spread across the room. Upgraded, 11 per hit.
Character
Type
Attack
Rarity
Rare
Cost
2 Energy
Target
A random enemy
Unlock
ConfrontationKill 15 Elites with the Defect
When to take Flak Cannon
Worth it once you create your own Statuses on purpose; in a clean deck it is just a 2 cost blank. Strongest by Act 2 with a few Status makers in place, and clears Wounds too.
Cards that synergize with Flak Cannon

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight ThroughFight Through makes two Wounds per play.Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

TURBO
Skill
0
Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.
TURBOTURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Gain .
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

Overclock
Skill
0
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.
OverclockTURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

Gunk Up
Attack
1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.
Gunk UpTURBO adds a Void, Overclock a Burn and Gunk Up a Slimed.Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration rewards drawing them before you fire.The first time you draw a Status each turn, draw 2 cards.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack hits everyone as the fuel is created.Whenever you create a Status, deal 5 damage to ALL enemies.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Strength, and Flak Cannon adds it on every one of its hitsLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy gives Strength, and Flak Cannon adds it on every one of its hitsGain 5 Strength this turn.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Strength, and Flak Cannon adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Boost AwayBoost Away creates Status cards, which Flak Cannon puts to useGain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.
Relics that synergize with Flak Cannon
Joss PaperJoss PaperJoss Paper draws a card per five exhausts.Every 5 times you Exhaust a card, draw 1 card.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Flak Cannon Exhausts themThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Ember TeaEmber TeaEmber Tea gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile TrinketReptile TrinketReptile Trinket gives Strength, and Flak Cannon adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
ShurikenShurikenShuriken gives Strength, and Flak Cannon adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of JadeSword of JadeSword of Jade gives Strength, and Flak Cannon adds it on every one of its hitsStart each combat with 3 Strength.
Sling of CourageSling of CourageSling of Courage gives Strength, and Flak Cannon adds it on every one of its hitsStart each Elite combat with 2 Strength.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Flak Cannon Exhausts themWhenever you Exhaust a card, deal 1 damage to a random enemy.
GiryaGiryaGirya gives Strength, and Flak Cannon adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow RingRainbow RingRainbow Ring gives Strength, and Flak Cannon adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty MittensToasty MittensToasty Mittens gives Strength, and Flak Cannon adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
VajraVajraVajra gives Strength, and Flak Cannon adds it on every one of its hitsStart each combat with 1 Strength.
Blessed AntlerBlessed AntlerBlessed Antler creates Status cards, which Flak Cannon puts to useGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Tea of DiscourtesyTea of DiscourtesyTea of Discourtesy creates Status cards, which Flak Cannon puts to useAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Biiig HugBiiig HugBiiig Hug creates Status cards, which Flak Cannon puts to useUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Flak Cannon is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Flak Cannon card description now highlights "Status" in gold
- Cost changed from 1 to 2
All 5 patch notes2 older
- Cost changed from 0 to 1
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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