
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Fight Through+
Skill
1
Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.
Fight Through
DefectSkillUncommon
You gain 13 Block for 1 Energy, then two Wound cards are created in your discard pile. Wounds are unplayable Statuses that dilute future draws. They are made after the Block, one at a time, so Status-creation triggers fire twice. Upgraded, 17 Block.
When to take Fight Through
Good in Act 1 as an emergency wall above Defend's rate, especially in Status payoff decks where the Wounds become fuel. In a thin, draw hungry deck those Wounds hurt more.
Cards that synergize with Fight Through

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Flak CannonFlak Cannon exhausts the Wounds for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration draws extra when a Wound turns up.The first time you draw a Status each turn, draw 2 cards.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack and Trash to Treasure trigger twice per play.Whenever you create a Status, deal 5 damage to ALL enemies.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureSmokestack and Trash to Treasure trigger twice per play.Whenever you create a Status, Channel 1 random Orb.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.
CompactCompact turns Wounds into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket PunchRocket Punch drops to 0 cost when a Status is created.Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Fight Through gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Fight Through gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Fight Through gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Fight Through
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Fight Through gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Fight Through gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Fight Through gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Fight Through gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Added portrait art
- Added portrait art

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.








