Fight Through

DefectSkillUncommon
Gain 13 Block.
Add 2 Wounds into your Discard Pile.

You gain 13 Block for 1 Energy, then two Wound cards are created in your discard pile. Wounds are unplayable Statuses that dilute future draws. They are made after the Block, one at a time, so Status-creation triggers fire twice. Upgraded, 17 Block.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Fight Through

Good in Act 1 as an emergency wall above Defend's rate, especially in Status payoff decks where the Wounds become fuel. In a thin, draw hungry deck those Wounds hurt more.

Cards that synergize with Fight Through

Flak Cannon
Attack
2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon exhausts the Wounds for 8 damage each.Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
Iteration draws extra when a Wound turns up.The first time you draw a Status each turn, draw 2 cards.
Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack and Trash to Treasure trigger twice per play.Whenever you create a Status, deal 5 damage to ALL enemies.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Smokestack and Trash to Treasure trigger twice per play.Whenever you create a Status, Channel 1 random Orb.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compact turns Wounds into Fuel.Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Rocket Punch
Attack
2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rocket Punch drops to 0 cost when a Status is created.Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Fight Through gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Fight Through gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Fight Through gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Fight Through

Parrying Shield
Parrying Shield makes Block count for more, and Fight Through gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Fight Through gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Fight Through gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Fight Through gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Added portrait art
  2. 26 Apr 2026ArtBeta branch
    Added portrait art
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