Block

Card effect
Until next turn, prevents damage.

Block is a shield of points that damage must chew through before it touches HP.

  • Each hit removes Block first: only the remainder hurts you.
  • Cleared at the start of your turn, not the end, so anything gained during the enemy turn still protects you until you act.
  • Turn 1 skips the clear: that is why Anchor's 10 Block survives your first draw.
  • Dexterity raises the Block of every card, and Frail cuts card Block by 25%. Both apply per card.
  • Barricade and Burrowed stop the clear for a creature, Blur stops it for one turn, and Sturdy Clamp keeps up to 10 Block across turns.
  • Enemies follow the same rules and lose their Block when their turn starts.
Named by
27 relics3 potions, 31 powers, 2 events

Cards with Block

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Barricade
Power
3
Block is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Bone Shards
Attack
1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Charge Battery
Skill
1
Gain 7 Block.
Next turn, gain .
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Cloak of Stars
Skill
0
1
Gain 7 Block.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Defend
Skill
1
Gain 5 Block.
Deflect
Skill
0
Gain 4 Block.
Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dodge and Roll
Skill
1
Gain 4 Block.
Next turn, gain 4 Block.
Entrench
Skill
2
Double your Block.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Fasten
Power
1
Gain an additional 4 Block from Defend cards.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Fisticuffs
Attack
1
Deal 7 damage.
Gain Block equal to damage dealt.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Genetic Algorithm
Skill
1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Leap
Skill
1
Gain 9 Block.
Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Lift
Skill
1
Give another player 11 Block.
Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Manifest Authority
Skill
1
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Minion Sacrifice
Skill
0
Gain 8 Block.
Exhaust.
Mirage
Skill
1
Gain Block equal to Poison on ALL enemies.
Exhaust.
Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Parry
Power
1
Sovereign Blade now gains 10 Block.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Patter
Skill
1
Gain 8 Block.
Gain 2 Vigor.
Pillar of Creation
Power
1
Whenever you create a card, gain 3 Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Pull Aggro
Skill
2
Summon 4.
Gain 7 Block.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rally
Skill
2
ALL players gain 12 Block.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Shroud
Power
1
Whenever you apply Doom, gain 2 Block.
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.
Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Ultimate Defend
Skill
1
Gain 11 Block.
Undeath
Skill
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Untouchable
Skill
2
Sly.
Gain 6 Block.

Named by

Notes

Every character's Defend gives 5 Block, 8 upgraded. Payoffs: Body Slam deals damage equal to your Block, Entrench doubles it, Barricade and Blur keep it. Bulwark and Glacier bundle Block with the Regent's Forge and the Defect's Frost. Relics: Anchor, Vambrace, Sturdy Clamp, Pael's Legion, Cloak Clasp, Orichalcum. Powers: Dexterity, Frail, Barricade, Blur, Burrowed.

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