Block
Card effect
Until next turn, prevents damage.
Block is a shield of points that damage must chew through before it touches HP.
Each hit removes Block first: only the remainder hurts you.
Cleared at the start of your turn, not the end, so anything gained during the enemy turn still protects you until you act.
Turn 1 skips the clear: that is why Anchor's 10 Block survives your first draw.
Dexterity raises the Block of every card, and Frail cuts card Block by 25%. Both apply per card.
Barricade and Burrowed stop the clear for a creature, Blur stops it for one turn, and Sturdy Clamp keeps up to 10 Block across turns.
Enemies follow the same rules and lose their Block when their turn starts.
Named by
27 relics3 potions, 31 powers, 2 events
Cards with Block

Afterimage
Power
1
Whenever you play a card, gain 1 Block.

Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

Barricade
Power
3
Block is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.

Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.

Bone Shards
Attack
1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Osty dies.

Boost Away
Skill
0
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Gain 10 Block.
Exhaust.

Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Forge 10.

Charge Battery
Skill
1
Gain 7 Block.
Next turn, gain .
Next turn, gain .

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.

Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.

Cloak of Stars
Skill
0
1
Gain 7 Block.

Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.

Compact
Skill
1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.

Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.

Dash
Attack
2
Gain 10 Block.
Deal 10 damage.
Deal 10 damage.

Death's Door
Skill
1
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

Defend
Skill
1
Gain 5 Block.

Defend
Skill
1
Gain 5 Block.

Defend
Skill
1
Gain 5 Block.

Defend
Skill
1
Gain 5 Block.

Defend
Skill
1
Gain 5 Block.

Deflect
Skill
0
Gain 4 Block.

Defy
Skill
1
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Gain 6 Block.
Apply 1 Weak.

Delay
Skill
2
Gain 11 Block.
Next turn,
gain .
Next turn,
gain .

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dodge and Roll
Skill
1
Gain 4 Block.
Next turn, gain 4 Block.
Next turn, gain 4 Block.

Entrench
Skill
2
Double your Block.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.

Fight Through
Skill
1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.

Fisticuffs
Attack
1
Deal 7 damage.
Gain Block equal to damage dealt.
Gain Block equal to damage dealt.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .

Genetic Algorithm
Skill
1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Permanently increase this card's Block by 3.
Exhaust.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Grave Warden
Skill
1
Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Iron Wave
Attack
1
Gain 5 Block.
Deal 5 damage.
Deal 5 damage.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.

Leap
Skill
1
Gain 9 Block.

Leg Sweep
Skill
2
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.

Lift
Skill
1
Give another player 11 Block.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Manifest Authority
Skill
1
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Add 1 random Colorless card into your Hand.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Exhaust.

Minion Sacrifice
Skill
0
Gain 8 Block.
Exhaust.
Exhaust.

Mirage
Skill
1
Gain Block equal to Poison on ALL enemies.
Exhaust.
Exhaust.

Negative Pulse
Skill
1
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Parry
Power
1
Sovereign Blade now gains 10 Block.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Patter
Skill
1
Gain 8 Block.
Gain 2 Vigor.
Gain 2 Vigor.

Pillar of Creation
Power
1
Whenever you create a card, gain 3 Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Pull Aggro
Skill
2
Summon 4.
Gain 7 Block.
Gain 7 Block.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.

Rally
Skill
2
ALL players gain 12 Block.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Shadowmeld
Skill
1
Double your Block gain this turn.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Shroud
Power
1
Whenever you apply Doom, gain 2 Block.

Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Draw 1 card.

Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.

Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.

Survivor
Skill
1
Gain 8 Block.
Discard 1 card.
Discard 1 card.

Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

The Gambit
Skill
0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Ultimate Defend
Skill
1
Gain 11 Block.

Undeath
Skill
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.

Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.
Named by
Notes
Every character's Defend gives 5 Block, 8 upgraded. Payoffs: Body Slam deals damage equal to your Block, Entrench doubles it, Barricade and Blur keep it. Bulwark and Glacier bundle Block with the Regent's Forge and the Defect's Frost. Relics: Anchor, Vambrace, Sturdy Clamp, Pael's Legion, Cloak Clasp, Orichalcum. Powers: Dexterity, Frail, Barricade, Blur, Burrowed.
Other card effects

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