
Fasten
Power
1
Gain an additional 4 Block from Defend cards.

Fasten+
Power
1
Gain an additional 6 Block from Defend cards.
Version
Fasten
ColorlessPowerUncommon
You are viewing an old version of this card
Gain an additional 4 Block from Defend cards.
Gain an additional 6 Block from Defend cards.
Each card with the Defend tag that you play gives 4 more Block on top of its own. In the data that tag belongs only to the five starter Defends and Ultimate Defend; Block from any other card, from Plating or from relics is unchanged. The bonus is a flat add, so Dexterity still applies separately. Upgraded, 6 extra.
Pool
Colorless
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
When to take Fasten
Only worth it while you still run several Defends in Act 1; four Defends each gaining 4 more Block for 1 Energy is fine early. Skip it by Act 3, once the Defends are gone.
Cards that synergize with Fasten

Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.
ArmamentsArmaments upgrades the Defends it boosts.Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires 6 damage on each Defend.Whenever you gain Block, deal 6 damage to a random enemy.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam converts the extra Block to damage.Deal damage equal to your Block.

Ultimate Defend
Skill
1
Gain 11 Block.
Ultimate DefendUltimate Defend is the one non-starter card it touches.Gain 11 Block.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Fasten is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Fasten is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Fasten is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Fasten is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Relics that synergize with Fasten
VambraceVambraceVambrace doubles the first boosted Defend of the fight.The first time you gain Block from a card each combat, double the amount gained.
PermafrostPermafrostPermafrost triggers on Powers played, and Fasten is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Fasten is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Fasten is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Fasten is oneWhenever you play a Power, draw 1 card.
Changes by version
- Additional Block decreased from 5 to 4 (upgraded 7 to 6)
- Fixed an issue where Fasten card's detail screen couldn't be viewed in the Card Library
- Updated wording
All 8 patch notes5 older
- Improved wording
- Fasten card now properly adds Block to Ultimate Defend card
- Upgrade Block decreased from +3 to +2
- Added card art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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