
Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis+
Attack
2
Deal 20 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Version

Synthesis
Attack
2
Deal 12 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis+
Attack
2
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 12 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis
Attack
2
Deal 13 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis+
Attack
2
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 13 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis
Attack
2
Deal 12 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Synthesis+
Attack
2
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 12 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 18 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Synthesis
DefectAttackUncommon
You are viewing an old version of this card
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Deal 20 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
It hits for 14, 20 upgraded, then gives you a Free Power counter: the next Power you play from your hand costs 0. The counter has no timer, so it waits across turns until a Power is played, and repeated plays stack for more Powers. It only touches cards played from hand, not Powers auto-played by other effects.
When to take Synthesis
Take it in a Defect with expensive Powers like Echo Form or Creative AI, since it pays for the next Power while also hitting. Upgrade it for the damage.
Cards that synergize with Synthesis

Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Echo FormEcho Form and Creative AI are the 3-cost Powers it pays for.Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AIEcho Form and Creative AI are the 3-cost Powers it pays for.At the start of your turn, add a random Power into your Hand.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine refunds a free Power into a gain.Whenever you play a Power, gain .

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm fires off the same play.Whenever you play a Power, Channel 1 Lightning.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost doubles it.The next Power you play is played an additional time.
Exhaust.
Exhaust.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition is a Power, and Synthesis triggers when you play oneGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Buffer
Power
2
Prevent the next time you would lose HP.
BufferBuffer is a Power, and Synthesis triggers when you play onePrevent the next time you would lose HP.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up is a Power, and Synthesis triggers when you play oneLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor is a Power, and Synthesis triggers when you play oneGain 2 Orb Slots.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow is a Power, and Synthesis triggers when you play oneChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant is a Power, and Synthesis triggers when you play oneAt the start of your turn, gain 2 Block for each unique Orb you have.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment is a Power, and Synthesis triggers when you play oneGain 1 Focus.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral is a Power, and Synthesis triggers when you play oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm is a Power, and Synthesis triggers when you play oneAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Iteration
Power
1
The first time you draw a Status each turn, draw 2 cards.
IterationIteration is a Power, and Synthesis triggers when you play oneThe first time you draw a Status each turn, draw 2 cards.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop is a Power, and Synthesis triggers when you play oneAt the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Machine LearningMachine Learning is a Power, and Synthesis triggers when you play oneAt the start of your turn, draw 1 additional card.

Smokestack
Power
1
Whenever you create a Status, deal 5 damage to ALL enemies.
SmokestackSmokestack is a Power, and Synthesis triggers when you play oneWhenever you create a Status, deal 5 damage to ALL enemies.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner is a Power, and Synthesis triggers when you play oneAt the start of your turn, Channel 1 Glass.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder is a Power, and Synthesis triggers when you play oneWhenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure is a Power, and Synthesis triggers when you play oneWhenever you create a Status, Channel 1 random Orb.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation is a Power, and Synthesis triggers when you play oneEvery 10 cards you draw, gain .
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope is a Power, and Synthesis triggers when you play oneWhenever you gain Block on your turn, other players gain half that much Block.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity is a Power, and Synthesis triggers when you play oneWhenever you play an Attack, add a random Attack into your Hand.
Relics that synergize with Synthesis
Game PieceGame PieceGame Piece draws.Whenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Synthesis is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 12 to 14 (upgraded 18 to 20)
- Added portrait art
- Damage decreased from 13 to 12
All 6 patch notes3 older
- Damage increased from 12 to 13
- Added beta portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.






