
Echo Form
Power
3
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.

Echo Form+
Power
3
The first card you play each turn is played an extra time.
Echo Form
DefectPowerRare
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Effect: playing it gives you one stack of the Echo Form power.
Trigger: from then on the first card play you start each turn gets one extra play, whatever its type, so lead with the card you most want twice.
Stacking: a second copy adds a stack and the first two cards each turn are doubled instead.
Ethereal: the base card is Ethereal, draw it without 3 spare Energy and it exhausts at end of turn.
Upgrade: it only removes Ethereal.
When to take Echo Form
Worth it once your deck holds expensive payoffs worth repeating, usually by Act 2. It costs 3 Energy and makes that turn dead, so have Frost or a Block card ready.
Cards that synergize with Echo Form

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast evokes your rightmost orb twice as often for the same X.Evoke your rightmost Orb X times.

Hyperbeam
Attack
2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.
HyperbeamHyperbeam hits everything twice for one Focus loss each.Deal 28 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot refills your hand twice.Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost plays Echo Form itself again for two stacks.The next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Echo Form is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Echo Form is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Echo Form is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Relics that synergize with Echo Form
Mummified HandMummified HandMummified Hand frees a card after the Power so the setup turn still does something.Whenever you play a Power, a random card in your Hand is free to play that turn.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Echo Form Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Echo Form Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Echo Form Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
PermafrostPermafrostPermafrost triggers on Powers played, and Echo Form is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Echo Form is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Game PieceGame PieceGame Piece triggers on Powers played, and Echo Form is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Echo Form is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
- Fixed the Hand Drill card disappearing if it would proc both Echo Form and Feral
- Echo Form card now works properly when playing two copies spread out across multiple turns
All 6 patch notes3 older
- Fixed various bugs with Echo Form duplicating the wrong card
- Echo form no longer has tooltip for focus
- Amplify no longer causes Echo Form to apply 3 times
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.




