Playtest notes 8 May 2025

Internal playtest59 entries24 interface changes13 balance changes11 bug fixes9 content additions2 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

Content

Potions & Relics

  • Added new relics:
  • Enormous Ring
  • Immortal Soul
  • Merchant Robes
  • Ornate Reliquary
  • Added StS1 relics:
  • Emotion Chip
  • Gold Plated Cables

Events

  • Reworked and reworded Violent Heroes 2 event

Balance

Enemies

  • Buffed Thieving Hopper: Flutter power now applies to and is affected by all damage
  • Buffed Mad Crab: Zoom damage increased from 13(14) -> 14(16)
  • Buffed Mytes: Bite damage increased from 8(10) -> 9(12)
  • Buffed Wasp Prisms:
  • Radiate damage increased from 5(6)x2 -> 6(7)x2
  • Volatile damage increased from 11 -> 15
  • Nerfed Waterfall Giant: Stomp move's Weak applied decreased from 2 -> 1
  • Buffed Thieving Hopper & Gremlins: no longer give gold (or give less gold) if they escape

Ancients

  • Buffed Orobas' Transcendence blessing: now maintains enchantments on the transformed card

Events

  • Changed The Drowning Beacon event:
  • Barnacled Pipe relic's Block gain decreased from 2 -> 1
  • Waterlogged curse's HP loss decreased from 5 -> 3
  • Changed the Forsaken Citadel event: gold amounts are now randomized

Art

User interface & experience

General

  • Implemented Mute in background toggle, set to true by default
  • Added window resize option into graphics settings
  • Added MSAA setting
  • Added a small wiggle when you try and fail to buy things at the merchant
  • Added an additional "you win" room before dying when winning a climb
  • Added more confirmation when you check/uncheck settings tickboxes
  • Adjusted Treasure room UI positions, size, hitbox behavior, etc.
  • Proceeding after selecting a relic in a Treasure Room is now 0.5 seconds faster
  • Players can now sort cards in deck view
  • Card library filters are now unticked by default, and all cards are shown
  • Created separate glow VFX for rare relic glowing
  • Created setting to allow run timer to always be shown
Keep reading131 more words

General (continued)

  • Hovering over the in-world representation of the Sovereign Blade now shows a hovertip
  • Made modal fade-in smoother
  • Relic pulse effect is now less bright
  • Relics are now 2x size when viewing in Treasure Room
  • Repositioned controller button for chest open prompt
  • Unknown card portraits in card library are now blurred
  • Updated all popups to look nicer
  • You can now inspect relics by right-clicking on them in shops or left-clicking on them in the topbar

Multiplayer

  • A checkmark is now displayed over the player at the top-left when they have voted for a map point
  • Enchantment VFX now only shows up for the player that enchanted a card
  • Map vote is now displayed at the current map point until the player votes for a new point
  • Updated multiplayer relic positions

Bug fixes

Defect

  • Echo Form card now works properly when playing two copies spread out across multiple turns

Enemies

Ancients

  • Triplecast card can no longer be given by Darv

General

  • Cancelling a card play while targeting a vulnerable enemy now un-previews the vulnerable damage
  • Players can no longer search or view cards that haven's been discovered in the card compendium
  • Fixed setting lists so that they include their values
  • Fixed an issue where killing an enemy with an attack that also applied a power to them (like Bash) caused a softlock

Multiplayer

  • Fixed a state divergence caused by Vibrant Halo relic
  • If you have Doom at the end of combat, it no longer stays on your top-left healthbar on teammates' screens
  • Recursive Core and Vibrant Halo relic hovertips no longer include your teammates' characters' card and relic hovertips
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