Automation

ColorlessPowerUncommon
Every 10 cards you draw, gain .

It sets a counter at 10. Each card you draw, including your normal start-of-turn draw, ticks it down, and when it reaches 0 you gain 1 Energy and the counter resets to 10. Each copy keeps its own counter. With nothing but the standard five-card draw it pays 1 Energy every two turns. Upgrading makes the card cost 0.

Pool
Colorless
Type
Power
Rarity
Uncommon
Cost
10 Energy
Target
Yourself
Unlock
PreonFill the score bar at the end of a run

When to take Automation

Best in a draw-heavy deck where it pays out most turns, and play it turn 1 in long fights. With only five-card draw it is slow, so buy an upgraded copy if a shop offers one.

Cards that synergize with Automation

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics and Backflip tick it three times per play.Draw 3 cards.
Discard 1 card.
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Acrobatics and Backflip tick it three times per play.Gain 5 Block.
Draw 2 cards.
Skim
Skill
1
Draw 3 cards.
Skim and Prophesize burn through a counter in one card.Draw 3 cards.
Prophesize
Skill
2
Draw 6 cards.
Skim and Prophesize burn through a counter in one card.Draw 6 cards.
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Automation triggers on drawsIf you have no Attacks in your Hand, draw 2 cards.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Automation triggers on drawsRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Automation triggers on drawsDraw cards until your Hand is full.
Exhaust.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Automation triggers on drawsDraw 3 cards.
Exhaust.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Automation gives goes into itDeal 10 damage to a random enemy X times.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead draws cards, and Automation triggers on drawsDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Finesse draws cards, and Automation triggers on drawsGain 4 Block.
Draw 1 card.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Flash of Steel draws cards, and Automation triggers on drawsDeal 5 damage.
Draw 1 card.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble draws cards, and Automation triggers on drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave draws cards, and Automation triggers on drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Automation triggers on drawsDraw cards until you have 6 in your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot draws cards, and Automation triggers on drawsIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster draws cards, and Automation triggers on drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws cards, and Automation triggers on drawsAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reboot draws cards, and Automation triggers on drawsShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrape draws cards, and Automation triggers on drawsDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Automation triggers on drawsDraw 3 cards.
You cannot draw additional cards this turn.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Automation gives goes into itPlay the top X cards of your Draw Pile.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions draws cards, and Automation triggers on drawsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Automation gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.

Relics that synergize with Automation

Bag of Preparation
Bag of Preparation and Ring of the Snake start each fight two ticks ahead.At the start of each combat, draw 2 additional cards.
Ring of the Snake
Bag of Preparation and Ring of the Snake start each fight two ticks ahead.At the start of each combat, draw 2 additional cards.
Snecko Eye
Snecko Eye adds two draws a turn.At the start of your turn, draw 2 additional cards. Start each combat Confused.
Joss Paper
Joss Paper draws cards, and Automation triggers on drawsEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Automation triggers on drawsEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Automation triggers on drawsEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Automation triggers on drawsThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Automation triggers on drawsEvery 3 turns, draw 1 card.
Ring of the Drake
Ring of the Drake draws cards, and Automation triggers on drawsAt the start of your first 3 turns, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Automation triggers on drawsAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Automation triggers on drawsAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Gambling Chip
Gambling Chip draws cards, and Automation triggers on drawsAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Automation triggers on drawsWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Automation triggers on drawsWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Automation triggers on drawsAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Automation triggers on drawsWhenever you have no cards in Hand during your turn, draw a card.
Permafrost
Permafrost triggers on Powers played, and Automation is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Automation is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Automation is oneWhenever you play a Power, a random card in your Hand is free to play that turn.

Changes by version

  1. 8 May 2025ArtInternal playtest
    Added portrait art
  2. 6 Feb 2025AddedInternal playtest
    Added to the game
  3. 17 Oct 2024BuffInfestedInternal playtest
    Buffed Infested Automation event's "Touch core" choice: now transform a card of your choice rather than a random one + no longer has an HP penalty

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam