
Automation
Power
1
Every 10 cards you draw, gain .

Automation+
Power
0
Every 10 cards you draw, gain .
Automation
ColorlessPowerUncommon
Every 10 cards you draw, gain .
Every 10 cards you draw, gain .
It sets a counter at 10. Each card you draw, including your normal start-of-turn draw, ticks it down, and when it reaches 0 you gain 1 Energy and the counter resets to 10. Each copy keeps its own counter. With nothing but the standard five-card draw it pays 1 Energy every two turns. Upgrading makes the card cost 0.
Pool
Colorless
Type
Power
Rarity
Uncommon
Cost
10 Energy
Target
Yourself
Unlock
PreonFill the score bar at the end of a run
When to take Automation
Best in a draw-heavy deck where it pays out most turns, and play it turn 1 in long fights. With only five-card draw it is slow, so buy an upgraded copy if a shop offers one.
Cards that synergize with Automation

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics and Backflip tick it three times per play.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipAcrobatics and Backflip tick it three times per play.Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

Skim
Skill
1
Draw 3 cards.
SkimSkim and Prophesize burn through a counter in one card.Draw 3 cards.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeSkim and Prophesize burn through a counter in one card.Draw 6 cards.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Automation triggers on drawsIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Automation triggers on drawsRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Automation triggers on drawsDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Automation triggers on drawsDraw 3 cards.
Exhaust.
Exhaust.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Automation gives goes into itDeal 10 damage to a random enemy X times.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Automation triggers on drawsDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse draws cards, and Automation triggers on drawsGain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel draws cards, and Automation triggers on drawsDeal 5 damage.
Draw 1 card.
Draw 1 card.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble draws cards, and Automation triggers on drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave draws cards, and Automation triggers on drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Automation triggers on drawsDraw cards until you have 6 in your Hand.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot draws cards, and Automation triggers on drawsIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster draws cards, and Automation triggers on drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny draws cards, and Automation triggers on drawsAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Reboot
Skill
0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.
RebootReboot draws cards, and Automation triggers on drawsShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Draw 4 cards.
Exhaust.

Scrape
Attack
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
ScrapeScrape draws cards, and Automation triggers on drawsDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance draws cards, and Automation triggers on drawsDraw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Automation gives goes into itPlay the top X cards of your Draw Pile.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions draws cards, and Automation triggers on drawsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Automation gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
Relics that synergize with Automation
Bag of PreparationBag of PreparationBag of Preparation and Ring of the Snake start each fight two ticks ahead.At the start of each combat, draw 2 additional cards.
Ring of the SnakeRing of the SnakeBag of Preparation and Ring of the Snake start each fight two ticks ahead.At the start of each combat, draw 2 additional cards.
Snecko EyeSnecko EyeSnecko Eye adds two draws a turn.At the start of your turn, draw 2 additional cards. Start each combat Confused.
Joss PaperJoss PaperJoss Paper draws cards, and Automation triggers on drawsEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Automation triggers on drawsEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Automation triggers on drawsEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Automation triggers on drawsThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Automation triggers on drawsEvery 3 turns, draw 1 card.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Automation triggers on drawsAt the start of your first 3 turns, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Automation triggers on drawsAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Automation triggers on drawsAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Gambling ChipGambling ChipGambling Chip draws cards, and Automation triggers on drawsAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Automation triggers on drawsWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Automation triggers on drawsWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Automation triggers on drawsAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Automation triggers on drawsWhenever you have no cards in Hand during your turn, draw a card.
PermafrostPermafrostPermafrost triggers on Powers played, and Automation is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Automation is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Automation is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Changes by version
- Added portrait art
- Added to the game
- Buffed Infested Automation event's "Touch core" choice: now transform a card of your choice rather than a random one + no longer has an HP penalty
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













