Playtest notes 17 Oct 2024

Internal playtest60 entries16 art updates16 bug fixes12 interface changes7 balance changes6 content additions3 wording fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

Content

General

  • Added Ascensions 1-6
  • Ascension 1 - Burly Enemies
  • Ascension 2 - Greedy Shopkeeper
  • Ascension 3 - Weary Traveler
  • Ascension 5 - Ascender's Bane
  • Ascension 6 - Tough Enemies

Balance

Events

  • Buffed Sunken Statue event's "Dive into water" choice: gold gain increased from 75 -> 111
  • Buffed Infested Automation event's "Touch core" choice: now transform a card of your choice rather than a random one + no longer has an HP penalty
  • Changed Living Cocoon event: no longer has a choice to transform a card, now removes a card instead
  • Changed A Buried Seed event:
  • Sown enchantment now takes more combats to sprout, increased from 4 -> 6
  • Buried seed relic now lasts for more combats, increased from 4 -> 6
  • Buffed Bedlam Beacon event's "Claim the orb" choice: max HP lost decreased from 20 -> 11

Art

User interface & experience

  • Game Over stinger now fades out when proceeding to the Main Menu early
  • Added a map prompt in the map room
  • Adjusted map point outline color, slightly increased map circle VFX size, and removed map line bounds
  • Continue Run info now includes run's Ascension level
  • Enemies now wiggle when they are debuffed
  • Cards now exhaust faster
  • Poison procs faster
  • Horned Cleat relic now grays out once it is used in combat
  • If you've played multiple copies of Crimson Mantle in the same turn, its hovertip now properly reflects the amount of HP you'll lose
  • The Crimson Mantle power's hovertip now properly reads "At the start of your turn" instead of "At the end of your turn"
  • Made a UX pass for Powers under healthbars
  • Updated Quest card frame so description text fits better

Wording

Bug fixes

Ironclad

  • Bully card description now dynamically updates damage when hovering over Vulnerable enemies
  • Fixed softlock when One, Two Punch + Bolas card kills a creature
  • Fixed Stampede upgraded description
  • Fixed Conflagration dynamic vars

Silent

Regent

  • Minion Guard card upgrade preview no longer grabs the Block value from the previous combat
  • Pale Blue Dot card is no longer Innate

Potions & Relics

  • Gambling Chip now procs correctly again
  • Relics that increase your energy every turn now properly update the denominator in your energy counter

Colorless Cards

Ancients

  • Neow's Apothecary choice now properly gives you the Medicinal Pouch relic

Events

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Misc

  • Attempted to fix map_monster_outline not found issue
  • Disallowed applying Soul enchantment to cards that lose Exhaust when upgraded
  • Fixed unusual aspect ratios causing UI problems on startup for Macs
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