The Legends Were True event art, Slay the Spire 2

The Legends Were True

Entering into a pitch dark chamber, a sudden light pierces the darkness from above, just as the door slams behind you.

Illuminated before you appears to be a podium with a map on it. You feel compelled to take it.

Suspicious.
What's the worst that could happen? As you grab the map, an opening appears before you on the other side of the room.
As you sneak around the dark, looking for a way out the room starts to violently shake. With a sudden crash, the entire chamber collapses around you.

Barely making it out of the rubble, you find a vial of something useful that must have been hidden in the room.
Individual choiceEach player picks their own

What you can obtain

Potion
RandomChoice: Slowly Find an Exit

Where it appears

How ? rooms roll ›
Only when
Act 1 only, with at least 10 HPEvery player, in co-op

What each choice does

Slowly Find an Exit

Lose 8 HP. Procure 1 random Potion.

HP−8PotionRandom
What the game says
As you sneak around the dark, looking for a way out the room starts to violently shake. With a sudden crash, the entire chamber collapses around you.Barely making it out of the rubble, you find a vial of something useful that must have been hidden in the room.

Which option to take

Take the exit only when you are so low that one extra card could cost a fight, and even then 8 HP is often the bigger loss.

Slowly Find an Exit

HP−8PotionRandom

How it plays

  • Nab the Map: puts Spoils Map in your deck, an Unplayable quest card.
  • When the Hive map is generated the game swaps in a special layout and marks its first treasure node with the map.
  • Reaching that node pays 600 gold and removes the card from your deck.
  • The marker exists only while the card is still in your deck.
  • Slowly Find an Exit: deals 8 damage that ignores Block and powers.
  • Then offers one potion drawn with equal odds from every unlocked potion in your character's pool and the shared pool, so a Rare potion is as likely as a Common one.

Changes by version

  1. 2 Oct 2025ChangeInternal playtest
    Changed The Legends Were True event
  2. 1 May 2025Bug fixInternal playtest
    Player no longer receives reward in The Legends Were True event if they die from choice damage
  3. 23 Jan 2025Bug fixInternal playtest
    The "Slowly Find an Exit" option in the "The Legends Were True" event now properly glows red when your HP is low enough for it to kill you
All 11 patch notes8 older
  1. 14 Nov 2024ChangeInternal playtest
    Can now only spawn in Act 1
  2. 1 Nov 2024ArtInternal playtest
    Added event VFX
    Bug fixRegretInternal playtest
    Removed Regret card hovertip from "It's a Trap" choice in The Legends Were True event
  3. 24 Oct 2024ReworkInternal playtest
    Reworked The Legends Were True event
  4. 17 Oct 2024Bug fixInternal playtest
    The Legends Were True event choice now disallows curses and unremovable cards
  5. 5 Jul 2024Bug fixInternal playtest
    The Legends Were True options are now in a consistent order
  6. 29 Jun 2024Bug fixInternal playtest
    The Legends Were True should only show up in Acts 1 & 2
  7. 21 Jun 2024AddedInternal playtest
    Added The Legends Were True event

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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