Playtest notes 5 Jul 2024

Internal playtest120 entries39 bug fixes26 balance changes23 interface changes18 content additions12 wording fixes2 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Time for another build!! This time we've added a TON of new relics (well, some new and some old 👀) and lots of various UI improvements and bug fixes. Let's dig in!

Items in this note

Content

Relics & Potions

Balance

Ironclad

  • Changed Stampede card: upgrade changed from Innate to 1 additional attack played

Regent

  • Buffed Astral Pulse card: damage increased from 12(16) -> 14(18)
  • Nerfed Conqueror card: Forge decreased from 6(9) -> 4(6)
  • Buffed Hypernova card:
  • Cost decreased from 2 -> 1
  • Damage increased from 3 -> 4
  • Changed Seven Stars card: rarity downshifted from Rare -> Uncommon
  • Changed Stars in His Eyes card: now correctly Exhausts

Relics & Potions

  • Changed Ink Bottle relic: rarity downshifted from Uncommon -> Common

Ancients

  • Reworked Neow's Hunger relic: "At the start of Boss combats, deal 50 damage to ALL enemies."
  • Changed relic rarity categories: "Boss" relic rarity has been merged into "Ancient" relic rarity

Enemies

  • Changed Burrowing Bug:
  • No longer adds wounds to your deck
  • Increased bite move damage from 11 -> 13
  • Reworked Chomper fight
  • Reworked Entomancer
  • Buffed Hunter Killer:
  • Damage on both moves increased
  • Moveset AI slightly altered
  • Changed Ruby Brute: now gives Dazes instead of attacking on turn 1
  • Changed Shrinker Beetle: Shrink now wears off if the beetle is slain
  • Changed Thieving Hopper fight:
  • Now only features a single Hopper
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Enemies (continued)

  • HP increased from 51-57 -> 73-78

Events

  • Changed Peck and Toric Toughness card events: options now give 6 and 3 cards respectively
  • Changed Peck card: damage increased from 1 -> 2

Art

User interface & experience

  • Added message for when you don't have enough Stars to play a card
  • Scrolling past bad run histories in run history screen is now allowed
  • Added stroke outline to reward button text
  • Adjusted event choice button bounds so event choices with long descriptions fit
  • Card choices from the Choices Paradox relic are now ordered by rarity
  • Character select screen backgrounds smoothly lerp their size when adjusting window now
  • Common Banner is now centered regardless of aspect ratio
  • Disabled pixel snapping, which should smooth out various UI elements
  • Enchant preview screen preview is now bottom right aligned, fixing some issues in some aspect ratios
  • Enchantment preview screen now centers UI elements and is rendered 33% larger
  • Event buttons are now 100px high
  • Event option buttons now glow blue when you hover them
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  • Intents now have randomized y position when they appear + fix issue where intents are visible for 1 frame at start of combat before fading in
  • Right clicking for drawing on the map is now allowed + updated cursor to be right side up
  • Map drawing lines now look smooth
  • Made various improvements to the feel of map drawing
  • Hovertips for map drawing buttons
  • Mildly increased contrast for dialogue VFX
  • Run History screen can now accommodate considerably more cards (40 unique in the worst case scenario)
  • Slowed down the speed at which the reward screen shows up for boss fights (fast mode)
  • Updated Ancient map node hover behavior, asset size, and added outline
  • Updated Confirm button for FTUE popups to look and behave nicer
  • Updated hover behavior for map nodes to mimic StS1 + disallowed hoverability of nodes while the map select animation is playing

Wording

  • "Decisions Decisions…" card renamed to "Decisions, Decisions"
  • Aggression card clarified to state that it does not draw cards (doesn't trigger Hellraiser)
  • Slightly changed Book of Five Rings wording
  • Improved Chain Punch card wording
  • Deck is now treated consistently in game text
  • Kindle now has a period after it
  • Neow Hoarder option renamed -> Scavenger
  • Newline on Minion Guards now only present if in hand and showing total block
  • Piles are now referred to consistently
  • Pitch Black Oil choice and relic wording revised to reflect rework
  • Swift Potion number is now blue
  • The "Special" relic rarity has been renamed to "Event"

Bug fixes

Ironclad

Silent

  • Nightmare card no longer makes copies share the same deck version (proccing Kindle when you don't want to)
  • Nightmare power occurs at the start of the player turn rather than the enemy turn
  • Sly cards discarded as part of a card play now trigger Follow Through card's condition

Regent

  • Decree of Plenty card no longer only generates skills
  • Singularity card now has Forge hovertips

Relics & Potions

  • Enemy combats can now be rolled again after trading Juzu Bracelet in the Relic Trader event
  • Horn Cleat relic was incorrectly classified as a Rare; rarity is now correctly set to Uncommon
  • Non-combat rooms can now be rolled again after trading Bedlam Beacon in the Relic Trader event

Ancients

  • Golden Compass map no longer also affects Act 3
  • Hungering Brooch relic no longer softlocks at treasure sites
  • Loading a save with Bell of Twilight no longer softlocks at a black screen
  • Ruby Earrings relic now gives you Rare cards for non-combat (non-custom) card rewards
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Enemies

  • Ceremonial Beast animations should no longer get interrupted
  • Ceremonial Beast no longer disappears after plowing in some circumstances
  • Flutter power is no longer removed when zero damage is dealt
  • Furry Worm Crawler now correctly always attacks on turn 1
  • Rock Bowlbug gets correctly stunned when Weak and their damage is blocked exactly
  • Slimed Berserker no longer softlocks when trying to give Slimed to Necrobinder
  • Thieving Hoppers' animation should now always reflect Flutter power

Events

  • Fixed Duplex enchantment playing cards forever
  • Mindblast and Enlightenment cards have their portraits again
  • Non-power Tinker Time cards no longer corrupt save files
  • Tinker Time's Power card focus now properly saves and persists
  • Symbiote "Kill with Fire" event should no longer softlock if you have removable cards
  • The Legends Were True options are now in a consistent order
  • Toric Toughness card no longer softlocks when played

Misc

  • Fixed bug where drawing mode activates even if map isn't open
  • Card trails arc in the correct direction on all window sizes now
  • Back button in Merchant room is now the same height as other back buttons
  • Card glow no longer resets after you select cards to discard
  • Can no longer hit default relic hitbox in shop, causing hovertip to be misplaced
  • Disabled grabbing the OS locale for now
  • Fixed initial FTUE cutting out main menu background music
  • Loading a save no longer marks all your cards as unremovable
  • Map circle VFX now always completes their animations
  • Rapidly clicking while selecting cards from hand no longer results in them floating in the center of the screen
  • Status & curse cards are now played faster at the end of your turn
  • Fixed window scaling issue for card soul VFX (the one used when shuffling our draw pile)
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