Lasting Candy

Lasting Candy

Uncommon
Every other combat, your card rewards gain an additional Power.
  • Every second combat: the second, fourth, sixth and so on, the card reward gets an extra option.
  • The extra option: one Power generated at the reward's normal rarity odds, chosen first from Powers not already on offer.
  • Combat rewards only: not rewards created by relics or events.
  • The counter: is shown on the relic.
  • Stops appearing: from the Act 3 chest onward, floor 41 solo, 38 in multiplayer, and a brand-new Ironclad on a first run never sees it.
Rarity
Uncommon
Character
All characters
Shop price
225 gold

When to take Lasting Candy

Take it in Act 1 in any deck that wants Powers, especially Defect and Ironclad. A four-card reward with a guaranteed Power roughly doubles how often the one you want shows up.

Cards that synergize with Lasting Candy

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
Storm and Subroutine make each extra Power a Defect engine piece.Whenever you play a Power, Channel 1 Lightning.
Subroutine
Power
1
Whenever you play a Power, gain .
Storm and Subroutine make each extra Power a Defect engine piece.Whenever you play a Power, gain .

Relics that synergize with Lasting Candy

Frozen Egg
Frozen Egg upgrades every Power you add.Whenever you add a Power into your Deck, Upgrade it.
Lost Wisp
Lost Wisp, Mummified Hand and Game Piece pay each time you play one.Whenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Lost Wisp, Mummified Hand and Game Piece pay each time you play one.Whenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Lost Wisp, Mummified Hand and Game Piece pay each time you play one.Whenever you play a Power, draw 1 card.

Changes by version

  1. 2 Jul 2026Bug fixPlaytest
    Lasting Candy no longer procs if the reward set has no card rewards
  2. 26 Mar 2026RarityRareUncommonBeta branch
    Rarity changed from Rare to Uncommon
  3. Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
All 11 patch notes8 older
  1. 30 Oct 2025Bug fixInternal playtest
    Lasting Candy relic no longer triggers in the combat it was obtained in
  2. 23 Oct 2025PoolInternal playtest
    Pool changed from Ancient to Rare
  3. 11 Sep 2025Bug fixInternal playtest
    Lasting Candy relic now correctly only applies to combat card rewards
  4. 14 Aug 2025Bug fixInternal playtest
    Lasting Candy relic is now correctly considered an Ancient relic
  5. 24 Jul 2025Bug fixPaelInternal playtest
    Pael's Lasting Candy relic is now guaranteed to give you a Rare power card in a boss reward
  6. 3 Apr 2025ChangeInternal playtest
    Now only applies to card rewards from combats, but applies to all of them if there are multiple in a single combat
  7. 30 Jan 2025ReworkPaelInternal playtest
    Reworked Lasting Candy relic; Is now Pael relic; "Every other card reward gains an additional Power card"
  8. 5 Jul 2024AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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