
Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.

Storm+
Power
1
Whenever you play a Power, Channel 2 Lightning.
Version
Storm
DefectPowerUncommon
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Adds a Storm counter: when a Power you played finishes resolving, you Channel 1 Lightning per stack, 2 per stack once upgraded.
No self-trigger: the code records the stack count when the Power starts, so a second Storm gets 1 Lightning from the first, then both fire together.
Lightning: zaps a random enemy for 3 at end of turn and Evokes for 8.
Full slots: a Channel into full slots pushes your leftmost orb out.
When to take Storm
Fits a Power-dense Defect, where each Power played afterward arrives with an orb attached. Play it before the other Powers, not after.
Cards that synergize with Storm

Creative AI
Power
3
At the start of your turn, add a random Power into your Hand.
Creative AICreative AI hands you a Power every turn.At the start of your turn, add a random Power into your Hand.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine refunds the same plays.Whenever you play a Power, gain .

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost makes the next Power resolve twice.The next Power you play is played an additional time.
Exhaust.
Exhaust.

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder adds 6 damage to every Lightning Evoke.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor gives the orbs room.Gain 2 Orb Slots.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil cashes them in early.Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Storm ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Storm ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Storm ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Storm ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Storm ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Storm ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Storm ChannelsEvoke your rightmost Orb X times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Storm ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Storm ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Storm ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Storm ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Storm ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment works with the Orbs Storm ChannelsGain 1 Focus.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Storm ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Storm ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop works with the Orbs Storm ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Storm ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Storm ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
Relics that synergize with Storm
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Storm ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Storm ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Storm ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Storm ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Storm ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
PermafrostPermafrostPermafrost triggers on Powers played, and Storm is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Storm is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Storm is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Storm is oneWhenever you play a Power, draw 1 card.
Changes by version
- Upgrade changed from adding Innate to +1 Lightning channeled
- Storm of Bone
- Added Storm of Bone card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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