Innate

Card property
Start each combat with this card in your Hand.

On the first turn of combat, every Innate card in your Draw Pile is moved to the top before you draw, so it is guaranteed in your opening Hand.

  • If you own more Innate cards than your draw size, the draw grows to match them, capped by the 10-card Hand limit.
  • Effects that shrink your first draw, such as Big Mushroom, cannot push an Innate card out.
  • Cards that an enchantment sends to the bottom of the pile are excluded.
  • Innate does nothing on later turns, does not stack, and does not make the card playable, which is why Writhe is a nuisance rather than a threat.

Cards with Innate

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Apotheosis
Skill
2
Innate.
Upgrade ALL your cards.
Exhaust.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Assassinate
Attack
0
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Backstab
Attack
0
Innate.
Deal 11 damage.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Boot Sequence
Skill
0
Innate.
Gain 10 Block.
Exhaust.
Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Entropy
Power
1
At the start of your turn, Transform 1 card in your Hand.
Folly
Curse
Ethereal.
Innate.
Unplayable.
Eternal.
Hello World
Power
1
At the start of your turn, add a random Common card into your Hand.
Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Machine Learning
Power
1
At the start of your turn, draw 1 additional card.
Mad Science
Attack
1
??????
Mind Blast
Attack
1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Suppress
Attack
0
Innate.
Deal 11 damage.
Apply 3 Weak.
Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Writhe
Curse
Innate.
Unplayable.

Notes

Innate is printed on cheap openers: Backstab, Assassinate, Dramatic Entrance, Boot Sequence, Mind Blast, Suppress. Upgrading many Powers adds it: Afterimage, Aggression, Infinite Blades, Machine Learning, Speedster, Tyranny, Trash to Treasure and Big Bang. Folly and Writhe are Innate curses. The Royally Approved enchantment gives Innate and Retain to any card, and Toasty Mittens skips Innate cards when it Exhausts the top of your Draw Pile.

Changes by version

  1. Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
  2. Changed Trash to Treasure card: upgrade changed from gains Innate to lowers cost by 1
  3. 2 Jul 2026Related cardSoulboundSoulPlaytest
    Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
All 40 patch notes37 older
  1. Changed Sealed Throne card: upgrade changed from Innate to lowering Energy cost by 1
  2. Changed Sealed Throne card: upgrade changed from Innate to lowering Energy cost by 1
  3. 9 Apr 2026ChangeBeta branch
    Upgrade changed from +1 damage to Gains Innate
  4. 26 Mar 2026Related powerArsenalStrengthBeta branch
    Reworked Arsenal card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." to "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength."
  5. 12 Feb 2026UpgradeChillExhaustInternal playtest
    Changed Chill card: upgrade changed from gain Innate to lose Exhaust
    UpgradeSpinnerInternal playtest
    Changed Spinner card: upgrade changed from gain Innate to Channel 1 Glass on play
  6. 5 Feb 2026UpgradeInternal playtest
    No longer gains Innate on Upgrade
  7. 15 Jan 2026UpgradeInfinite BladesInternal playtest
    Changed Infinite Blades card: upgrade changed back from upgrading Shivs to gaining Innate
  8. 18 Dec 2025ReworkRoyal StampRetainInternal playtest
    Reworked Royal Stamp relic: now gives Innate and Retain instead of prior effect
    ChangeInternal playtest
    Changed Perfect Fit enchantment: no longer also counts as Innate, not counting the initial deck shuffle at the start of combat
  9. 11 Dec 2025UpgradeInternal playtest
    Upgrade changed to gain Innate
  10. 4 Dec 2025UpgradeInfinite BladesShivInternal playtest
    Changed Infinite Blades card: upgrade changed from gains Innate to Shiv+
  11. 20 Nov 2025ChangeInternal playtest
    Now has Innate
  12. 13 Nov 2025UpgradeInternal playtest
    Upgrade changed from gains Innate to +1 card draw
    UpgradeStormInternal playtest
    Changed Storm card: upgrade changed from gains Innate to +1 Lightning channeled
  13. 6 Nov 2025UpgradeInternal playtest
    Upgrade no longer grants Innate
  14. 11 Sep 2025UpgradeEntropyInternal playtest
    Changed Entropy card: upgrade changed from +1 card to gains Innate
  15. 21 Aug 2025UpgradeGenesisInternal playtest
    Changed Genesis card: upgrade changed from +1 star to Innate
    TextInternal playtest
    Updated wording
  16. 14 Aug 2025Bug fixInternal playtest
    Hungering Portrait relic no longer exhausts Innate cards on turn 1 unless the entire deck is Innate
  17. 24 Jul 2025UpgradeInternal playtest
    No longer gains Innate on upgrade
    UpgradeDarvForbidden GrimoireRetainInternal playtest
    Changed Darv's Forbidden Grimoire card: upgrade changed from Innate to Retain
  18. 26 Jun 2025ChangeTrackingInternal playtest
    Changed Tracking card: upgrade changed from gaining Innate to lower cost by 1
  19. 20 Feb 2025Bug fixInternal playtest
    If you have more Innate cards than your starting hand size, you now properly draw them all (up to the max hand size)
  20. 13 Feb 2025Bug fixTinker TimeInternal playtest
    Tinker Time event's "Speed" choice no longer incorrectly claims to add Innate when creating a Power
  21. 6 Feb 2025TextTinker TimeInternal playtest
    Tinker Time event's Speed option now properly mentions that it adds Innate if you're creating a power card
  22. 16 Jan 2025UpgradeCall of the VoidInternal playtest
    Changed Call of the Void card: upgrade changed from 1 additional card to gains Innate
  23. 9 Jan 2025UpgradeInternal playtest
    Upgrading it gives it Innate
    TextTinker TimeInternal playtest
    Tinker Time event's "Speed" choice no longer claims to add Innate to powers
  24. 12 Dec 2024Bug fixInternal playtest
    Fixed an issue where the Innate keyword wasn't working properly when added by the Royally Approved enchantment
  25. Reworked Assassinate card: "Innate. Deal 10(13) damage. Apply 1(2) Vulnerable. Exhaust."
  26. 21 Nov 2024UpgradeCall of the VoidEtherealInternal playtest
    Changed Call of the Void card: upgrade now increases the number of Ethereal cards generated from 1 to 2 instead of adding Innate
    ChangeInternal playtest
    Changed Read the Bones card: now increases its card draw from 1 to 2 instead of adding Innate
  27. 1 Nov 2024DamageRetainExhaustInternal playtest
    "Innate(Retain). Deal damage to the enemy equal to the amount of damage they have already taken this turn. Exhaust."
    ChangeInternal playtest
    "Speed" choice no longer gives Innate to power cards
  28. 17 Oct 2024Bug fixPale Blue DotInternal playtest
    Pale Blue Dot card is no longer Innate
  29. 26 Sep 2024ChangeInternal playtest
    No longer Innate
  30. 6 Sep 2024UpgradeAnointedRetainInternal playtest
    Changed Anointed card: upgrade changed from Innate to Retain
  31. 12 Jul 2024ReworkEtherealInternal playtest
    Reworked Patience card: "Innate. Ethereal. At the end of combat, gain a random relic instead of a Card Reward."
  32. 5 Jul 2024UpgradeStampedeInternal playtest
    Changed Stampede card: upgrade changed from Innate to 1 additional attack played
  33. 29 Jun 2024UpgradeMaster PlannerSlyInternal playtest
    Changed Master Planner: no longer gains Innate on upgrade, gains Sly instead
  34. 7 Jun 2024MentionForgeInternal playtest
    "(Innate) At the start of your turn lose 1 star and Forge 9."
  35. 31 May 2024AddedPaelExhaustInternal playtest
    Added Patience Pael card - "Innate. At the end of combat gain an additional Card Reward. Exhaust."
  36. 17 May 2024UpgradeNo EscapeInternal playtest
    No Escape base turns changed from 3 to 2. Upgrade changed to add Innate
  37. 4 May 2024ChangeEtherealInternal playtest
    "Innate. At the start of your turn, add 1 Ethereal card to your hand."
    ChangeOstyVigorStrengthInternal playtest
    "Innate. Whenever Osty gains Vigor or Strength, YOU also gain that much."

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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