
Hello World
Power
1
At the start of your turn, add a random Common card into your Hand.

Hello World+
Power
1
Innate.
At the start of your turn, add a random Common card into your Hand.
At the start of your turn, add a random Common card into your Hand.
Hello World
EventPower
At the start of your turn, add a random Common card into your Hand.
Pool
Event
Type
Power
Cost
1 Energy
Target
Yourself
Cards that synergize with Hello World

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Hello World is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Hello World is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Hello World is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Hello World is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
Relics that synergize with Hello World
PermafrostPermafrostPermafrost triggers on Powers played, and Hello World is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Hello World is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Hello World is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Hello World is oneWhenever you play a Power, draw 1 card.
Rules and timing
Event card drawn with the defect card frame and energy colour.
Changes by version
- Hello World card now properly triggers before you draw the rest of your hand
- Fixed an issue where, if Mayhem card autoplayed Hello World card, Hello World's effect would trigger immediately after
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










