Playtest notes 20 Jun 2025

Internal playtest115 entries35 balance changes31 bug fixes19 art updates16 interface changes7 wording fixes5 content additions2 performance fixes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Time for another weekly patch! If you make your way on over to the Potion Lab, you'll find it has received a total makeover--and what's more, the potions themselves have received makeovers! Our goal with these new potion assets is to make them more visually distinct from one another and be more representative of what each potion does. Feedback is encouraged!

Items in this note

34 cards

Relics, potions and powers

Enemies and events

Content

Necrobinder

  • Deprecated Fester card
  • Re-added Ghostly Armor as a Necrobinder card

Regent

Potions & Relics

  • Deprecated Headhunter relic
  • Reworked Broken Mirror relic

Balance

Ironclad

  • Buffed Hellraiser card: Energy cost decreased from 3(2) -> 2(1)

Necrobinder

  • Changed Dredge card:
  • No longer retrieves cards at random, instead lets the player choose
  • Changed upgrade from increasing Dredge amount -> gains Retain
  • Nerfed Melancholy card:
  • Block decreased from 7(10) -> 6(9)
  • Rarity decreased from Uncommon -> Common
  • Nerfed Pagestorm card: Draw decreased from 2(3) -> 1(2)

Regent

  • Buffed Black Hole card: damage increased from 9(13) -> 10(14)
  • Nerfed Calamity card: Energy cost increased from 2(1) -> 3(2)
  • Nerfed Cloak of Stars card: Block decreased from 9(13) -> 8(11)
  • Nerfed Guiding Star card: upgrade damage decreased from 11(14) -> 11(13)
  • Changed Make It So card:
  • Energy cost decreased from 1 -> 0
  • Damage decreased from 11(14) -> 6(9)
  • Buffed Particle Wall card: upgrade Block increased from 9(13) -> 9(14)
  • Buffed Sovereign Blade card: base damage increased again from 5 -> 10
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Potions & Relics

  • Buffed Kifuda relic: Block increased from 5 -> 6

Ancients

  • Changed Neow's Transformation blessing: now also has the downside "Lose 12 Max HP."
  • Changed Neow's Explorer blessing:
  • Amount of ? rooms increased from 6 -> 12
  • Now also has the downside "Add 1 Greed to your Deck."
  • Changed Zlatir's Choice's Paradox blessing: no longer spawns upgraded cards
  • Nerfed Tanx's Whistle card: damage decreased from 50(75) -> 33(44)

Enemies

  • Changed Drowned Cultists:
  • Changed how they scale with Ascension
  • Their position in their combat encounter is no longer randomized
  • Have more HP differentiation between the two and less HP overall
  • Changed Lagavulin Matriarch: now loses her Plating when she wakes up (like the Lagavulin in StS1)
  • Changed Soul Fysh:
  • Beckon move now splits the Beckon cards between the Discard and Draw pile
  • Damage decreased
  • Moveset reworked

Multiplayer

  • Act 3 multiplayer scaling has been decreased slightly
  • Daily seed is now different for each player count

Art

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User interface & experience

Necrobinder

  • Invoke card now glows gold if Osty is dead
  • Adjusted intent position, hitbox size, and center for Osty
  • Update Necrobinder's Energy icon on cards

Colorless Cards

  • Restlessness card no longer glows gold when it is in your hand during the enemy's turn

Enemies

General

  • Gave Potion Lab a makeover
  • Updated undiscovered potion UX in Potion Lab
  • Added ability to use mouse back button to close screens
  • Adjusted character hitboxes and visual positioning
  • Greatly reduced the size of Axe Bots
  • Healthbars are now 24px longer and selection reticle is more 1:1 with the action creature hitboxes
  • Made the language picker a dropdown menu again. The nation-state is imaginary
  • Added new colors for healthbar foreground and middleground (red/orange)
  • Unlock all command now unlocks ascensions
  • Players can now inspect cards in card rewards via controller (Y button on Xbox)
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Multiplayer

  • You can no longer start a multiplayer climb with no other players

Wording

Bug fixes

Defect

  • Focus hovertip wording will now update if you have negative focus - "Decrease the effectiveness of Orbs by N"
  • Fixed an issue where, if Mayhem card autoplayed Hello World card, Hello World's effect would trigger immediately after

Necrobinder

  • Doom no longer renders when an enemy has infinite HP

Regent

  • Beat Into Shape card no longer Forges for 0 if the target has taken no unblocked damage

Colorless Cards

  • Fixed issue causing Strategem power to not display info text during card selection
  • Rebound card no longer applies to power cards or cards with Exhaust

Potions & Relics

Ancients

  • Fixed Tanx only offering two blessing options

Enemies

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Events

  • Perfect Fit enchantment now properly causes the enchanted card to be on top of the player's draw pile at the start of combat

General

  • Card previews no longer show up above the pause menu
  • Cards no longer get stuck as upgraded in the Card Library
  • Character cards modifier no longer adds cards to the merchant's colorless card pool
  • Controller select button can no longer accidentally hit the ping button
  • Dev console commands no longer pollute the climb history save
  • Disabled Inspect Card screen on game load frame 1 as it may have been causing some issues
  • Errors in metrics collection no longer cause a softlock
  • Fixed loss of controller navigation when backing out of Smithing at a Rest Site
  • Relic hovertips no longer go off screen when you have a full row
  • Fixed bug which caused preferred ascension level to reset to zero

Multiplayer

  • Display checkmarks in the lobby for readied up players
  • Fixed positioning & wording of MP disconnection popup
  • Fixed state divergence related to Pael's Wing and Dreamcatcher
  • Lobby no longer shows as joinable if you are in the middle of a climb
  • Pressing "disconnect" while already disconnected now returns you to the main menu
  • The Daily screen Embark button doesn't show up again if you're already ready

Performance

  • Further optimized Smith spark VFX particles
  • Packed potion textures, card energy icons, and Ancient card banners and flame UI
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