
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Particle Wall+
Skill
0
2
Gain 12 Block.
Return this card to your Hand.
Return this card to your Hand.
Version
Particle Wall
RegentSkillUncommon
You are viewing an old version of this card
Costs no Energy but 2 Stars, a hidden Star cost the printed text does not show.
Effect: gives 9 Block, 12 upgraded, then returns to your hand instead of the discard pile.
Replay: you can play it again at once as long as you have Stars.
Not Retained: at the end of the turn it is discarded like any other card.
When to take Particle Wall
For Star decks: with steady income it is a repeatable Defend that never leaves your hand, and even a plain deck gets one play from the Regent's starting Stars. Upgrade for more Block.
Cards that synergize with Particle Wall

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis and Venerate feed it Stars.At the start of your turn, gain .

Venerate
Skill
1
Gain .
VenerateGenesis and Venerate feed it Stars.Gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble is 9 Stars, four plays and 36 Block.Gain 9 .
Exhaust.
Exhaust.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars adds 4 Block per play.Whenever you spend , gain 2 Block for each spent.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals 3 to all enemies each time you spend.Whenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Particle WallDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Particle WallDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Particle WallDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for Particle WallGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Particle WallGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Particle WallDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Particle WallWhenever you play a card, gain .

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear triggers when you spend Stars, and Particle Wall spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Particle Wall is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Particle Wall is a free oneDeal 4 damage for each Skill already played this turn.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Particle Wall is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue rewards playing many cards, and Particle Wall is freeWhenever you play a card this turn, gain 1 Strength this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Particle Wall is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Particle Wall gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Particle Wall gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Particle Wall gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Particle Wall
Galactic DustGalactic DustGalactic Dust pays 10 Block per 10 spent.For every 10 spent, gain 10 Block.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Particle WallAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Particle WallAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Particle WallAt the end of your turn, gain .
Mini RegentMini RegentMini Regent triggers when you spend Stars, and Particle Wall spends themThe first time you spend each turn, gain 1 Strength.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Particle Wall is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Particle Wall is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Particle Wall is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Particle Wall is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Particle Wall is freeEvery 4 cards you play, draw 1 card.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Particle Wall gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Particle Wall gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Particle Wall gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Particle Wall gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Upgraded Block decreased from 13 to 12
- Particle Wall card now pauses for a moment while being played so it feels less jarring when it returns to your hand
- Upgraded Block increased from 13 to 14
All 11 patch notes8 older
- Particle Wall card no longer returns to the player's hand if some effect has added the Exhaust keyword to it
- Block increased from 8 to 9 (upgraded 11 to 12)
- Block gained increased from 7 to 8 (upgraded 10 to 11)
- Star cost increased from 1 to 2
- Cost changed from 1 to 1
- Reworked Particle Wall card
- Revised wording on Photon Blade, Particle Wall, and Visions of Grandeur cards to be clearer
- ⭐ threshold changed from 9 (7) to 5, Block gain changed from 8 to 10 (14) and Photon Blade changed: "5: Deal 11(15) damage"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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