
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Crescent Spear+
Attack
1
1
Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.
Version

Crescent Spear
Attack
1
1
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Crescent Spear+
Attack
1
1
Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Crescent Spear+
Attack
1
1
Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.
Crescent Spear
RegentAttackCommon
You are viewing an old version of this card
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Deals 3 additional damage for ALL your cards that have a cost.
It costs 1 Energy and 1 Star and deals 8, plus 2 (3 upgraded) for every card you own with a Star cost. The count covers every combat pile, Draw, Hand, Discard and Exhaust, includes X-Star cards, and includes Crescent Spear itself, so it is never below 10. The number updates every time you look at the card.
When to take Crescent Spear
A Star deck's Perfected Strike, already 12 damage from the starting Falling Star and 2 or 3 more per Star card you add. Take it early when drafting Star cards, then keep feeding it.
Cards that synergize with Crescent Spear

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars and Particle Wall are cheap Star-cost cards that pad the count.Gain 7 Block.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallCloak of Stars and Particle Wall are cheap Star-cost cards that pad the count.Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast and Falling Star add debuffs and a count each.Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarGamma Blast and Falling Star add debuffs and a count each.Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet and Guiding Star are strong on their own and count too.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarComet and Guiding Star are strong on their own and count too.Deal 12 damage.
Draw 2 cards.
Draw 2 cards.

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis keeps the Star to cast it every turn.At the start of your turn, gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for Crescent SpearGain 9 .
Exhaust.
Exhaust.

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole gains Stars, which pay for Crescent SpearWhenever you spend or gain , deal 3 damage to ALL enemies.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Crescent SpearDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Crescent SpearDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Venerate
Skill
1
Gain .
VenerateVenerate gains Stars, which pay for Crescent SpearGain .

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Crescent SpearDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for Crescent SpearGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Crescent SpearGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Crescent SpearDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Crescent SpearWhenever you play a card, gain .

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsSeven Stars spends Stars, which triggers Crescent SpearDeal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions spends Stars, which triggers Crescent SpearDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis spends Stars, which triggers Crescent SpearGain 8 Plating.

Devastate
Attack
1
4
Deal 30 damage.
DevastateDevastate spends Stars, which triggers Crescent SpearDeal 30 damage.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith spends Stars, which triggers Crescent SpearForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment spends Stars, which triggers Crescent SpearGain .
Relics that synergize with Crescent Spear
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Crescent SpearAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Crescent SpearAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Crescent SpearAt the end of your turn, gain .
Galactic DustGalactic DustGalactic Dust triggers when you spend Stars, and Crescent Spear spends themFor every 10 spent, gain 10 Block.
Mini RegentMini RegentMini Regent triggers when you spend Stars, and Crescent Spear spends themThe first time you spend each turn, gain 1 Strength.
Changes by version
- Base damage increased from 6 to 8
- Base damage decreased from 8 to 6
- Fixed an issue where cards with calculated values (such as Crescent Spear) would highlight their base value in green during an upgrade when only the additional value is being upgraded
All 10 patch notes7 older
- Crescent Spear card now properly counts itself as a Star-cost card
- Reworked the card
- Updated the wording of attacks that do dynamic damage (such as Bully and Crescent Spear) to be more consistent
- Reworked the card
- The wording on Conflagration, Crescent Spear, and Perfected Strike has been changed to make it clearer when they'll deal more damage than their base damage values
- "Deal 6 damage. Deal 2(3) additional damage for each ⭐ you have."
- Crescent Spear changed and clarity improved: now "Deal 6(8) damage for every 3⭐ you have."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










