Perfected Strike

IroncladAttackCommon
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.

Two Energy deals 6 damage plus 2 (3 upgraded) for every card you own in this combat that carries the Strike tag. The code counts every pile: draw, hand, discard and exhaust, and the card counts itself. A starting Ironclad deck has five Strikes, so the sixth makes 18 damage, or 24 upgraded; each Strike-tagged card you add is 2 or 3 more.

Character
Type
Attack
Rarity
Common
Cost
2 Energy
Target
One enemy

When to take Perfected Strike

A strong Act 1 damage card as long as you keep your Strikes. Take it when you have not been removing them and plan to add Pommel Strikes, since more Strikes make every upgrade bigger.

Cards that synergize with Perfected Strike

Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Pommel Strike and Twin Strike are good cards that also raise the count.Deal 9 damage.
Draw 1 card.
Twin Strike
Attack
1
Deal 5 damage twice.
Pommel Strike and Twin Strike are good cards that also raise the count.Deal 5 damage twice.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike and Ashen Strike do the same.Deal 7 damage.
Gain 2 Strength this turn.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Setup Strike and Ashen Strike do the same.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser plays Strikes the moment you draw them.Whenever you draw a card containing “Strike”, it is played against a random enemy.

Relics that synergize with Perfected Strike

Strike Dummy
Strike Dummy adds 3 flat.Cards containing “Strike” deal 3 additional damage.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Perfected Strike is oneWhenever you play a card that costs or more, gain 4 Block.

A second Perfected Strike counts for the first.

Changes by version

  1. 9 Oct 2025InterfaceVulnerableWeakInternal playtest
    Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powers
    Bug fixInternal playtest
    Playing Perfected Strike card while you have Little Ghost relic no longer buffs Perfected Strike before it deals damage
  2. 2 Oct 2025TextBullyInternal playtest
    Cards that deal varying amounts of damage based on the state of combat (Perfected Strike, Bully, etc.) are now worded in a way that prioritizes the actual amount of damage they'll deal
  3. 11 Sep 2025TextRendInternal playtest
    Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
All 7 patch notes4 older
  1. 14 Nov 2024ChangeExhaustInternal playtest
    Now counts Strikes in your Exhaust pile
  2. 1 Nov 2024Bug fixInternal playtest
    Perfected Strike no longer includes strikes in your exhaust pile
  3. The wording on Conflagration, Crescent Spear, and Perfected Strike has been changed to make it clearer when they'll deal more damage than their base damage values
  4. 21 Apr 2023Bug fixInternal playtest
    Update Perfected Strike to count itself

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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