
Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.

Perfected Strike+
Attack
2
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Deals 3 additional damage for ALL your cards containing “Strike”.
Perfected Strike
IroncladAttackCommon
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Deals 3 additional damage for ALL your cards containing “Strike”.
Two Energy deals 6 damage plus 2 (3 upgraded) for every card you own in this combat that carries the Strike tag. The code counts every pile: draw, hand, discard and exhaust, and the card counts itself. A starting Ironclad deck has five Strikes, so the sixth makes 18 damage, or 24 upgraded; each Strike-tagged card you add is 2 or 3 more.
When to take Perfected Strike
A strong Act 1 damage card as long as you keep your Strikes. Take it when you have not been removing them and plan to add Pommel Strikes, since more Strikes make every upgrade bigger.
Cards that synergize with Perfected Strike

Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Draw 1 card.
Pommel StrikePommel Strike and Twin Strike are good cards that also raise the count.Deal 9 damage.
Draw 1 card.
Draw 1 card.

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikePommel Strike and Twin Strike are good cards that also raise the count.Deal 5 damage twice.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeSetup Strike and Ashen Strike do the same.Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeSetup Strike and Ashen Strike do the same.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser plays Strikes the moment you draw them.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Relics that synergize with Perfected Strike
Strike DummyStrike DummyStrike Dummy adds 3 flat.Cards containing “Strike” deal 3 additional damage.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Perfected Strike is oneWhenever you play a card that costs or more, gain 4 Block.
A second Perfected Strike counts for the first.
Changes by version
- Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powersBug fixInternal playtestPlaying Perfected Strike card while you have Little Ghost relic no longer buffs Perfected Strike before it deals damage
- Cards that deal varying amounts of damage based on the state of combat (Perfected Strike, Bully, etc.) are now worded in a way that prioritizes the actual amount of damage they'll deal
- Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
All 7 patch notes4 older
- Now counts Strikes in your Exhaust pile
- Perfected Strike no longer includes strikes in your exhaust pile
- The wording on Conflagration, Crescent Spear, and Perfected Strike has been changed to make it clearer when they'll deal more damage than their base damage values
- Update Perfected Strike to count itself
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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