Playtest notes 21 Apr 2023

Internal playtest354 entries162 bug fixes128 art updates36 interface changes14 content additions14 balance changes

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Hey folks, we have a new build 🎉

We've been updating the underlying architecture of how actions work. The builds during the migration were janky so we just held off until the bulk of the migration was completed and we patched up a lot of issues during this migration, thanks for your patience 🙏

Items in this note

19 cards

Relics, potions and powers

Enemies and events

Art and Animation

  • added byrdlett idle anims
  • added color to binder cards
  • added new batch of ironclad card art
  • added silent animations
  • added twig slime idle
  • converted symbiote into a portrait event
  • got necrobinder animations in
  • got necrobinder animations in
  • implement twig slime small idle animation
  • implemented binder flames
  • implemented byrdonis idle animation
  • implemented necrobinder first batch of art
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  • implemented necrobinder first batch of art
  • implemented new decemillipede healthbar
  • implemented Osty animations
  • implemented phrog parasite idle anim
  • implemented remaining event art
  • implemented silent card portraits
  • initial necrobinder animation push
  • ironclad animations
  • lil toad idle animations
  • moving tempArt to its own folder
  • necrobinder card energy asset
  • necrobinder icon and energy orb
  • switched binder pngs to clamped
  • turned on mipmaps for new ironclad cards
  • tweaked osty animation timing
  • update silent char select and rest site
  • updated more ironclad cards
  • added aggression card art
  • added animated screen transitions
  • added between room transitions
  • added couple more new card portraits
  • added draw and discard shine
  • added map animated transition
  • Added new energy refill vfx
  • added shine to card piles
  • Animaton for EggBaby #eggbaby.json
  • character transition feeling off
  • condensed transition frames into a single transition texture
  • death vfx scales to creatures size
  • DOOM shader effect
  • Duo idle animations imported
  • egg layer idle animation
  • got shop background animations working again
  • implement roach idle
  • implemented abondon run assets
  • implemented animated transitions from the character select screen
  • Implemented burrowing bug idle animation
  • implemented chomper idle
  • implemented entomancer idle
  • implemented giant louse idle animation
  • implemented hatchling animations
  • implemented hunter killer idle
  • implemented mite idle
  • implemented more binder card art
  • implemented more binder card art
  • implemented necrobinder rest site
  • implemented poison damage vfx
  • implemented strike dummy event
  • Implemented treasure room
  • Import BurrowingBug rig & idle anim
  • Import Byrdlett spine assets with idle loop
  • Import Byrdonis rig and idle
  • Import Chomper rig and idle anim
  • Import EggLayer skeleton assets
  • Import Entomancer tweak
  • Import Entomancer with idle animation
  • import Hunter Killer rig with idle animation
  • Import Mite rig and idle animation
  • Import new Silent animation
  • Import roach rig & idle
  • Import SpinyToad rig and idle anims
  • Import Thieving Hopper Spine assets
  • Make small update to chomper idle
  • Minor change in Osty's size
  • more necrobinder card art
  • necrobinder card art update
  • new ironclad animations
  • New Ironclad Animations added
  • new portraits for main menu options
  • new silent animations
  • Phrog Parasite idle anim imported
  • preliminary work on doom vfx
  • randomly selected skins for block sentry
  • Rig and animate giant louse idles
  • Spiney Toad animation
  • the duo animations
  • thieving hopper animation
  • thieving hopper idle animation
  • toned down energy gain vfx by about 50%
  • tweak delay for silent cast
  • Tweak material on act two rest site highlights
  • Tweak to silent anim import settings
  • update ink bottle assets
  • update main menu animation
  • Update outline assets for combat piles, reward items, and proceed button
  • Update potion body assets
  • updated character select animations
  • updated neow screen

Art

  • Added rest site cloud vfx
  • Tweak scale of rest site cloud vfx
  • Add Particle Systems for Poison Damage FX
  • Added puff clouds in Rest Site
  • Animate Overlay and Build Controller for Red Low HP Overlay
  • Draw and Discard Pile Shine Effects Done
  • Energy Orb Power Up FX Ready to Implement
  • increased lifetime of poison vfx
  • Make Doom FX Control Script
  • migrating more relics to inline state changes
  • Package Up Doom Prefab
  • Removed play pile particles
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  • renamed some of the relic hooks
  • Rest Site Puff Experiment
  • Revise Doom FX Control Script
  • Set Up Energy Orb Fill Bur
  • Smoke Overlays
  • Start Doom VFX
  • Start setting up overlay smoke
  • Started Energy Orb Animati
  • Tune Poison Damage FX
  • Tweak Poison Damage
  • Tweak Poison Damage Materials
  • updated relics to move away from using states
  • updated remaining relics that use counters
  • Work on Draw/Discard shiny FX
  • Work on Poison Damage FX
  • Write script to trigger draw and discard pile shines

UI & Wording

  • Add Continue button to main menu
  • Adjust card count UI
  • Adjust submenu description and header
  • Adjust various ui in event room such as bg aspect ratio, text placement, remove faded bg panel
  • Banners for death, combat reward, and card reward now have the same font and y position
  • Changes to map legend font material, size, positioning, and hitbox size
  • Create aspect ratio scaling card play/cancel logic for cards and potions. Deprecate Mouse.UiPosition
  • Create material for additive blend hover-over in popup + breakout into prefab + additional hitbox
  • Fix letterbox appearing for 2560x1080 and 3440x1440 resolutions
  • Fix up them tweens on popup dismiss
  • Flash Buried Seed and Coupon Book on use
  • lil toad and inklet to close to end turn button
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  • Minor updates to char select screen + binder desc updates
  • orichalcum needs to flash when it is used
  • Peek and Skip buttons get updated transitions and hover behavior
  • Slightly darken block break right used for block break vfx
  • territorial not flashing when triggered
  • tungesten rod and bounty box relics not flashing when procced
  • tweaked lil toad inklet positioning more
  • Update attack card targeting position lerp speed
  • Update card dragging lerp logic
  • Update hover over behavior on map nodes + boss node hitbox inconsistency fix
  • Update hover over colors for boss/room nodes + minor hover over size bump
  • Update how potion popup opens/closes + button text size/position
  • Update intent text outline from gray -> transparent black
  • Update player turn font size
  • Update various ui elements to make their outlines consistent
  • Updates to portrait choice button assets + outline + remove backdrop shadow thing
  • Updates to potion popup behaviors
  • Updates to proceed button position and minor animation timing
  • Fix apothecary neow choice
  • Fix wellspring options wording
  • Flex wording fix to account for Temporary Strength]
  • Update Sacrifice card from Destroy Osty -> Kill Osty
  • Update Sacrifice card wording again to imply Osty must be killed to gain energy
  • Updated gremlin horn description to be more dynamic

Content

  • Make Primal Force a Skill and convert to action seq
  • Remove Black Blood relic
  • Remove Clockwork Safe relic
  • Remove Darkstone Periapt relic
  • Remove Fingerless Gloves relic
  • Remove Folding Paper relic
  • Remove Ginger relic
  • Remove Guardian Spirit relic
  • Remove Pocket Sized Heater relic
  • Remove Sapling relic
  • Remove Ssserpent Head relic
  • Remove Stapler relic
  • Remove Turnip relic
  • Remove Watercolor Brush relic

Balance

  • Byrdonis Nest is now actually killable.
  • Cut out alternate shop events for now
  • Encase now correctly only lasts for one turn, but is buffed to be much more effective.
  • Entomancer now sits in the back of combat making the Vulnerable debuff more sensible.
  • Minor Slap card rework.
  • Nerf Tear Asunder card damage.
  • Rabid card buffed to apply 2 Vulnerable.
  • Removed Pavlovian Response card
  • Rework Tremble card. Now a 0 cost common that exhausts and applies Vulnerable.
  • Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable.
  • Reworked Toxic card.
  • Stoke card reworked.
  • Temporarily remove Relic Trader event
  • Twig Slimes now give the correct amount of slimes. Medium sized slimes always start by sliming to make the less swingy.

Bug fixes

  • 2560x1440 resolution missing
  • aggression trying to upgrade already upgraded card causing npe
  • alteration preview only showing upgrade
  • armaments can upgrade dazed
  • artifact pinging from normalities
  • axe raider intent incorrect
  • beta card art not showing correctly
  • block sentry not removing tough from itself
  • Bring back AfterCurrentHpChanged on heal
  • Bring back Hemokinesis nerf
  • broken guid ins smithslots
  • broken guids in rest particle materials
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  • broken loc for countdown tip
  • broken namespace in build
  • buried seed relic uses not showing correctly
  • burn procing thorns
  • cant smith searing blow after 2
  • card selection multiselect not working correctly
  • cards in deck screen costs are in red
  • changing keywords doesnt update tooltips
  • chomper loops screech attack
  • cinder damage keeps going up in upgrade screen
  • combat cards playability visual not refreshed when energy potion played
  • crash on apotheosis
  • crash on friendship power
  • crash on self help book event
  • crash on test
  • crash on wood carvings event
  • cursor asset not clicking properly
  • damage changes broke tests
  • death vfx broken for non spine monsters
  • Default GainBlockAction props to Move
  • Delete temp material on destroy
  • dense veg event choice showing upgraded cards
  • doom vfx not in gameplay prefab
  • double reduction on unrelenting
  • enchantments not appearing in deck
  • enemies not updating their intents
  • error on localization string for blood dividend
  • error when trying to apply power through command line
  • error when trying to upgrade cards in inspection screen
  • evil eye triggering if exhausted from the last combat
  • Execute BodySlam DamageAction
  • exhaust orb vfx to opaque
  • eyes with teeth not playing attack anim
  • feed cards description messed up
  • fight doesnt end if rocket is loaded
  • Fix action sequence card errors on rest site
  • Fix affliction overlay visual bug
  • Fix autoplay card bug
  • Fix CardLoader compiler error
  • Fix cards not playing/canceling correctly if you start dragging the card from those zones
  • Fix crash on opening card library (it's got other issues tho)
  • Fix damage in multiple A Thousand Cuts plays
  • Fix duration power bug
  • Fix enemy intent show/flash speed from 0s -> 1s
  • Fix energy counter rendered above backstop in hand selection screens
  • Fix Exhaust effect rendering above turn change vfx
  • Fix Feel No Pain upgrade and add test
  • Fix Flame Barrier + Thorns damage loop
  • Fix GlobalTrigger.StartOfCombat timing
  • Fix Hemokinesis damage amount and add tests
  • Fix hook call typo
  • Fix leftover test callbacks
  • Fix ModifyMoveBlock/Damage errors
  • Fix NPEs on card library screen
  • Fix overlap of act number and act name when entering new acts (occurs for Act2 only)
  • Fix Rebuild amount
  • Fix RestartCombat() in tests
  • Fix silent's neutralize card portrait missing
  • Fix The Gambit death
  • Fix upgraded Flame Barrier and add rudimentary tests
  • Fixed bug with old way of displaying status intents
  • Fixed Ceremonial Beast's attack pattern
  • Fixed errors around Leading Strike card
  • Fixed flying knee description
  • Fixed guids on twig slime
  • Fixed lil toad weak encounter localization string
  • Fixed more Ceremonial Beast issues
  • Fixed sneaky strike card
  • Fixed weird quirks with the menu
  • flame barrier proccing at end of monster turn
  • fogmog applying illusion to the wrong target
  • forgotten ritual not becoming gold when playable
  • free for all not switching targets
  • game over background not working
  • gremlin horn description broken
  • handtrick missing sly description
  • Hatch option in rest site missing texture
  • Headbutt card select pulled up when combat was going to end anyway
  • Howl from Beyond card not playing correctly
  • Immolate not playing the enemies death animation
  • Increment discard count in CardLoader.Discard
  • Infernal Blade not resetting cost at end of turn
  • isDoomed check breaking death animation
  • leaf slimes not lunging
  • lil toad not blocking
  • Make Havoc work correctly with unplayable cards
  • Make relic power DisplayAmounts work before connected
  • Make Stall check that creature is NOT dying
  • material exception on game over screen
  • Merchant card removal service hovertip description was using title
  • merchant colored/colorless cards slots are off
  • metallicize power is effected by dex
  • monsters not canceling multiattack if they die in the middle
  • mutable exception on relic trader event
  • neow card pack selection doesn't work
  • next turn still starts after monsters die to doom
  • normalities not blocking cards correctly
  • Normalities proccing when its not in the hand
  • normality not unsubscribing correctly between scenes
  • one off error with second wind description
  • one-two punch power desscription error
  • orb particle visible when combat hud is hidden
  • osty doesnt die when necrobinder dies
  • osty not dying correctly
  • osty not dying when player does
  • osty not reviving correctly if dead at end of combat
  • Plague Carrier keyword hovertip had incorrect tag in description.
  • primal force not having card preview hovertip
  • put backstop on overlay even if we just hide it
  • Remove deleted component from TemplatePlayer prefab
  • Remove duplicate card play triggers
  • Remove powers from creatures at end of tests
  • reset ironclad deck
  • reset ironclads starting deck
  • rest site option text not dynamic
  • Run card-added-to-pile triggers on transform
  • Set power relic in RelicModel.Init
  • shirnk applied effect happening to late
  • Show preview if Havoc exhausts an unplayable card
  • shrink power description not working
  • silver crucible upgrading transformed cards
  • skeletonAnim not using AddAnimation call
  • slither wasn't randomizing during combat
  • socket rocket fire animation off
  • softlock on when ashen strike has ringing
  • still NPE during transformation
  • Stop Armaments upgrades from persisting
  • Subscribe action sequence powers to duration triggers
  • symbiote speech bubble position is off
  • temp ironclad fix for multiattacks
  • Text formatting not working when playing Hand Trick
  • Tough egg's hatch power value was 1 off
  • toxic card description affected by player strength
  • transition screens get squashed at 16:9
  • Trigger end-of-turn action sequences on monsters too
  • Trigger Slither on draw
  • Try to fix Glass Knife test
  • trying to rename ironclad skeleton file to fix a build issue
  • tweaking damage props on burn to fix failing tests
  • twig slime m death fade out taking too long
  • twig slime material broken
  • unable to play bash after unrelenting
  • unrelenting doesnt let you play cards that base cost is above your current energy
  • Update Perfected Strike to count itself
  • Update silent bg to be 1080p (was 600p for some reason)
  • upgrade error on egg relics
  • upgrade screen lets you select upgraded cards
  • upgraded deck card not appearing as upgraded
  • weird artifacting with neow
  • workbug egg displaying incorret intent
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