Chomper
MonsterHealth
62/65 HPAny number from 60 to 64, rolled when the fight starts. From 63 to 67 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Hivethe An Automaton Pair fight, 1 in 10 from the normal pool.
See fight
Part of
An Automaton Pair fightOne of its opening enemies. Also in the Tunneling Twosome fight.
Starts with
2 Artifact
2 Artifact
×33Dazed
62/62/65/65Chomper
2
8/9×2
×33Dazed
2
2
2
2
2
2
2
2
2
2
2
2
2
One of the pair ·Turn 1
How to beat Chomper
Dazed is Ethereal and Unplayable, so each Screech costs you three dead draws over the next passes through your deck.
Against the pair, the Chompers are out of step: one Screeches every turn. Kill the one that Screeched first, because the other is on the same clock one turn later and you will take a Clamp of 16 (18) that turn either way.
Two hits of 8 (9) reward per-hit Block and effects that trigger on each hit.
Artifact 2 eats your first two debuffs, so lead with the cheap ones.
Draw and discard tricks, or exhaust, clean up the Dazed. Thin decks feel them most.
Notes
Changes by version
- HP changed from 61(63)-64(66) to 60(63)-64(67)
- Made orbs on Chomper and Mecha Knight brighter/shinier
All 12 patch notes9 older
- Removed weak single Chomper encounter from Hive
- Nerfed Chomper
- Reworked Chomper fight
- Chomper now properly indicates that it will add 3 Dazes to your discard pile instead of 6
- Screech no longer adds Dazed cards to the draw pile
- Chomper HP lowered from 102-108 to 83-92ChangeInternal playtestBack Chomper in the automaton pair fight now screeches before attacking
- Chomper now only takes 5 hits instead of 9 to be unclamped and stunned
- Implemented Chomper animations
- Import Chomper rig and idle anim
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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