An Automaton Pair

Fight
Fight
Monster room in Hive1 in 10 from the normal pool, equal odds
Health
124/130 HPEach Chomper 60 to 64, rolled when the fight starts. From Ascension 8: 63 to 67 each.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Chomper fight

Turn 1 of 12

The enemies in this fight

How to beat An Automaton Pair

Two Chompers

  • Chomper: 60 to 64 HP each, each with 2 Artifact.
  • Moves: both alternate Clamp, two hits of 8, with Screech, which puts 3 Dazed into your discard pile. They are staggered, one opens with Clamp and the other with Screech, so every turn you take one Clamp and receive 3 Dazed until one dies.

Focus one target

  • Focus one Chomper: splitting damage only prolongs the Dazed flood, and Dazed is Ethereal and unplayable, so it eats draws.
  • The 2 Artifact each means a debuff needs three applications to stick, so lean on raw damage rather than Weak or Vulnerable.
  • Block the Clamping side each turn, 16 Block covers both hits, and the Screeching side deals nothing.
  • Draw and exhaust effects shrug the Dazed off. Slow decks feel it hardest around turn 4 with six or more in the pile.

At higher Ascension

  • Ascension 8+: each has 63 to 67 HP.
  • Ascension 9+: Clamp deals 9 per hit.

Where it appears

A single Chomper also appears in Tunneling Twosome, which sits in no act pool. The stagger is set by the encounter, and the status intent marks the safe side each turn.

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