An Automaton Pair
FightFight
Monster room in Hive1 in 10 from the normal pool, equal odds
Health
124/130 HPEach Chomper 60 to 64, rolled when the fight starts. From Ascension 8: 63 to 67 each.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Chomper fight

8/9×2
×33Dazed
2
2
2
2
2
2
2
2
2
2
2
2
8/9×2
×33Dazed
2
2
2
2
2
2
2
2
2
2
2
2
Turn 1 of 12
The enemies in this fight
How to beat An Automaton Pair
Two Chompers
Focus one target
Focus one Chomper: splitting damage only prolongs the Dazed flood, and Dazed is Ethereal and unplayable, so it eats draws.
The 2 Artifact each means a debuff needs three applications to stick, so lean on raw damage rather than Weak or Vulnerable.
Block the Clamping side each turn, 16 Block covers both hits, and the Screeching side deals nothing.
Draw and exhaust effects shrug the Dazed off. Slow decks feel it hardest around turn 4 with six or more in the pile.
At higher Ascension
- Ascension 8+: each has 63 to 67 HP.
- Ascension 9+: Clamp deals 9 per hit.
Where it appears
A single Chomper also appears in Tunneling Twosome, which sits in no act pool. The stagger is set by the encounter, and the status intent marks the safe side each turn.

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