Daily puzzles

Day11

Two puzzles a day, the same for everyone, plus today's Daily Climb. New puzzles at midnight, your time.

Day11

A real hand, a real enemy, one turn. The enemy's HP is exactly the most damage your cards can deal, so only the best order of plays kills it. A new fight unlocks every day at midnight, your time.

How the daily works

Lethal and Guess the card are the same for everyone and roll over at midnight in your time zone; the Daily Climb follows the game's own clock, 00:00 UTC. Next puzzles in 17:59:55.

Full rules
  • Lethal puzzles are generated from the game's own card numbers and checked by an exhaustive solver before publishing, so every puzzle has a solution and the enemy's HP is exactly the best damage the hand can do.
  • Guess the card draws from every character and colorless card in the current version of the game, in a fixed shuffled order, so no card comes back until all of them have had their day.
  • The Daily Climb page reproduces the game's own date-seed roll: the character, the Ascension level, the three modifiers and the seed.
  • Streaks and results are kept in your browser. Finishing a Lethal puzzle also sends one small anonymous result for the comparison with other players; the privacy page lists exactly what.
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam