Multiplayer
Up to four climbers share one map, one seed and one set of enemies, while each of you keeps your own deck, relics, gold and potions.
This is what the Spire changes when friends join: the map, the fights, the rooms, the relics, the cards made for a team and the pairs that climb best together.
How the map changes
Fights with friends
Enemy HP: times the players, thenAct 1+10%Act 2+20%Act 3+20%Last boss+30%Rooms with friends
The chest holds one relic per player, drawn from one shared bag. Everyone votes for one. A relic only one of you wants goes to that player; a relic several of you want is settled by rock, paper, scissors; a relic nobody picked goes to a loser of the game.

Rest siteMend is a co-op only choice: heal another player for 30% of their max HP instead of resting yourself. Mend once, twice or three times for the Mender, Healer and Doctor badge.

MerchantEveryone shops from their own stock with their own gold. What you buy never empties a friend's shelf.

EventsSeven events are shared: everyone votes, and one vote is drawn at random once all are in. Every other event is yours alone, each player facing their own copy.
Relics for multiplayer
Massive ScrollNeow's offer for a lobby: pick 1 of 3 multiplayer cards for your deck on pickup.
Silver CrucibleNeow offers it to a solo climber only. Its upgraded rewards and empty first chest never reach a lobby.
Winged BootsNeow offers it to a solo climber only. In a lobby the next room is a vote, and nobody ignores the paths.
Multiplayer cards
These 21 cards turn up in card rewards, shops and Massive Scroll only when more than one player is climbing. Finish a run with three or more of them in your deck for the Team Player badge. One card goes the other way: Well-Laid Plans is dealt only in a solo run.



Give another player Block equal to your Block.
Exhaust.

Exhaust.


Deals 5 additional damage for each time another player has attacked the enemy this turn.

Exhaust.


Exhaust.

Exhaust.

Redirect all incoming attacks that would be dealt to another player this turn to you.

The enemy takes double damage from other players this turn.


Exhaust.


Exhaust.


Whenever another player attacks an enemy, gain 1 Block.

The next Attack another player plays on the enemy is played an extra time.

Allies take half damage from enemies.
Best duos

- Her Flanking makes an enemy take double attack damage from other players this turn, so every Strength-fuelled Strike of his lands twice as hard.
- His Tank power halves the damage every ally takes; she has 70 HP and no heal of her own.
- Demonic Shield hands her Block equal to his, and her Sneaky gives her Block every time he attacks.


- Hammer Time makes every ally Forge when he Forges: the Defect gets a Sovereign Blade of its own that grows all fight.
- Ignition Channels a Plasma orb for another player: the Regent gains 1 Energy at the start of every turn for the rest of the fight.
- Energy Surge gives all players 2 Energy, and Star cards still want Energy on top of Stars.


- She has 66 HP, the lowest of the five; his Tank makes him take double damage and her half.
- Legion of Bone Summons 6 for all players: he gets an Osty of his own, a bodyguard that absorbs the unblocked attacks Tank invites.
- Demonic Shield gives her Block equal to his, and Glimpse Beyond gives him 3 Souls, free cards that each draw 2.

Lobby and seed


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.





































Damage Leader
Debuffer
Healer