
Believe in You
Skill
0
Another player gains .

Believe in You+
Skill
0
Another player gains .
Version

Believe in You
Skill
0
Another player gains .

Believe in You+
Skill
0
Another player gains .
Another player gains .
Another player gains .
Believe in You
ColorlessSkillUncommon
You are viewing an old version of this card
Another player gains .
Another player gains .
Multiplayer only. You target a teammate and they gain 2 Energy, 3 upgraded, right away. It costs you nothing but the card, so it is a pure transfer of tempo from your hand to whoever can use it best this turn.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
One ally
When to take Believe in You
Take it in a co-op run where one player carries the damage and others support. This cheap Uncommon hands the carry a free Energy turn, so upgrade it whenever you can.
Cards that synergize with Believe in You

Coordinate
Skill
1
Give another player 5 Strength this turn.
CoordinateCoordinate adds Strength to the same target.Give another player 5 Strength this turn.

Lift
Skill
1
Give another player 11 Block.
LiftLift covers their defense.Give another player 11 Block.

Energy Surge
Skill
1
ALL players gain .
Exhaust.
Exhaust.
Energy SurgeEnergy Surge and Huddle Up help the whole team at once.ALL players gain .
Exhaust.
Exhaust.

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Exhaust.
Huddle UpEnergy Surge and Huddle Up help the whole team at once.ALL players draw 2 cards.
Exhaust.
Exhaust.

Tag Team
Attack
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.
Tag TeamTag Team and Flanking set up the enemy for the player you just powered.Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.

Flanking
Skill
2
The enemy takes double attack damage from other players this turn.
FlankingTag Team and Flanking set up the enemy for the player you just powered.The enemy takes double attack damage from other players this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Believe in You is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Believe in You is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Believe in You is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Believe in You is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Believe in You is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Believe in You is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Believe in You is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Believe in You is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Believe in You is freeWhenever you play a card, deal 4 damage to a random enemy.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Believe in You is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Believe in You is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Believe in You is freeWhenever you play a card, gain 1 Block.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue rewards playing many cards, and Believe in You is freeWhenever you play a card this turn, gain 1 Strength this turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne rewards playing many cards, and Believe in You is freeWhenever you play a card, gain .
Relics that synergize with Believe in You
Power CellPower CellPower Cell looks for 0 Energy cards, and Believe in You is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Believe in You is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Believe in You is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Believe in You is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Believe in You is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Believe in You is freeEvery 4 cards you play, draw 1 card.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
- Energy decreased from 3 to 2 (upgraded 4 to 3)
- Added portrait art
All 6 patch notes3 older
- Cost changed from 0 to 1
- Removed Exhaust
- Added new multiplayer-exclusive cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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