
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Pinpoint+
Attack
3
Deal 19 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
Version

Pinpoint
Attack
3
Deal 17 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Pinpoint+
Attack
3
Deal 22 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
Deal 17 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
Deal 22 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
Pinpoint
SilentAttackUncommon
You are viewing an old version of this card
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
Deal 19 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
A 3-Energy Attack for 15 damage (19 upgraded) that costs 1 less for each Skill you have played this turn, down to 0. The code checks the turn's history when the card enters play, so Skills played before you drew it count as well, and each Skill played afterward cuts 1 more. The discount resets at the end of the turn.
When to take Pinpoint
Best in a Skill-heavy Silent deck, where three cheap Skills already played make it a free 15 damage. Play it last, and pass in an Attack-heavy deck where it stays at 3.
Cards that synergize with Pinpoint

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared and Deflect are free Skills that each cut 1.Draw 1 card.
Discard 1 card.
Discard 1 card.

Deflect
Skill
0
Gain 4 Block.
DeflectPrepared and Deflect are free Skills that each cut 1.Gain 4 Block.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline cuts 1, refunds Energy and draws.Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipBackflip and Acrobatics dig for more Skills.Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsBackflip and Acrobatics dig for more Skills.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Tactician
Skill
3
Sly.
Gain .
Gain .
TacticianTactician is a free Skill that also pays Energy.Sly.
Gain .
Gain .

Anticipate
Skill
0
Gain 2 Dexterity this turn.
AnticipateAnticipate is a free Skill, which feeds PinpointGain 2 Dexterity this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble is a free Skill, which feeds PinpointDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan is a free Skill, which feeds PinpointDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
ExposeExpose is a free Skill, which feeds PinpointRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Scare
Skill
0
Apply 1 Weak to ALL enemies.
Exhaust.
Exhaust.
ScareScare is a free Skill, which feeds PinpointApply 1 Weak to ALL enemies.
Exhaust.
Exhaust.

Believe in You
Skill
0
Another player gains .
Believe in YouBelieve in You is a free Skill, which feeds PinpointAnother player gains .

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame is a free Skill, which feeds PinpointGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.
Dark ShacklesDark Shackles is a free Skill, which feeds PinpointEnemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment is a free Skill, which feeds PinpointReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyFeeding Frenzy is a free Skill, which feeds PinpointGain 5 Strength this turn.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse is a free Skill, which feeds PinpointGain 4 Block.
Draw 1 card.
Draw 1 card.

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience is a free Skill, which feeds PinpointIf you have no Attacks in your Hand, draw 2 cards.

Jack of All Trades
Skill
0
Add 1 random Colorless card into your Hand.
Exhaust.
Exhaust.
Jack of All TradesJack of All Trades is a free Skill, which feeds PinpointAdd 1 random Colorless card into your Hand.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy is a free Skill, which feeds PinpointDraw 3 cards.
Exhaust.
Exhaust.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button is a free Skill, which feeds PinpointGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Production
Skill
0
Gain .
Exhaust.
Exhaust.
ProductionProduction is a free Skill, which feeds PinpointGain .
Exhaust.
Exhaust.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong is a free Skill, which feeds PinpointNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Pinpoint
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Pinpoint is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage decreased from 17 to 15 (upgraded 22 to 19)
- Ambush to Pinpoint
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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