
Expose
Skill
0
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Expose+
Skill
0
Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Apply 3 Vulnerable.
Exhaust.
Expose
SilentSkillUncommon
In order: the target loses all of its Block, then if it carries Artifact the entire power is removed, then it takes 2 Vulnerable. Because Artifact goes first, the Vulnerable always sticks. It costs nothing and exhausts, so it is one use per fight. Upgraded, 3 Vulnerable.
When to take Expose
Good when the act's elites or bosses Block heavily or carry Artifact, held for the turn that matters. Since it exhausts, do not count it as a steady Vulnerable source.
Cards that synergize with Expose

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher or Skewer right after it hits 50% harder into no Block.Deal 6 damage for each Attack already played this turn.

Skewer
Attack
X
Deal 8 damage X times.
SkewerFinisher or Skewer right after it hits 50% harder into no Block.Deal 8 damage X times.

Burst
Skill
1
This turn, your next Skill is played an extra time.
BurstBurst plays it twice for 4 Vulnerable.This turn, your next Skill is played an extra time.

Envenom
Power
2
Whenever an Attack deals unblocked damage, apply 1 Poison.
EnvenomEnvenom loves the Block gone, since only unblocked hits poison.Whenever an Attack deals unblocked damage, apply 1 Poison.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Expose is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Expose is freeWhenever you play a card, deal 4 damage to a random enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Expose is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Expose is freeWhenever you play a card, gain 1 Block.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Expose is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Expose
Unsettling LampUnsettling LampUnsettling Lamp doubles it to 4 Vulnerable if it is your first debuff of the fight.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Expose is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Expose is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Expose is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Expose is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Expose Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Expose Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Expose is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Expose Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Expose card now properly triggers Hand Drill relic
- Rarity downgraded to Uncommon; cost changed to 0; no longer applies Weak; Vulnerable gain increased from 1 to 2 (upgraded 2 to 3)
- Updated card portrait for Expose
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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