
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Calculated Gamble+
Skill
0
Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Discard your Hand,
then draw that many cards.
Exhaust.
Version

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Calculated Gamble+
Skill
0
Discard your Hand,
then draw that many cards.
then draw that many cards.
Discard your Hand,
then draw that many cards.
then draw that many cards.
Calculated Gamble
SilentSkillUncommon
You are viewing an old version of this card
Costs 0. It counts the cards left in your Hand, discards them all, and draws that many. Calculated Gamble has already left your Hand, so it does not count itself. Then it exhausts. Upgraded it gains Retain, so you can hold it until the turn you need a new Hand.
When to take Calculated Gamble
Good for discard payoff decks and any Silent deck that draws dead Hands. The upgrade is the big one, Retain turns a lucky draw into a card you use on purpose.
Cards that synergize with Calculated Gamble

Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.
Memento MoriMemento Mori adds 4 damage per card discarded this turn.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexReflex and Tactician are Sly and play for free when discarded.Sly.
Draw 2 cards.
Draw 2 cards.

Tactician
Skill
3
Sly.
Gain .
Gain .
TacticianReflex and Tactician are Sly and play for free when discarded.Sly.
Gain .
Gain .

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster deals 2 to all enemies per card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.
Flick-FlackFlick-Flack has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Deal 6 damage to ALL enemies.
Deal 6 damage to ALL enemies.

Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.
HazeHaze has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Apply 4 Poison to ALL enemies.
Apply 4 Poison to ALL enemies.

Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.
RicochetRicochet has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Deal 3 damage to a random enemy 4 times.

Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.
SneakySneaky has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever another player attacks an enemy, gain 1 Block.

Untouchable
Skill
2
Sly.
Gain 6 Block.
Gain 6 Block.
UntouchableUntouchable has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Gain 6 Block.
Gain 6 Block.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Calculated Gamble drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.
Hand TrickHand Trick makes a Skill Sly, and Calculated Gamble discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Calculated Gamble drawsEvery 10 cards you draw, gain .

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Calculated Gamble drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise draws cards, and Calculated Gamble gets better with a bigger handDraw cards until you have 6 in your Hand.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Calculated Gamble drawsDeal 5 damage for each Skill in your Hand.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws cards, and Calculated Gamble gets better with a bigger handDraw 3 cards.
Discard 1 card.
Discard 1 card.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline draws cards, and Calculated Gamble gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipBackflip draws cards, and Calculated Gamble gets better with a bigger handGain 5 Block.
Draw 2 cards.
Draw 2 cards.

Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
PredatorPredator draws cards, and Calculated Gamble gets better with a bigger handDeal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw draws cards, and Calculated Gamble gets better with a bigger handDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan draws cards, and Calculated Gamble gets better with a bigger handDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared draws cards, and Calculated Gamble gets better with a bigger handDraw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 1 card and discard 1 card.
Relics that synergize with Calculated Gamble
TingshaTingshaTingsha deals 3 per card discarded.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTough Bandages gives 3 Block per card discarded.Whenever you discard a card during your turn, gain 3 Block.
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Calculated Gamble gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Calculated Gamble drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Joss PaperJoss PaperJoss Paper draws cards, and Calculated Gamble gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Calculated Gamble drawsRetain your Hand on the first turn of combat.
Iron ClubIron ClubIron Club draws cards, and Calculated Gamble gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Calculated Gamble gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Calculated Gamble gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Calculated Gamble gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Calculated Gamble gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Calculated Gamble gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Calculated Gamble gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Calculated Gamble gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Calculated Gamble gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Calculated Gamble is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Calculated Gamble is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Calculated Gamble is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Calculated Gamble is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Changes by version
- Upgrade changed from removing Exhaust to adding Retain
- Fixed an interaction between Sly and effects that draw immediately after discarding (i.e. Calculated Gamble, Gambler's Brew, and Gambling Chip)
- Fixed a softlock when killing Test Subject by discarding a hand full of Sly cards via Calculated Gamble
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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