Version

Calculated Gamble

SilentSkillUncommon
Discard your Hand,
then draw that many cards.
Exhaust.

Costs 0. It counts the cards left in your Hand, discards them all, and draws that many. Calculated Gamble has already left your Hand, so it does not count itself. Then it exhausts. Upgraded it gains Retain, so you can hold it until the turn you need a new Hand.

Character
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
Yourself

When to take Calculated Gamble

Good for discard payoff decks and any Silent deck that draws dead Hands. The upgrade is the big one, Retain turns a lucky draw into a card you use on purpose.

Cards that synergize with Calculated Gamble

Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Memento Mori adds 4 damage per card discarded this turn.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Reflex
Skill
3
Sly.
Draw 2 cards.
Reflex and Tactician are Sly and play for free when discarded.Sly.
Draw 2 cards.
Tactician
Skill
3
Sly.
Gain .
Reflex and Tactician are Sly and play for free when discarded.Sly.
Gain .
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster deals 2 to all enemies per card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Flick-Flack has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Deal 6 damage to ALL enemies.
Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Haze has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Apply 4 Poison to ALL enemies.
Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Ricochet has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sneaky has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Untouchable
Skill
2
Sly.
Gain 6 Block.
Untouchable has Sly, so discarding it with Calculated Gamble plays it for freeSly.
Gain 6 Block.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Calculated Gamble drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick makes a Skill Sly, and Calculated Gamble discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Calculated Gamble drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Calculated Gamble drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise draws cards, and Calculated Gamble gets better with a bigger handDraw cards until you have 6 in your Hand.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Calculated Gamble drawsDeal 5 damage for each Skill in your Hand.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Acrobatics draws cards, and Calculated Gamble gets better with a bigger handDraw 3 cards.
Discard 1 card.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Adrenaline draws cards, and Calculated Gamble gets better with a bigger handGain .
Draw 2 cards.
Exhaust.
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Backflip draws cards, and Calculated Gamble gets better with a bigger handGain 5 Block.
Draw 2 cards.
Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Predator draws cards, and Calculated Gamble gets better with a bigger handDeal 15 damage.
Next turn, draw 2 cards.
Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Dagger Throw draws cards, and Calculated Gamble gets better with a bigger handDeal 9 damage.
Draw 1 card.
Discard 1 card.
Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
Escape Plan draws cards, and Calculated Gamble gets better with a bigger handDraw 1 card.
If you draw a Skill, gain 3 Block.
Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Prepared draws cards, and Calculated Gamble gets better with a bigger handDraw 1 card.
Discard 1 card.
Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 1 card and discard 1 card.

Relics that synergize with Calculated Gamble

Tingsha
Tingsha deals 3 per card discarded.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough Bandages
Tough Bandages gives 3 Block per card discarded.Whenever you discard a card during your turn, gain 3 Block.
Ring of the Drake
Ring of the Drake draws cards, and Calculated Gamble gets better with a bigger handAt the start of your first 3 turns, draw 2 additional cards.
Ring of the Snake
Ring of the Snake draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Cloak Clasp
Cloak Clasp wants a full hand, which Calculated Gamble drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Joss Paper
Joss Paper draws cards, and Calculated Gamble gets better with a bigger handEvery 5 times you Exhaust a card, draw 1 card.
Ringing Triangle
Ringing Triangle wants a full hand, which Calculated Gamble drawsRetain your Hand on the first turn of combat.
Iron Club
Iron Club draws cards, and Calculated Gamble gets better with a bigger handEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Calculated Gamble gets better with a bigger handEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Calculated Gamble gets better with a bigger handThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Calculated Gamble gets better with a bigger handEvery 3 turns, draw 1 card.
Bag of Preparation
Bag of Preparation draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Calculated Gamble gets better with a bigger handAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Calculated Gamble gets better with a bigger handAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko Eye
Snecko Eye draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Calculated Gamble gets better with a bigger handAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Calculated Gamble gets better with a bigger handWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Calculated Gamble gets better with a bigger handWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Calculated Gamble gets better with a bigger handAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Calculated Gamble gets better with a bigger handWhenever you have no cards in Hand during your turn, draw a card.
Tuning Fork
Tuning Fork counts the Skills you play, and Calculated Gamble is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Calculated Gamble is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Calculated Gamble is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Calculated Gamble is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.

Changes by version

  1. 5 Jun 2025Upgradeloses Exhaustadds RetainInternal playtest
    Upgrade changed from removing Exhaust to adding Retain
  2. Fixed an interaction between Sly and effects that draw immediately after discarding (i.e. Calculated Gamble, Gambler's Brew, and Gambling Chip)
  3. 23 Jan 2025Bug fixTest SubjectSlyInternal playtest
    Fixed a softlock when killing Test Subject by discarding a hand full of Sly cards via Calculated Gamble

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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