
Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

Backflip+
Skill
1
Gain 8 Block.
Draw 2 cards.
Draw 2 cards.
Backflip
SilentSkillCommon
You gain 5 Block, 8 when upgraded, and then draw 2 cards. The Block is affected by Dexterity as normal, and the draw comes after it, so the cards you find can still be played this turn.
When to take Backflip
One of the best Commons in the pool. Take a copy in Act 1 in nearly any Silent deck, then upgrade it once you need more Block than draw, usually by Act 2.
Cards that synergize with Backflip

Anticipate
Skill
0
Gain 2 Dexterity this turn.
AnticipateAnticipate and Footwork raise the Block.Gain 2 Dexterity this turn.

Footwork
Power
1
Gain 2 Dexterity.
FootworkAnticipate and Footwork raise the Block.Gain 2 Dexterity.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster and Corrosive Wave pay damage or Poison for each card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveSpeedster and Corrosive Wave pay damage or Poison for each card drawn.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation ticks twice per play.Every 10 cards you draw, gain .

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderMurder counts every card drawn this combat.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Backflip drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Backflip drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Backflip drawsDeal 5 damage for each Skill in your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Backflip drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Backflip drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Backflip drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Backflip gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Backflip gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Backflip gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Backflip gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Backflip gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Backflip
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Backflip drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Backflip drawsRetain your Hand on the first turn of combat.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Backflip gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Backflip gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Backflip gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Backflip gains itThe first time you gain Block from a card each combat, double the amount gained.

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