Backflip

SilentSkillCommon
Gain 5 Block.
Draw 2 cards.

You gain 5 Block, 8 when upgraded, and then draw 2 cards. The Block is affected by Dexterity as normal, and the draw comes after it, so the cards you find can still be played this turn.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Backflip

One of the best Commons in the pool. Take a copy in Act 1 in nearly any Silent deck, then upgrade it once you need more Block than draw, usually by Act 2.

Cards that synergize with Backflip

Anticipate
Skill
0
Gain 2 Dexterity this turn.
Anticipate and Footwork raise the Block.Gain 2 Dexterity this turn.
Footwork
Power
1
Gain 2 Dexterity.
Anticipate and Footwork raise the Block.Gain 2 Dexterity.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster and Corrosive Wave pay damage or Poison for each card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster and Corrosive Wave pay damage or Poison for each card drawn.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation ticks twice per play.Every 10 cards you draw, gain .
Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder counts every card drawn this combat.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Backflip drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Backflip drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Backflip drawsDeal 5 damage for each Skill in your Hand.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Backflip drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Backflip drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Backflip drawsDeal 12 damage.
Retain your Hand this turn.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Backflip gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Backflip gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Backflip gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Backflip gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Backflip gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Backflip

Cloak Clasp
Cloak Clasp wants a full hand, which Backflip drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Backflip drawsRetain your Hand on the first turn of combat.
Parrying Shield
Parrying Shield makes Block count for more, and Backflip gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Backflip gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Backflip gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Backflip gains itThe first time you gain Block from a card each combat, double the amount gained.
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