Expertise

SilentSkillUncommon
Draw cards until you have 6 in your Hand.

It draws until you hold 6 cards; the card itself is out of the hand while it resolves, so with four other cards in hand you draw 2. With six or more already in hand it draws nothing and still costs 1. Draws reshuffle the discard pile as usual. Upgraded it fills to 7.

Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Expertise

Best once the deck is thin and cheap, since its value is the gap between your hand size and 6; a fat Act 1 starter deck makes it mediocre.

Cards that synergize with Expertise

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Blade Dance and Hidden Daggers empty the hand before it.Add 3 Shivs into your Hand.
Exhaust.
Hidden Daggers
Skill
0
Discard 2 cards.
Add 2 Shivs into your Hand.
Blade Dance and Hidden Daggers empty the hand before it.Discard 2 cards.
Add 2 Shivs into your Hand.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Adrenaline pays for it.Gain .
Draw 2 cards.
Exhaust.
Burst
Skill
1
This turn, your next Skill is played an extra time.
Burst on it gives two refills.This turn, your next Skill is played an extra time.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster pings every enemy per card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder grows with every card drawn this combat.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Expertise drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Expertise drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Expertise drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Expertise drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Expertise drawsDeal 5 damage for each Skill in your Hand.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Expertise drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Expertise drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Expertise drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Expertise

Unceasing Top
Unceasing Top keeps the engine running between plays.Whenever you have no cards in Hand during your turn, draw a card.
Cloak Clasp
Cloak Clasp wants a full hand, which Expertise drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Expertise drawsRetain your Hand on the first turn of combat.

Changes by version

  1. 16 Jul 2026ReworkRetainPlaytest
    "Draw cards until you have 6(7) in your hand." to "Draw 2(3) cards. They gain Retain this turn."
  2. 5 Feb 2026AddedInternal playtest
    Added returning card from StS1, Expertise
  3. 16 Aug 2024RemovedInternal playtest
    Deprecated Expertise and Quick Slash cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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