Playtest notes 16 Aug 2024

Internal playtest73 entries38 balance changes15 bug fixes9 interface changes6 content additions5 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

It's build time! Highlights: Regent is getting a bunch of cards (many of which should give him some more defensive options), two brand new bosses for Act 2, and numerous Silent changes. Also heads up that your run histories have been broken once again; while it shouldn't impact anything, if you try to view your previous run histories they won't display and you may encounter a softlock.

Remember that we are now using Steam builds, so refer to the pinned message in this channel if you haven't already been set up! Alright let's go...

Items in this note

27 cards

Relics, potions and powers

Enemies and events

Content

Silent

Regent

Colorless Cards

Enemies

Balance

Silent

  • Changed Accelerant:
  • Cost lowered from 3 -> 2
  • Upgrade changed from cost reduction -> triggering an additional time
  • Changed Catalyst: rarity upshifted from Uncommon -> Rare
  • Changed Reflex: rarity downshifted from Uncommon -> Common
  • Changed Snakebite:
  • Cost lowered from 1 -> 0
  • Damage lowered from 4(6) -> 2(3)
  • Poison lowered from 6(7) -> 4(5)

Regent

  • Alignment card buffed from 3(4) stars -> 4(5) stars
  • Changed Glimmer: now only puts one card on top of your draw pile
  • Changed Manifest Victory and Manifest Authority cards: both now exhaust
  • Changed Minion swarm -> Minion Dive Bomb:
  • Uncommon - Attack - 1
  • "Deal 10(14) damage. Gain 1 Star for each card containing "Minion" played this combat."
  • Reworked Convergence:
  • Skill - Uncommon - 2
  • "Gain 6(9) Block. Gain 3 Stars. Draw 3 Cards. Exhaust."
  • Changed Spectrum Shift:
  • Cost lowered from 2 -> 1
  • Now only adds 1 card each turn
Keep reading174 more words

Regent (continued)

  • Upgrade turns it into an upgraded colorless card
  • Changed Stardust: damage buffed from 3(4) -> 4(5)
  • Changed Wrought in War: reworked to not care about killing enemies and to exhaust
  • Deprecated Royal Corona and Solar Flare cards

Potions & Relics

Enemies

  • Changed Phrog Parasite encounter:
  • Wrigglers will alternate moves so that only half are attacking at once
  • Phrog Parasite HP lowered from 81-86 -> 61-64
  • Phrog Parasite no longer has the 20 damage leap move, instead goes back to infecting after it attacks
  • Phrog Parasite's Infection status now deals damage instead of HP loss
  • Changed Kin encounter:
  • Kin Follower Boomerang damage from 3x2 -> 5x2
  • Kin Follower HP increased from 60 -> 62-68
  • Kin Leader no longer has healing move
  • Kin Leader Soul Grenade move changed from 8 damage + 1 Weak -> 9 damage + 2 Weak
  • Changed Nibbits: moveset AI changed, now after buffing it does its larger attack
  • Changed Vantom: no longer applies Weak

Art

User interface & experience

  • Improved card icons in Run History screen
  • Create VFX container for event layout to more easily add ambient VFX into event rooms
  • Improved tweens, colors, defaults for submenu buttons in main menu
  • Added new emoji data
  • Placeholder skill portrait + remove pre-loading run history assets from cards
  • Changed Regent Star Counter position in combat UI and card + outline color when on cards
  • Scooted around Kin followers so they don't overlap when they become Kin leaders
  • Updated card assets and coloring method for Run History screen
  • Updated quest card title color from green to dark orange

Bug fixes

Silent

Regent

Potions & Relics

Enemies

  • Fixed handcramp with Axe Bots

Event

  • Fix softlock at run end if Hoarder or Doll Room was encountered during the run

Misc

  • Enchantment previews now properly display how the enchanted card would be changed
  • Fixed card preview freezing in screen if combat ends while preview is happening
  • Loading into completed combat room now loads player visual correctly
  • On launch, display is properly set for Fullscreen now + UX: MacOS fullscreen hotkey is cmd+ctrl+f
  • When ticking Fullscreen on, it now detects the current display the game is on
  • git status
  • Slippery only reduces damage to HP
  • The "Show Upgrades" tickbox on various card grid screens now works properly
  • When "show upgrades" is checked, the card preview screen now displays hovertips for the upgraded card instead of the base card
  • Your deck order no longer changes when you click "show upgrades"
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