Strength

Strength

Buff
Strength adds additional damage to Attacks.
  • Strength is the base attack modifier.
  • Each point adds 1 damage to every attack the owner makes that scales with powers, applied once per hit, so a 3-hit Attack with 2 Strength gains 6 in total.
  • It can go negative and subtract damage the same way.
  • The power is removed only when it reaches exactly 0, so a creature can sit at negative Strength for the rest of the fight.
Kind
StrengthBuff
Stacks
YesCan go below 0
Applied by
49 enemies, 26 powers, 16 cards49 enemies, 26 powers, 16 cards, 14 relics, 4 potions

Where it comes from

Cards that apply Strength

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Coordinate
Skill
1
Give another player 5 Strength this turn.
Give another player 5 Strength this turn.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
At the start of your turn, gain 2 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Gain 5 Strength this turn.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
Lose 2 Strength.
Gain at the start of each turn.
Inflame
Power
1
Gain 2 Strength.
Gain 2 Strength.
Mad Science
Attack
1
??????
??????
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Enemy loses X Strength. Apply X Weak.
Exhaust.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Strength.
Gain 1 Dexterity.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Gain 1 Strength. ALL enemies lose 1 Strength.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 1 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Deal 7 damage.
Gain 2 Strength this turn.
Shared Fate
Skill
0
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.

Relics and potions that apply Strength

Enemies that apply Strength

Powers that apply Strength

Also named on

Notes

It never touches unpowered damage: Thorns, orb damage, Strangle HP loss and most Power-triggered damage ignore it. Twenty-six cards, 15 relics and 5 potions give it to players, and roughly 50 monster scripts use it, including the Bygone Effigy's 10 on waking and the Gremlin Merc's 2 per Hehe. Debuffs such as Tender apply it as a negative amount and refund it later.

Rules and timing

  • It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
  • It can go below zero, and it is removed only when it reaches exactly 0.

Changes by version

  1. Buffed Louse Progenitor: Strength gain at A9 increased from 5(5) to 5(7)
  2. Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." to "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
  3. Buffed Demon Form card: Strength gain increased from 2(3) to 3(4)
All 77 patch notes74 older
  1. Buffed Setup Strike: Strength gain increased from 2(3) to 3(4)
    Related cardBlazePlaytest
    Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
    Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
  2. 18 Jun 2026Changev0.107.1
    Now gains +1 Strength on its Strength-gain turn at high Ascension
    ChangeFossil Stalkerv0.107.1
    Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
    InterfaceByrdonisTerritorialv0.107.1
    Improved Byrdonis's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
    Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
    Bug fixZapbotHigh Voltagev0.107.1
    Zapbot's High Voltage hovertip now correctly says it gains Strength at the end of its turn
    Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
    Bug fixPantographRed Skullv0.107.1
    Fixed Pantograph relic letting Red Skull's Strength increase persist after healing you above 50% health, until an attack was played
    Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
  3. Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension
    Bug fixPantographRed SkullBeta branch
    Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
  4. Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
    Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
    Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
  5. 21 May 2026InterfaceByrdonisBeta branch
    Hovering over Byrdonis now also shows the Strength hovertip
    Bug fixZapbotHigh VoltageBeta branch
    Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
  6. 7 May 2026ChangeFossil StalkerBeta branch
    Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
    Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
  7. Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
  8. 9 Apr 2026Bug fixVulnerableBeta branch
    Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
  9. 2 Apr 2026Related cardBlade of InkBeta branch
    Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." to "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."
    Bug fixUnsettling LampDominateBeta branch
    Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
  10. 26 Mar 2026Related cardArsenalInnateBeta branch
    Reworked Arsenal card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." to "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength."
  11. Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
    BuffFight Me!Beta branch
    Buffed Fight Me! card: self-Strength gain from 2(3) to 3(4)
    NerfBygone EffigyBeta branch
    Nerfed Bygone Effigy: Damage decreased from 15(17) to 13(15) (still attacks with 10 Strength)
    ChangeBeta branch
    Charge Up move Strength gain now scales with Ascension from 2(2) to 2(3)
    ChangeRageBeta branch
    Rage power Strength buffed from 5 to 6
    ChangeBeta branch
    Adapt move Strength gain now scales with Ascension from 2(2) to 2(3)
    ChangeBeta branch
    Hiss move now scales from 2 to 3 Strength on A9
  12. 26 Feb 2026ChangeInternal playtest
    Strength gain now scales with Ascension from 1(1) to 1(2)
  13. Buffed Mysterious Knight event fight: Strength and Plating increased from 5 to 6
  14. 12 Feb 2026ChangeInternal playtest
    Gains 5 Strength on the turn that he escapes
  15. 5 Feb 2026ChangeInternal playtest
    Strength loss increased from 1 to 2(1)
    NerfKnowledge DemonInternal playtest
    Nerfed Knowledge Demon: Ponder move Strength gain decreased from 3(4) to 2(3)
    Bug fixArmamentsInternal playtest
    Strength and other in-combat value modifiers are now properly included in the values shown on in-combat card upgrade previews from effects like Armaments card
  16. 29 Jan 2026ChangeNeowBooming ConchInternal playtest
    Changed Neow's Booming Conch relic: changed from 1 Strength and 1 Dex to 2 Strength and no Dex
  17. 22 Jan 2026BlockInternal playtest
    Now also gains 12 Block on its Strength gain turn
  18. 8 Jan 2026Bug fixScreaming FlagonInternal playtest
    Removed the Strength hovertip from Screaming Flagon potion
  19. 18 Dec 2025NerfPhantasmal GardenerInternal playtest
    Nerfed Phantasmal Gardener: Strength 3(4) to 2(3), Bite damage 6(6) to 5(5), Lash damage 8(9) to 7(7)
  20. 11 Dec 2025ChangeDexterityInternal playtest
    Strength and Dexterity decreased from 2 to 1
  21. 4 Dec 2025ChangeInternal playtest
    Self Strength gain increased from 1(2) to 2(3)
    ChangeInternal playtest
    Strength gain increased from 2 to 3
    Bug fixWeakOstySqueezeInternal playtest
    Fixed an issue where, if the player had damage-modifying powers like Strength or Weak, they modified the Osty damage values displayed in Squeeze card's description even though the damage that was actually dealt was correct
  22. 20 Nov 2025ChangeInternal playtest
    Strength gain increased from 1(2) to 2(3)
    ChangeMini RegentInternal playtest
    Changed Mini Regent relic: changed from 1 Energy on trigger to 1 Strength
  23. 6 Nov 2025NerfBygone EffigyInternal playtest
    Nerfed Bygone Effigy: no longer gains Strength when attacking
  24. 30 Oct 2025Related powerInfestedInternal playtest
    Buffed Infested Guardian: Guard move changed to Enlarging Strike - "Deal 6(7) damage. Gain 1 Strength."
  25. 23 Oct 2025BuffInternal playtest
    Buffed Phantasmal Gardeners: Strength gain increased from 2(3) to 3(4)
    Bug fixInternal playtest
    Murderous Daily modifier now properly gives Strength to enemies spawned mid-combat
    Bug fixFlattenOstyInternal playtest
    Flatten card now properly displays the extra damage that will be dealt by Osty's Strength
    Bug fixDexterityFocusInternal playtest
    Dybbuk Cube relic now properly doubles temporary Strength/Dexterity/Focus loss instead of quadrupling it
    Bug fixPhilosopher's StoneInternal playtest
    Philosopher's Stone relic now properly gives Strength to enemies spawned mid-combat
  26. 16 Oct 2025NerfInternal playtest
    Nerfed Empower card: Strength gain decreased from 5(7) to 2(3)
    InterfaceInternal playtest
    All temp Strength Down effects are now individual powers
    Bug fixIntangibleInternal playtest
    Intangible power now properly reduces Block loss to 1 even when the dealer has Strength
    Bug fixInternal playtest
    Strength is now properly included in the damage preview when dragging an attack card that hits all enemies
  27. 2 Oct 2025ChangeInternal playtest
    Now scales Strength gain with Ascension instead of additional hits
    ChangeFeeding FrenzyInternal playtest
    Feeding Frenzy card Strength increased from 3 to 5
    Bug fixMonarch's GazeInternal playtest
    Monarch's Gaze card no longer applies negative Strength to dead creatures
  28. 25 Sep 2025Bug fixInternal playtest
    Heavy Blade card no longer intermittently highlights its damage green when you have negative Strength
    Bug fixFossil StalkerInfested PrismSuckOstyInternal playtest
    Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
  29. 18 Sep 2025NerfInternal playtest
    Nerfed Smolder card: Strength gain decreased from 2(3) to 1(2)
    BuffInternal playtest
    Buffed Ruby Raider: Strength gain increased from 2 to 3
    InterfaceInternal playtest
    Replaced Strength Down power with card/potion/relic-specific powers
  30. 11 Sep 2025BuffInternal playtest
    Buffed Flex card: Strength gain increased from 2(4) to 3(5)
    ChangeInternal playtest
    Strength gain decreased from 3(4) to 2(3)
  31. 4 Sep 2025ChangeInternal playtest
    Self Strength gain decreased from 2(3) to 1(2)
    ChangeInternal playtest
    Enemy Strength gain decreased from 2 to 1
    BuffQueenInternal playtest
    Buffed Queen: Strength applied to Torchhead increased from 3 to 4
  32. 21 Aug 2025NerfInternal playtest
    Nerfed Phantasmal Gardeners: Strength gain decreased from 3 to 2
  33. 14 Aug 2025BlockInternal playtest
    Bootup move Block decreased from 20 to 10 but also gains 1 Strength
    ChangeEnrageInternal playtest
    Enrage move Strength gain increased from 1 to 2
    DamageGremlin MercInternal playtest
    Changed Gremlin Merc: Hehe buff move replaced with a new move that deals 8(9) damage and gains 1 Strength
    Bug fixDexterityInternal playtest
    Fixed an issue where card-value-modifying effects like Strength and Dexterity were being previewed in the player's draw/discard/exhaust piles
    Bug fixFetchUnleashInternal playtest
    Fetch card now properly applies Strength for extra hits added by Unleash card
  34. 7 Aug 2025ChangeInternal playtest
    Upgrade changed from cost reduction to +1 Strength
    BuffInternal playtest
    Buffed Tag In card: Strength increased from 2(3) to 3(4)
    Bug fixTinker TimeInternal playtest
    Tinker Time event now properly shows the "Body" word choice as giving the card 3 Strength instead of 5
  35. 17 Jul 2025Bug fixPen NibExhaustInternal playtest
    Buffs to card values from effects like Strength power or Pen Nib relic are no longer previewed on cards that are in the player's deck, in a shop, or anywhere outside the player's hand or Draw/Discard/Exhaust piles
  36. 10 Jul 2025Bug fixSleight of FleshInternal playtest
    Sleight of Flesh card now properly triggers when applying negative amounts of certain buffs (like Strength)
  37. 26 Jun 2025ChangeMiseryInternal playtest
    When Misery copies temporary Strength Down it also copies the associated Strength Up
    ChangeInternal playtest
    Strength gain increased from 2(3) to 3(4)
  38. 5 Jun 2025BuffSewer ClamInternal playtest
    Buffed Sewer Clam: Strength gain increased from 3 to 4
    Bug fixFossil StalkerSuckInternal playtest
    Fossil Stalker's Suck power no longer applies Strength in the middle of multi-attacks, so the number listed in their damage intent will now be accurate
  39. 8 May 2025Bug fixFossil StalkerOstyInternal playtest
    Fossil Stalker now properly gains Strength when dealing unblocked attack damage to Osty
  40. 1 May 2025DamageMind RotKnowledge DemonInternal playtest
    Mind Rot now deals damage on play instead of giving Knowledge Demon Strength
    ChangeInternal playtest
    Strength gain move now scales for one additional strength at high ascension
    InterfaceDexterityInternal playtest
    Strength Down and Dexterity Down debuffs no longer make player character shake
  41. 25 Apr 2025ChangeInternal playtest
    Now scales its Strength gain up from 2 to 3 on higher ascension
    InterfaceInternal playtest
    Now I am Mad power now specifies the exact HP value required to gain Strength in its hovertip
  42. 10 Apr 2025Bug fixRuptureBreakthroughInternal playtest
    Rupture power now applies Strength gain after Breakthrough card is finished playing
  43. 3 Apr 2025BuffDevour LifeInternal playtest
    Buffed Devour Life card: Strength gain increased from 1 to 2
  44. 20 Feb 2025DamageSentry ModeOstyVigorInternal playtest
    Changed Sentry Mode card: the damage that Osty deals via this card now counts as attack damage, meaning effects like Strength and Vigor now apply to it
  45. 6 Feb 2025UpgradeInternal playtest
    Changed Fight Me card: upgrade now also increases player Strength gain by 1
    ChangeAshen StrikeInternal playtest
    Changed Ashen Strike card: now highlights the correct number in green when you have Strength
    NerfEnfeebling TouchInternal playtest
    Nerfed Enfeebling Touch card: Strength loss decreased from 9(13) to 8(11)
    BuffScreaming FlagonInternal playtest
    Buffed Screaming Flagon relic: Strength gain increased from 1 to 2
    NerfInternal playtest
    Nerfed Axebots: Strength gain decreased from 5 to 4
    ChangeInternal playtest
    Strength gain decreased from 5 to 3(4)
  46. 30 Jan 2025ChangeInternal playtest
    Now gains less Strength
    ChangeMind RotInternal playtest
    Now only gains 1 Strength from Mind Rot
    ChangeInternal playtest
    Strength gain from 1 to 2
  47. 9 Jan 2025Related eventTanxInternal playtest
    Reworked Tanx's Might blessing: "Whenever you play an attack, gain 1 Strength this turn."
    ChangeInternal playtest
    Burn Bright for Me move Strength decreased from 5 to 3
    NerfInternal playtest
    Nerfed Snapping Jaxxfruit: Strength gain decreased from 2 to 1
  48. 5 Dec 2024NerfInternal playtest
    Nerfed Veteran card: Strength gain decreased fromv 4(6) to 3(5)
    NerfTanxInternal playtest
    Nerfed Tanx's Might: Strength granted decreased from 3 to 2
    ChangePersonal HiveInternal playtest
    Pheremone Spit move now adds 1 strength until Personal Hive is at 3; afterwards, it adds 2 Strength
    ChangeSwipeInternal playtest
    Swipe move now also grants itself 1 Strength
    Related powerTenderDexterityInternal playtest
    Tender: "Whenever you play a card, lose 1 Strength and 1 Dexterity that turn."
    DamageInternal playtest
    Changed rock Bowlbug: Momentum move Strength gain decreased from 4 to and deals 14(15) damage
    ChangeDazedInternal playtest
    Brute gains 2 Strength instead of giving Dazed status cards
    ChangeTurret OperatorInternal playtest
    Turret Operator now fires twice, then gains 1 Strength
    ChangeInternal playtest
    Prepare move's Strength gain decreased from 3 to 2
    Bug fixOstyThe NecrobinderInternal playtest
    Damage amounts on Osty attack cards no longer reflect Necrobinder's Strength when Osty is dead
  49. 21 Nov 2024BuffSetup StrikeInternal playtest
    Buffed Setup Strike card: Strength gain increased from 1(1) to 1(2)
    ChangeInternal playtest
    Strength loss has been increased from 7(10) to 9(13)
    ReworkDexterityInternal playtest
    Reworked Bounty Box relic: now gain 1 Strength and 1 Dexterity at the start of Elite combats
    Bug fixSoul NexusInternal playtest
    Soul Burn affliction's hovertip now correctly states that it gives Soul Nexus 2 Strength
  50. 14 Nov 2024ChangeSentry ModeOstyVigorInternal playtest
    Changed Sentry Mode card: Osty's attacks no longer benefit from Strength or Vigor
    DamageInternal playtest
    Burly enemies deal 25% more damage instead of having +1 Strength
    ChangeSoul NexusInternal playtest
    Soul Burn's Strength gain for Soul Nexus increased from 1 to 2
    DamageInternal playtest
    Changed Orb Plant: now has a single move - deal 7(8) damage, gain 2 Strength
  51. 1 Nov 2024BuffMangleInternal playtest
    Buffed Mangle card: upgrade now also upgrades the enemy's Strength loss from 10 to 15
    ChangeInternal playtest
    Strength gain decreased from 10 to 5(10)
    ChangeOstyVigorSentry ModeInternal playtest
    Osty's Strength/Vigor now applies to his Sentry Mode attacks
    ChangeInternal playtest
    "Body" choice temporary Strength gain decreased from 5 to 3
    Related relicSword of JadeInternal playtest
    Reworded Sword of Jade relic description: "Start each combat with 3 Strength."
  52. 10 Oct 2024MentionVulnerableInternal playtest
    "Apply 2(3) Vulnerable. Enemy loses 1 Strength this turn for each Vulnerable it has."
  53. 26 Sep 2024Bug fixInternal playtest
    Hovertips with details about the current combat situation (like Strength 2 saying "Increases attack damage by 2") are no longer overridden by hovertips without details (like the amount-agnostic "Strength adds additional damage to Attacks" version of the Strength hovertip)
  54. 6 Sep 2024ChangeInternal playtest
    Strength gain increased from 5 to 7
    Bug fixInternal playtest
    Strength from a previous combat no longer affects upgrade previews in rest sites
  55. 30 Aug 2024UpgradeMonologueRetainInternal playtest
    Changed Monologue card: upgrade changed from Strength increase to giving it Retain
    DamageInternal playtest
    Damage ramp increased from 4 Strength to 5
  56. 16 Aug 2024ChangeReptile TrinketInternal playtest
    Changed Reptile Trinket: Strength gain lowered from 4 to 3
  57. 9 Aug 2024ChangeInternal playtest
    Enemy Strength loss from 3 permanent to 9(11) this turn
    ChangeTerritorialInternal playtest
    Territorial power Strength gain decreased from 2 to 1
  58. 29 Jun 2024Bug fixShrinkInternal playtest
    Shrink now always applies its damage decrease after Strength
  59. 21 Jun 2024MentionEtherealInternal playtest
    "Kindle 2. Ethereal. Gain 11(15) Strength. At the end of your turn, lose 1 Strength."
    Bug fixInternal playtest
    Fixed Giant Louse's multiattack being unaffected by Strength
  60. 14 Jun 2024ChangeOvicopterInternal playtest
    Changed Ovicopter: Furious Scratches attack changed from 2x4 to 4x2 (so it scales less with Strength)
    Bug fixCeremonial BeastPlowInternal playtest
    Ceremonial Beast's Plow is now affected by negative Strength
    Bug fixAxebotInternal playtest
    Strength now works correctly with Axebot
  61. 7 Jun 2024UpgradeInternal playtest
    Upgrading no longer increases Strength loss
    BuffEternalDexterityInternal playtest
    Buffed Eternal Solstice card: Strength/Dexterity increased from 3(4) to 5(7)
    ChangeInternal playtest
    Upgrading no longer increases Strength, but reduces energy cost by 1
    ChangeInternal playtest
    Strength gain increased from 1 to 3
    ChangeInternal playtest
    Curl now grants 6 Strength, renamed to Curl and Grow
    Bug fixInternal playtest
    Milk potion now no longer has Strength hovertip
  62. 31 May 2024Related eventTezcataraInternal playtest
    Added Tezcatara's Might card - "Gain 5(7) Strength. Permanently increase this card's cost by 1."
    ChangeInternal playtest
    Gains more Strength
    ChangeInternal playtest
    Defend and Ready now applies 5 Strength
    Bug fixSupermassiveInternal playtest
    Previewing the Supermassive upgrade no longer decreases the number of stars it needs to gain Strength
  63. 24 May 2024MentionInternal playtest
    "Whenever you play a card this turn, gain 1(2) Strength this turn."
  64. 17 May 2024RarityInternal playtest
    For My Own Good rarity from Common to Uncommon. Strength gain increased from 2(3) to 3(4)
  65. 10 May 2024UpgradeShared FateInternal playtest
    Changed Shared Fate: no longer makes you lose more Strength when upgraded
    BuffSoulInternal playtest
    Buffed Soul Prison: Strength loss increased from 6(9) to 7(10)
    ChangeInternal playtest
    Strength gain increased from 1 to 2
  66. 4 May 2024MentionEtherealInternal playtest
    "Ethereal. Enemy loses 6(9) Strength this turn."
    MentionExhaustInternal playtest
    "Deal 1 damage. Remove all Block and Strength. Exhaust."
    MentionOstyInternal playtest
    "Osty loses 1 Strength. YOU gain 2(3) Strength."
    MentionRetainOstyDexterityInternal playtest
    "(Retain) Lose 1 HP. Osty gains 1 Strength. Osty gains 1 Dexterity."
    MentionInnateOstyVigorInternal playtest
    "Innate. Whenever Osty gains Vigor or Strength, YOU also gain that much."
    Bug fixAggressionInternal playtest
    Aggression no longer gives you Strength
  67. 26 Apr 2024ChangeDexterityInternal playtest
    Hug: Makes enemy lose 3 Dexterity and Strength this turn
  68. 19 Apr 2024Bug fixRageVigorInternal playtest
    Fixed Caged Rage Hovertip "Strength to Vigor"
  69. 15 Sep 2023RarityVigorInternal playtest
    Camaraderie rarity changed from Uncommon to Common, now gives Vigor instead of Temporary Strength
    ChangeVigorInternal playtest
    Big Hand now uses Vigor instead of Temporary Strength, Vigor gain lowered to 5
    ChangeVigorInternal playtest
    Camaraderie now gives Vigor instead of Temporary Strength
    ChangeRageVigorInternal playtest
    Caged Rage now gives 3 Vigor instead of 2 Strength
    ChangeNibbitInternal playtest
    Nibbit now gains Strength
  70. 8 Sep 2023MentionOstyVigorInternal playtest
    "If Osty is dead, revive him and apply 5(8) Strength." to "Transfer all your Vigor to Osty. Draw 1 card."
    Related powerDoomInternal playtest
    "For each Curse obtained this run, apply 6(9) Doom to ALL enemies." to "Lose 3(4) Strength. Enemy loses 3(4) Strength."
  71. 16 Jun 2023ChangeInternal playtest
    Rusted/Stone Blade Awoken changes: Now takes 3 to 5 elites to transform and Strength lowered from 4 to 3
  72. 26 May 2023Bug fixWeakInternal playtest
    Make Weak power apply after Strength power
  73. 29 Apr 2023InterfaceInternal playtest
    Improvements to temporary Dex/Strength wording
  74. 21 Apr 2023InterfaceInternal playtest
    Flex wording fix to account for Temporary Strength]

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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