
Strength
Buff
Strength adds additional damage to Attacks.
Strength is the base attack modifier.
Each point adds 1 damage to every attack the owner makes that scales with powers, applied once per hit, so a 3-hit Attack with 2 Strength gains 6 in total.
It can go negative and subtract damage the same way.
The power is removed only when it reaches exactly 0, so a creature can sit at negative Strength for the rest of the fight.
Kind
Buff
BuffStacks
YesCan go below 0
Applied by
49 enemies, 26 powers, 16 cards49 enemies, 26 powers, 16 cards, 14 relics, 4 potions
Where it comes from
Cards that apply Strength

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Coordinate
Skill
1
Give another player 5 Strength this turn.
CoordinateGive another player 5 Strength this turn.

Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Demon FormAt the start of your turn, gain 2 Strength.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding FrenzyGain 5 Strength this turn.

Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

Friendship
Power
1
Lose 2 Strength.
Gain at the start of each turn.
Gain at the start of each turn.
FriendshipLose 2 Strength.
Gain at the start of each turn.
Gain at the start of each turn.

Inflame
Power
1
Gain 2 Strength.
InflameGain 2 Strength.

Mad Science
Attack
1
??????
Mad Science??????

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceGain 1 Strength. ALL enemies lose 1 Strength.

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
RuptureWhenever you lose HP on your turn, gain 1 Strength.

Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.
Relics and potions that apply Strength
Enemies that apply Strength
Powers that apply Strength
Also named on
Notes
It never touches unpowered damage: Thorns, orb damage, Strangle HP loss and most Power-triggered damage ignore it. Twenty-six cards, 15 relics and 5 potions give it to players, and roughly 50 monster scripts use it, including the Bygone Effigy's 10 on waking and the Gremlin Merc's 2 per Hehe. Debuffs such as Tender apply it as a negative amount and refund it later.
Rules and timing
- It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
- It can go below zero, and it is removed only when it reaches exactly 0.
Changes by version
- Buffed Louse Progenitor: Strength gain at A9 increased from 5(5) to 5(7)
- Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." to "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
- Buffed Demon Form card: Strength gain increased from 2(3) to 3(4)
All 77 patch notes74 older
- Buffed Setup Strike: Strength gain increased from 2(3) to 3(4)Bug fixEnfeebling TouchMiseryArtifactPlaytestFixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
- Now gains +1 Strength on its Strength-gain turn at high AscensionChangeFossil Stalkerv0.107.1Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hitInterfaceByrdonisTerritorialv0.107.1Improved Byrdonis's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)Bug fixTest SubjectSleight of FleshEnfeebling Touchv0.107.1Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling TouchBug fixZapbotHigh Voltagev0.107.1Zapbot's High Voltage hovertip now correctly says it gains Strength at the end of its turnBug fixParafrightDark Shacklesv0.107.1Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turnBug fixPantographRed Skullv0.107.1Fixed Pantograph relic letting Red Skull's Strength increase persist after healing you above 50% health, until an attack was playedBug fixEnfeebling TouchCeremonial Beastv0.107.1Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
- Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high AscensionBug fixPantographRed SkullBeta branchFixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
- Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the startFixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun itBug fixParafrightDark ShacklesFixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
- Hovering over Byrdonis now also shows the Strength hovertipBug fixZapbotHigh VoltageBeta branchZapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
- Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hitBug fixEnfeebling TouchCeremonial BeastBeta branchFixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
- Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
- Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." to "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."Bug fixUnsettling LampDominateBeta branchFixed Unsettling Lamp relic doubling the Strength you get from Dominate card
- Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."NerfBygone EffigyBeta branchNerfed Bygone Effigy: Damage decreased from 15(17) to 13(15) (still attacks with 10 Strength)ChangeBeta branchCharge Up move Strength gain now scales with Ascension from 2(2) to 2(3)ChangeBeta branchAdapt move Strength gain now scales with Ascension from 2(2) to 2(3)ChangeBeta branchHiss move now scales from 2 to 3 Strength on A9
- Strength gain now scales with Ascension from 1(1) to 1(2)
- Buffed Mysterious Knight event fight: Strength and Plating increased from 5 to 6
- Gains 5 Strength on the turn that he escapes
- Strength loss increased from 1 to 2(1)NerfKnowledge DemonInternal playtestNerfed Knowledge Demon: Ponder move Strength gain decreased from 3(4) to 2(3)
- Changed Neow's Booming Conch relic: changed from 1 Strength and 1 Dex to 2 Strength and no Dex
- Now also gains 12 Block on its Strength gain turn
- Removed the Strength hovertip from Screaming Flagon potion
- Nerfed Phantasmal Gardener: Strength 3(4) to 2(3), Bite damage 6(6) to 5(5), Lash damage 8(9) to 7(7)
- Strength and Dexterity decreased from 2 to 1
- Self Strength gain increased from 1(2) to 2(3)ChangeInternal playtestStrength gain increased from 2 to 3
- Strength gain increased from 1(2) to 2(3)ChangeMini RegentInternal playtestChanged Mini Regent relic: changed from 1 Energy on trigger to 1 Strength
- Nerfed Bygone Effigy: no longer gains Strength when attacking
- Buffed Infested Guardian: Guard move changed to Enlarging Strike - "Deal 6(7) damage. Gain 1 Strength."
- Buffed Phantasmal Gardeners: Strength gain increased from 2(3) to 3(4)Bug fixInternal playtestMurderous Daily modifier now properly gives Strength to enemies spawned mid-combatBug fixPhilosopher's StoneInternal playtestPhilosopher's Stone relic now properly gives Strength to enemies spawned mid-combat
- Nerfed Empower card: Strength gain decreased from 5(7) to 2(3)InterfaceInternal playtestAll temp Strength Down effects are now individual powersBug fixIntangibleInternal playtestIntangible power now properly reduces Block loss to 1 even when the dealer has StrengthBug fixInternal playtestStrength is now properly included in the damage preview when dragging an attack card that hits all enemies
- Now scales Strength gain with Ascension instead of additional hitsChangeFeeding FrenzyInternal playtestFeeding Frenzy card Strength increased from 3 to 5Bug fixMonarch's GazeInternal playtestMonarch's Gaze card no longer applies negative Strength to dead creatures
- Heavy Blade card no longer intermittently highlights its damage green when you have negative StrengthBug fixFossil StalkerInfested PrismSuckOstyInternal playtestFossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
- Nerfed Smolder card: Strength gain decreased from 2(3) to 1(2)BuffInternal playtestBuffed Ruby Raider: Strength gain increased from 2 to 3InterfaceInternal playtestReplaced Strength Down power with card/potion/relic-specific powers
- Buffed Flex card: Strength gain increased from 2(4) to 3(5)ChangeInternal playtestStrength gain decreased from 3(4) to 2(3)
- Self Strength gain decreased from 2(3) to 1(2)ChangeInternal playtestEnemy Strength gain decreased from 2 to 1
- Nerfed Phantasmal Gardeners: Strength gain decreased from 3 to 2
- Bootup move Block decreased from 20 to 10 but also gains 1 StrengthDamageGremlin MercInternal playtestChanged Gremlin Merc: Hehe buff move replaced with a new move that deals 8(9) damage and gains 1 Strength
- Upgrade changed from cost reduction to +1 StrengthBuffInternal playtestBuffed Tag In card: Strength increased from 2(3) to 3(4)Bug fixTinker TimeInternal playtestTinker Time event now properly shows the "Body" word choice as giving the card 3 Strength instead of 5
- Sleight of Flesh card now properly triggers when applying negative amounts of certain buffs (like Strength)
- When Misery copies temporary Strength Down it also copies the associated Strength UpChangeInternal playtestStrength gain increased from 2(3) to 3(4)
- Buffed Sewer Clam: Strength gain increased from 3 to 4Bug fixFossil StalkerSuckInternal playtestFossil Stalker's Suck power no longer applies Strength in the middle of multi-attacks, so the number listed in their damage intent will now be accurate
- Fossil Stalker now properly gains Strength when dealing unblocked attack damage to Osty
- Mind Rot now deals damage on play instead of giving Knowledge Demon StrengthChangeInternal playtestStrength gain move now scales for one additional strength at high ascension
- Now scales its Strength gain up from 2 to 3 on higher ascensionInterfaceInternal playtestNow I am Mad power now specifies the exact HP value required to gain Strength in its hovertip
- Rupture power now applies Strength gain after Breakthrough card is finished playing
- Buffed Devour Life card: Strength gain increased from 1 to 2
- Changed Sentry Mode card: the damage that Osty deals via this card now counts as attack damage, meaning effects like Strength and Vigor now apply to it
- Changed Fight Me card: upgrade now also increases player Strength gain by 1ChangeAshen StrikeInternal playtestChanged Ashen Strike card: now highlights the correct number in green when you have StrengthNerfEnfeebling TouchInternal playtestNerfed Enfeebling Touch card: Strength loss decreased from 9(13) to 8(11)BuffScreaming FlagonInternal playtestBuffed Screaming Flagon relic: Strength gain increased from 1 to 2NerfInternal playtestNerfed Axebots: Strength gain decreased from 5 to 4ChangeInternal playtestStrength gain decreased from 5 to 3(4)
- Now gains less StrengthChangeInternal playtestStrength gain from 1 to 2
- Reworked Tanx's Might blessing: "Whenever you play an attack, gain 1 Strength this turn."ChangeInternal playtestBurn Bright for Me move Strength decreased from 5 to 3NerfInternal playtestNerfed Snapping Jaxxfruit: Strength gain decreased from 2 to 1
- Nerfed Veteran card: Strength gain decreased fromv 4(6) to 3(5)ChangePersonal HiveInternal playtestPheremone Spit move now adds 1 strength until Personal Hive is at 3; afterwards, it adds 2 StrengthDamageInternal playtestChanged rock Bowlbug: Momentum move Strength gain decreased from 4 to and deals 14(15) damageChangeTurret OperatorInternal playtestTurret Operator now fires twice, then gains 1 StrengthChangeInternal playtestPrepare move's Strength gain decreased from 3 to 2Bug fixOstyThe NecrobinderInternal playtestDamage amounts on Osty attack cards no longer reflect Necrobinder's Strength when Osty is dead
- Buffed Setup Strike card: Strength gain increased from 1(1) to 1(2)ChangeInternal playtestStrength loss has been increased from 7(10) to 9(13)Bug fixSoul NexusInternal playtestSoul Burn affliction's hovertip now correctly states that it gives Soul Nexus 2 Strength
- Changed Sentry Mode card: Osty's attacks no longer benefit from Strength or VigorDamageInternal playtestBurly enemies deal 25% more damage instead of having +1 StrengthChangeSoul NexusInternal playtestSoul Burn's Strength gain for Soul Nexus increased from 1 to 2DamageInternal playtestChanged Orb Plant: now has a single move - deal 7(8) damage, gain 2 Strength
- Buffed Mangle card: upgrade now also upgrades the enemy's Strength loss from 10 to 15ChangeInternal playtestStrength gain decreased from 10 to 5(10)ChangeOstyVigorSentry ModeInternal playtestOsty's Strength/Vigor now applies to his Sentry Mode attacksChangeInternal playtest"Body" choice temporary Strength gain decreased from 5 to 3Related relicSword of JadeInternal playtestReworded Sword of Jade relic description: "Start each combat with 3 Strength."
- "Apply 2(3) Vulnerable. Enemy loses 1 Strength this turn for each Vulnerable it has."
- Hovertips with details about the current combat situation (like Strength 2 saying "Increases attack damage by 2") are no longer overridden by hovertips without details (like the amount-agnostic "Strength adds additional damage to Attacks" version of the Strength hovertip)
- Strength gain increased from 5 to 7Bug fixInternal playtestStrength from a previous combat no longer affects upgrade previews in rest sites
- DamageInternal playtestDamage ramp increased from 4 Strength to 5
- Changed Reptile Trinket: Strength gain lowered from 4 to 3
- Enemy Strength loss from 3 permanent to 9(11) this turnChangeTerritorialInternal playtestTerritorial power Strength gain decreased from 2 to 1
- Shrink now always applies its damage decrease after Strength
- "Kindle 2. Ethereal. Gain 11(15) Strength. At the end of your turn, lose 1 Strength."Bug fixInternal playtestFixed Giant Louse's multiattack being unaffected by Strength
- Changed Ovicopter: Furious Scratches attack changed from 2x4 to 4x2 (so it scales less with Strength)Bug fixCeremonial BeastPlowInternal playtestCeremonial Beast's Plow is now affected by negative Strength
- Upgrading no longer increases Strength lossChangeInternal playtestUpgrading no longer increases Strength, but reduces energy cost by 1ChangeInternal playtestStrength gain increased from 1 to 3ChangeInternal playtestCurl now grants 6 Strength, renamed to Curl and GrowBug fixInternal playtestMilk potion now no longer has Strength hovertip
- Added Tezcatara's Might card - "Gain 5(7) Strength. Permanently increase this card's cost by 1."ChangeInternal playtestGains more StrengthChangeInternal playtestDefend and Ready now applies 5 StrengthBug fixSupermassiveInternal playtestPreviewing the Supermassive upgrade no longer decreases the number of stars it needs to gain Strength
- "Whenever you play a card this turn, gain 1(2) Strength this turn."
- For My Own Good rarity from Common to Uncommon. Strength gain increased from 2(3) to 3(4)
- Changed Shared Fate: no longer makes you lose more Strength when upgradedChangeInternal playtestStrength gain increased from 1 to 2
- "Ethereal. Enemy loses 6(9) Strength this turn."Bug fixAggressionInternal playtestAggression no longer gives you Strength
- Hug: Makes enemy lose 3 Dexterity and Strength this turn
- Camaraderie rarity changed from Uncommon to Common, now gives Vigor instead of Temporary Strength
- Rusted/Stone Blade Awoken changes: Now takes 3 to 5 elites to transform and Strength lowered from 4 to 3
- Make Weak power apply after Strength power
- Improvements to temporary Dex/Strength wording
- Flex wording fix to account for Temporary Strength]
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Aeonglass
Axebot
Bowlbug (Nectar)
Brute Raider
Bygone Effigy
Ceremonial Beast
Crusher
Cubex Construct
Decimillipede
Entomancer
Exoskeleton
The Merchant???
Flail Knight
Fogmog
Frog Knight
Fuzzy Wurm Crawler
Globe Head
Gremlin Merc
Kin Follower
Kin Priest
Knowledge Demon
Lagavulin Matriarch
Living Shield
Louse Progenitor
Mecha Knight
Myte
Nibbit
Ovicopter
Phantasmal Gardener
Queen
Scroll of Biting
Seapunk
Sewer Clam
Skulking Colony
Slimed Berserker
Sludge Spinner
Slumbering Beetle
Snapping Jaxfruit
Test Subject
The Insatiable
The Lost
The Obscura
Turret Operator
Vantom
Wriggler

























Arsenal
Crush Under
Dark Shackles
Dying Star
Enfeebling Touch
Mangle
Monarch's Gaze
Monologue
Piercing Wail
Ruined Helmet
Mazaleth's Gift




