Exoskeleton

Monster
Health
26/27 HPAny number from 24 to 28, rolled when the fight starts. From 25 to 29 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Hivethe Many Exoskeletons fight, 1 in 10 from the normal pool. the Exoskeletons fight, 1 in 4 from the weak pool (the first 2 fights).
See fight
Part of
Many Exoskeletons fightOne of its opening enemies. Also in the Exoskeletons fight.
Starts with
attack1×3
Exoskeleton26/26/27/27ExoskeletonHard to Kill9

1st in the line-up ·Turn 1

How to beat Exoskeleton

  • Hard to Kill means at least three separate hits are needed to kill one no matter how hard you swing, so multi-hit cards and cheap attacks outperform one big strike.
  • The real danger is Strength stacking onto Skitter: each Enrage adds 2 damage to every one of its three (four) hits, so a pack that has enraged twice throws 5-damage hits in triplicate.
  • Kill the ones that opened with Mandibles or Enrage first, because they are the earliest to gain Strength.

Notes

  • A Hive act enemy with 24 to 28 HP (25 to 29 at Ascension 8+).
  • Many Exoskeletons is a normal fight with four of them; Exoskeletons is a weak fight with three, so the fourth, random-start slot only exists in the normal version.
  • Skitter's base damage is a flat 1 and never changes with Ascension; only its hit count does.

Changes by version

  1. 13 Aug 2026BuffPlaytest
    HP at A8 increased from 24-28(25-29) to 24-28(26-30)
  2. 25 Sep 2025Bug fixHard to KillVulnerableInternal playtest
    Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
  3. 11 Sep 2025Bug fixInternal playtest
    Hovering over Exoskeleton enemy with an attack that deals more than 9 damage now properly reduces the amount of damage displayed on the card
All 8 patch notes5 older
  1. 21 Aug 2025ChangeEnrageInternal playtest
    Can no longer randomly roll the Enrage move
  2. 3 Apr 2025TextHard to KillInternal playtest
    Exoskeleton power has been renamed to Hard to Kill
    TextInternal playtest
    Roach monster has been renamed to Exoskeleton
  3. 12 Jul 2024TextGremlin HornInternal playtest
    Added clarification for Exoskeleton: the roach does not die (does not trigger Gremlin Horn)
  4. 19 Apr 2024DamageInternal playtest
    Exoskeleton now revives enemy for 15 instead of decreasing damage
  5. 15 Sep 2023DamageInternal playtest
    Exoskeleton power is affected by non-card damage

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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