
Gremlin Horn
Uncommon
Whenever an enemy dies, gain and draw 1 card.
Whenever any creature on the enemy side dies, you gain 1 energy and draw 1 card. It checks only the side, so minions and summoned adds count as much as the main enemy. Uncommon shared relic, 225 Gold.
Rarity
Uncommon
Character
All characters
Shop price
225 gold
When to take Gremlin Horn
Best in acts full of group fights and in decks that kill in pieces, since each death mid-turn refunds a card and its energy. Fine at any point of the run, weak only against lone bosses.
Cards that synergize with Gremlin Horn

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysEnd of Days kills every Doomed enemy at once for several triggers.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
SunderSunder and Knockout Blow already pay on kills.Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowSunder and Knockout Blow already pay on kills.Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Hand of Greed
Attack
2
Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.
Hand of GreedHand of Greed adds Gold to the same event.Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Gremlin Horn drawsEvery 10 cards you draw, gain .

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Gremlin Horn drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Gremlin Horn drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Gremlin Horn gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Gremlin Horn gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Gremlin Horn gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Gremlin Horn gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Gremlin Horn gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Gremlin Horn gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Gremlin Horn gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Gremlin Horn gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Gremlin Horn gives goes into itDeal 10 damage to a random enemy X times.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Gremlin Horn gives goes into itDeal 5 damage to ALL enemies X times.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Gremlin Horn drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Gremlin Horn drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Gremlin Horn drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Gremlin Horn drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Gremlin Horn drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Gremlin Horn drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Gremlin Horn drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Relics that synergize with Gremlin Horn
Fur CoatFur CoatFur Coat and Festive Popper hand you cheap kills.Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Festive PopperFestive PopperFur Coat and Festive Popper hand you cheap kills.At the start of each combat, deal 9 damage to ALL enemies.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Gremlin Horn drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Gremlin Horn drawsRetain your Hand on the first turn of combat.
Changes by version
- Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
- Fixed an issue where Gremlin Horn and Hungering Belly relics wouldn't trigger when a creature's death was prevented by an effect like Hard to Kill power
- Killing a creature that has Pull from Below while you have Gremlin Horn no longer results in a softlock
All 5 patch notes2 older
- Added clarification for Exoskeleton: the roach does not die (does not trigger Gremlin Horn)Bug fixPhrog ParasiteInternal playtestGremlin Horn is now correctly triggered when Phrog Parasite is killed
- Effects that damage enemies at the end of your turn now trigger before your hand is discarded, preventing Inevitability from triggering Gremlin Horn after hand is discarded and leaving a card in your hand for next turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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