Version

Hellraiser

IroncladPowerRare
Whenever you draw a card containing “Strike”, it is played against a random enemy.
  • Stacking: a single-stack power, a second copy adds nothing.
  • Trigger: whenever you draw a card with the Strike tag, opening draw included, it is played at once for free against a random enemy.
  • Strikes: in the Ironclad pool that means Strike, Twin Strike, Pommel Strike, Perfected Strike, Setup Strike and Ashen Strike, plus the Colorless Ultimate Strike and Seeker Strike.
  • Chaining: the Strike still counts as an Attack you played, so Juggling, Kunai and Shuriken see it, and Pommel Strike's draw can chain into another Strike.
  • Cap: the code caps the loop at 9 auto-plays per turn only against enemies with infinite HP.
  • Upgrade: it cuts the cost from 2 to 1.
Character
Type
Power
Rarity
Rare
Cost
21 Energy
Target
Yourself

When to take Hellraiser

Take it if you have kept your Strikes rather than removing them, above all alongside Perfected Strike. Every Strike becomes free damage, freeing your Energy for the rest of your hand.

Cards that synergize with Hellraiser

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike gets stronger with each Strike kept.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Pommel Strike draws into more triggers.Deal 9 damage.
Draw 1 card.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling copies the third Attack, which the free Strikes reach quickly.Add a copy of the third Attack you play each turn into your Hand.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike adds Strength to the Attacks you play by hand afterward.Deal 7 damage.
Gain 2 Strength this turn.
Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance draws cards, and Hellraiser triggers on drawsDraw 3 cards.
You cannot draw additional cards this turn.
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering draws cards, and Hellraiser triggers on drawsLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burning Pact draws cards, and Hellraiser triggers on drawsExhaust 1 card.
Draw 2 cards.
Drum of Battle
Skill
1
Draw 2 cards.
When this card is Exhausted, gain .
Drum of Battle draws cards, and Hellraiser triggers on drawsDraw 2 cards.
When this card is Exhausted, gain .
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace draws cards, and Hellraiser triggers on drawsWhenever a card is Exhausted,
draw 1 card.
Pillage
Attack
1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pillage draws cards, and Hellraiser triggers on drawsDeal 6 damage.
Draw cards until you draw a non-Attack card.
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Shrug It Off draws cards, and Hellraiser triggers on drawsGain 8 Block.
Draw 1 card.
Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
Vicious draws cards, and Hellraiser triggers on drawsWhenever you apply Vulnerable, draw 1 card.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Hellraiser drawsEvery 10 cards you draw, gain .
Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
Impatience draws cards, and Hellraiser triggers on drawsIf you have no Attacks in your Hand, draw 2 cards.
Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
Restlessness draws cards, and Hellraiser triggers on drawsRetain.
If your Hand is empty, draw 2 cards and gain .
Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Scrawl draws cards, and Hellraiser triggers on drawsDraw cards until your Hand is full.
Exhaust.
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Master of Strategy draws cards, and Hellraiser triggers on drawsDraw 3 cards.
Exhaust.
Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame draws cards, and Hellraiser triggers on drawsGain .
Draw 2 cards.
Lose 1 Max HP.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax draws cards, and Hellraiser triggers on drawsGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking Ahead draws cards, and Hellraiser triggers on drawsDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Finesse draws cards, and Hellraiser triggers on drawsGain 4 Block.
Draw 1 card.
Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Flash of Steel draws cards, and Hellraiser triggers on drawsDeal 5 damage.
Draw 1 card.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Hellraiser drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Hellraiser drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.

Relics that synergize with Hellraiser

Strike Dummy
Strike Dummy adds 3 to every Strike hit.Cards containing “Strike” deal 3 additional damage.
Joss Paper
Joss Paper draws cards, and Hellraiser triggers on drawsEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club draws cards, and Hellraiser triggers on drawsEvery 4 cards you play, draw 1 card.
Pollinous Core
Pollinous Core draws cards, and Hellraiser triggers on drawsEvery 4 turns, draw 2 additional cards.
Centennial Puzzle
Centennial Puzzle draws cards, and Hellraiser triggers on drawsThe first time you lose HP each combat, draw 3 cards.
Pendulum
Pendulum draws cards, and Hellraiser triggers on drawsEvery 3 turns, draw 1 card.
Bag of Preparation
Bag of Preparation draws cards, and Hellraiser triggers on drawsAt the start of each combat, draw 2 additional cards.
Booming Conch
Booming Conch draws cards, and Hellraiser triggers on drawsAt the start of Elite combats, draw 2 additional cards and gain .
Fiddle
Fiddle draws cards, and Hellraiser triggers on drawsAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko Eye
Snecko Eye draws cards, and Hellraiser triggers on drawsAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling Chip
Gambling Chip draws cards, and Hellraiser triggers on drawsAt the start of each combat, discard any number of cards then draw that many.
Game Piece
Game Piece draws cards, and Hellraiser triggers on drawsWhenever you play a Power, draw 1 card.
Gremlin Horn
Gremlin Horn draws cards, and Hellraiser triggers on drawsWhenever an enemy dies, gain and draw 1 card.
Pael's Blood
Pael's Blood draws cards, and Hellraiser triggers on drawsAt the start of your turn, draw 1 additional card.
Unceasing Top
Unceasing Top draws cards, and Hellraiser triggers on drawsWhenever you have no cards in Hand during your turn, draw a card.
Cloak Clasp
Cloak Clasp wants a full hand, which Hellraiser drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Hellraiser drawsRetain your Hand on the first turn of combat.
Permafrost
Permafrost triggers on Powers played, and Hellraiser is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Hellraiser is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Hellraiser is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Hellraiser is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
    Bug fixShining StrikePlaytest
    Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
  2. Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
  3. 7 May 2026Bug fixStrikeBeta branch
    Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
All 12 patch notes9 older
  1. 19 Feb 2026Bug fixPendulumInternal playtest
    Fixed a softlock when Pendulum relic would draw Seeking Strike card after playing Hellraiser card
  2. 5 Feb 2026ChangeQueenChains of BindingInternal playtest
    When playing Hellraiser card against the Queen boss, Strikes are now auto-played before Chains of Binding power afflicts them with Bound, meaning they no longer count as the Bound card played this turn
  3. 11 Dec 2025SoundInternal playtest
    Added to the game
  4. 16 Oct 2025Bug fixRolling BoulderInternal playtest
    Fixed an issue where Rolling Boulder card could cause a softlock if the last remaining enemy was killed by an earlier start-of-turn effect (like Hellraiser card)
  5. 20 Jun 2025Cost3(2)2(1)Internal playtest
    Cost changed from 3 to 2 (upgraded 2 to 1)
  6. 23 Aug 2024ArtInternal playtest
    Incorporated Hellraiser card VFX
  7. 16 Aug 2024Bug fixPocketwatchInternal playtest
    Fixed Pocketwatch interaction with strikes automatically played by Hellraiser
  8. 5 Jul 2024TextAggressionInternal playtest
    Aggression card clarified to state that it does not draw cards (doesn't trigger Hellraiser)
  9. Hellraiser now correctly procs Kunai, Ornamental Fan and Shuriken relics

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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