
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.

Juggling+
Power
1
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Add a copy of the third Attack you play each turn into your Hand.
Juggling
IroncladPowerUncommon
Add a copy of the third Attack you play each turn into your Hand.
Watch: a counter power that watches Attacks played this turn.
Trigger: when the count hits exactly 3, a copy of that third Attack is created in your Hand, the fourth does nothing.
Seeding: the code seeds the count with Attacks already played when you play the power, so after three Attacks it waits for next turn, while after two the next Attack is copied.
Sources: auto-played attacks from Hellraiser or Stampede count.
Exhaust: copies of Exhaust attacks still exhaust.- Innate: upgrading adds it.
When to take Juggling
Take it with many cheap Attacks plus one big one, like two Angers before a Bludgeon, and order plays so the third is the card you want twice. Upgrade for Innate to have it turn 1.
Cards that synergize with Juggling

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger and Twin Strike reach three fast.Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

Twin Strike
Attack
1
Deal 5 damage twice.
Twin StrikeAnger and Twin Strike reach three fast.Deal 5 damage twice.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon and Fiend Fire are the copies you want.Deal 32 damage.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireBludgeon and Fiend Fire are the copies you want.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser and Infernal Blade add free attacks to the count.Whenever you draw a card containing “Strike”, it is played against a random enemy.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeHellraiser and Infernal Blade add free attacks to the count.Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity gives you cheap Attacks to play, which Juggling countsWhenever you play an Attack, add a random Attack into your Hand.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat DownBeat Down gives you cheap Attacks to play, which Juggling countsPlay 3 random Attacks from your Discard Pile.

Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.
BullyBully is a free Attack, which feeds JugglingDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End is a free Attack, which feeds JugglingIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.
SpiteSpite is a free Attack, which feeds JugglingDeal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas is a free Attack, which feeds JugglingDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Byrd Swoop
Attack
0
Deal 14 damage.
Byrd SwoopByrd Swoop is a free Attack, which feeds JugglingDeal 14 damage.

Clash
Attack
0
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.
ClashClash is a free Attack, which feeds JugglingCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance is a free Attack, which feeds JugglingInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel is a free Attack, which feeds JugglingDeal 5 damage.
Draw 1 card.
Draw 1 card.

Omnislice
Attack
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.
OmnisliceOmnislice is a free Attack, which feeds JugglingDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.

Outrage
Attack
0
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Add a copy of this card into EVERYONE'S Discard Pile.
OutrageOutrage is a free Attack, which feeds JugglingDeal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Add a copy of this card into EVERYONE'S Discard Pile.
Relics that synergize with Juggling
KunaiKunaiKunai and Shuriken reward the same three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
ShurikenShurikenKunai and Shuriken reward the same three Attacks.Every time you play 3 Attacks in a single turn, gain 1 Strength.
CrossbowCrossbowCrossbow gives you cheap Attacks to play, which Juggling countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
PermafrostPermafrostPermafrost triggers on Powers played, and Juggling is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Juggling is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Juggling is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Juggling is oneWhenever you play a Power, draw 1 card.
Changes by version
- Fixed Juggling card so that when your third attack also auto-plays an attack (for example, Uproar card), Juggling now properly copies the original attack instead of the auto-played attack
- Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
- Fixed state divergence related to Mad Science, Juggling, and mixed combat speeds
All 8 patch notes5 older
- When Stomp card is played after Juggling card, its clones now properly receive the cost reduction from itself being played
- Reworked Juggling
- Updated wording
- Added portrait art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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