
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.

Calamity+
Power
2
Whenever you play an Attack, add a random Attack into your Hand.
Version

Calamity
Power
2
Whenever you play an Attack, add a random Attack into your Hand.

Calamity+
Power
1
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you play an Attack, add a random Attack into your Hand.
Calamity
ColorlessPowerRare
You are viewing an old version of this card
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you play an Attack, add a random Attack into your Hand.
A 3-cost Power (2 upgraded). After each Attack you play resolves, a random Attack from your own character's card pool is created in your Hand at its normal cost. Each Calamity is a counter, so two copies give two Attacks per Attack. The created cards count as created cards and as card plays when you use them.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
32 Energy
Target
Yourself
Unlock
Buy Something!Fill the score bar at the end of a run
When to take Calamity
Fits an Attack heavy deck with spare Energy, ideally from Act 2 when you can afford a 3-cost setup turn. Upgrade it before playing it, the 2-cost version fits far easier.
Cards that synergize with Calamity

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache and Gold Axe count the extra plays.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Gold Axe
Attack
1
Deal damage equal to the number of cards played this combat.
Gold AxePanache and Gold Axe count the extra plays.Deal damage equal to the number of cards played this combat.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel is a free Attack to start the chain.Deal 5 damage.
Draw 1 card.
Draw 1 card.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat DownBeat Down gives you cheap Attacks to play, which Calamity countsPlay 3 random Attacks from your Discard Pile.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher counts the Attacks you play, and Calamity adds cheap onesDeal 6 damage for each Attack already played this turn.

Blade Dance
Skill
1
Add 3 Shivs into your Hand.
Exhaust.
Exhaust.
Blade DanceBlade Dance gives you cheap Attacks to play, which Calamity countsAdd 3 Shivs into your Hand.
Exhaust.
Exhaust.

Blade of Ink
Skill
1
Add 2 Inky Shivs into your Hand.
Blade of InkBlade of Ink gives you cheap Attacks to play, which Calamity countsAdd 2 Inky Shivs into your Hand.

Cloak and Dagger
Skill
1
Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.
Cloak and DaggerCloak and Dagger gives you cheap Attacks to play, which Calamity countsGain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.

Fan of Knives
Power
2
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.
Fan of KnivesFan of Knives gives you cheap Attacks to play, which Calamity countsShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral counts the Attacks you play, and Calamity adds cheap onesThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade gives you cheap Attacks to play, which Calamity countsAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Infinite Blades
Power
1
At the start of your turn, add 1 Shiv into your Hand.
Infinite BladesInfinite Blades gives you cheap Attacks to play, which Calamity countsAt the start of your turn, add 1 Shiv into your Hand.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingJuggling counts the Attacks you play, and Calamity adds cheap onesAdd a copy of the third Attack you play each turn into your Hand.

Leading Strike
Attack
1
Deal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.
Leading StrikeLeading Strike gives you cheap Attacks to play, which Calamity countsDeal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel gives you cheap Attacks to play, which Calamity countsDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Up My Sleeve
Skill
2
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.
Up My SleeveUp My Sleeve gives you cheap Attacks to play, which Calamity countsAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage counts the Attacks you play, and Calamity adds cheap onesWhenever you play an Attack this turn, gain 3 Block.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp counts the Attacks you play, and Calamity adds cheap onesDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Blade Symphony
Skill
2
Add 2 Shivs to ALL players' Hands.
Blade SymphonyBlade Symphony gives you cheap Attacks to play, which Calamity countsAdd 2 Shivs to ALL players' Hands.

Bolas
Attack
0
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.
BolasBolas is a free Attack, which feeds CalamityDeal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

Dramatic Entrance
Attack
0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.
Dramatic EntranceDramatic Entrance is a free Attack, which feeds CalamityInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Deal 11 damage to ALL enemies.
Exhaust.

Omnislice
Attack
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.
OmnisliceOmnislice is a free Attack, which feeds CalamityDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.

Anger
Attack
0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
AngerAnger is a free Attack, which feeds CalamityDeal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
Relics that synergize with Calamity
KunaiKunaiKunai and Shuriken reward three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
ShurikenShurikenKunai and Shuriken reward three Attacks in a turn.Every time you play 3 Attacks in a single turn, gain 1 Strength.
NunchakuNunchakuNunchaku gives Energy every 10 Attacks.Every time you play 10 Attacks, gain .
Pen NibPen NibPen Nib doubles every tenth.Every 10th Attack you play deals double damage.
Mummified HandMummified HandMummified Hand makes a random card free when the Power is played.Whenever you play a Power, a random card in your Hand is free to play that turn.
CrossbowCrossbowCrossbow gives you cheap Attacks to play, which Calamity countsAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Ninja ScrollNinja ScrollNinja Scroll gives you cheap Attacks to play, which Calamity countsAt the start of each combat, add 3 Shivs into your Hand.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Calamity adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Calamity adds cheap onesEvery time you play 3 Attacks in a single turn, gain 4 Block.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Calamity adds cheap onesWhenever you play an Attack, gain 1 Block.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Calamity adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Calamity adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Calamity is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Calamity is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Game PieceGame PieceGame Piece triggers on Powers played, and Calamity is oneWhenever you play a Power, draw 1 card.
Ivory TileIvory TileIvory Tile triggers on cards that cost 3 or more, and Calamity is oneWhenever you play a card that costs or more, gain .
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Calamity is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Updated wording
- Updated wording
- Added portrait art
All 6 patch notes3 older
- Cost changed from 2 to 3 (upgraded 1 to 2)
- Changed Jackpot, Metamorphosis, and Calamity cards: now have a chance of generating multiple copies of the same card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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