
Ivory Tile
RareNecrobinder
Whenever you play a card that costs or more, gain .
After a card resolves, if you paid 3 or more energy for it, you gain 1 energy back. It checks the energy actually spent, so a 3-cost card discounted to 2 does not qualify, and a card made more expensive does. Rare Necrobinder relic, 275 Gold, Annihilation epoch.
When to take Ivory Tile
Take it when the deck already holds two or three 3-cost cards, since it makes Reap effectively cost 2 and Bury cost 3. A Necrobinder built on cheap Souls and minions should pass.
Cards that synergize with Ivory Tile

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapReap, Bury, End of Days and Reanimate all refund.Retain.
Deal 27 damage.
Deal 27 damage.

Bury
Attack
4
Deal 52 damage.
BuryReap, Bury, End of Days and Reanimate all refund.Deal 52 damage.

End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.
End of DaysReap, Bury, End of Days and Reanimate all refund.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

Reanimate
Skill
3
Summon 20.
Exhaust.
Exhaust.
ReanimateReap, Bury, End of Days and Reanimate all refund.Summon 20.
Exhaust.
Exhaust.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryBanshee's Cry qualifies as long as you still pay 3.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.
Borrowed TimeBorrowed Time raises costs by 1, pushing 2-cost cards over the line.Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Ivory Tile gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Ivory Tile gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Ivory Tile gives goes into itDeal 10 damage to a random enemy X times.

Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
DemesneDemesne costs enough Energy to trigger Ivory TileEthereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.
MelancholyMelancholy costs enough Energy to trigger Ivory TileGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reduce this card's cost by whenever ANYONE dies.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form costs enough Energy to trigger Ivory TileWhenever Attacks deal damage, apply that much Doom.

Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeSqueeze costs enough Energy to trigger Ivory TileOsty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat DownBeat Down costs enough Energy to trigger Ivory TilePlay 3 random Attacks from your Discard Pile.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity costs enough Energy to trigger Ivory TileWhenever you play an Attack, add a random Attack into your Hand.

Eternal Armor
Power
3
Gain 9 Plating.
Eternal ArmorEternal Armor costs enough Energy to trigger Ivory TileGain 9 Plating.

Jackpot
Attack
3
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Add 3 random 0 cards into your Hand.
JackpotJackpot costs enough Energy to trigger Ivory TileDeal 25 damage.
Add 3 random 0 cards into your Hand.
Add 3 random 0 cards into your Hand.

Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.
KnockdownKnockdown costs enough Energy to trigger Ivory TileDeal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax costs enough Energy to trigger Ivory TileGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rolling BoulderRolling Boulder costs enough Energy to trigger Ivory TileAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Whistle
Attack
3
Deal 33 damage.
Stun the enemy.
Exhaust.
Stun the enemy.
Exhaust.
WhistleWhistle costs enough Energy to trigger Ivory TileDeal 33 damage.
Stun the enemy.
Exhaust.
Stun the enemy.
Exhaust.
Relics that synergize with Ivory Tile
Intimidating HelmetIntimidating HelmetIntimidating Helmet shares the same plays.Whenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added assetsTextInternal playtestMaster's Teachings to Ivory Tile
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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