Ivory Tile

Ivory Tile

RareNecrobinder
Whenever you play a card that costs or more, gain .

After a card resolves, if you paid 3 or more energy for it, you gain 1 energy back. It checks the energy actually spent, so a 3-cost card discounted to 2 does not qualify, and a card made more expensive does. Rare Necrobinder relic, 275 Gold, Annihilation epoch.

Rarity
Rare
Character
Shop price
275 gold
Unlock
AnnihilationKill 15 Bosses with the Necrobinder

When to take Ivory Tile

Take it when the deck already holds two or three 3-cost cards, since it makes Reap effectively cost 2 and Bury cost 3. A Necrobinder built on cheap Souls and minions should pass.

Cards that synergize with Ivory Tile

Reap
Attack
3
Retain.
Deal 27 damage.
Reap, Bury, End of Days and Reanimate all refund.Retain.
Deal 27 damage.
Bury
Attack
4
Deal 52 damage.
Reap, Bury, End of Days and Reanimate all refund.Deal 52 damage.
End of Days
Skill
3
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Reap, Bury, End of Days and Reanimate all refund.Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Reanimate
Skill
3
Summon 20.
Exhaust.
Reap, Bury, End of Days and Reanimate all refund.Summon 20.
Exhaust.
Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Banshee's Cry qualifies as long as you still pay 3.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Borrowed Time raises costs by 1, pushing 2-cost cards over the line.Gain 4.
Cards cost an additional this turn.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Ivory Tile gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Ivory Tile gives goes into itRetain.
Deal 11 damage X times.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Ivory Tile gives goes into itDeal 10 damage to a random enemy X times.
Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
Demesne costs enough Energy to trigger Ivory TileEthereal.
At the start of your turn, gain and draw 1 additional card.
Melancholy
Skill
3
Gain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Melancholy costs enough Energy to trigger Ivory TileGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper Form costs enough Energy to trigger Ivory TileWhenever Attacks deal damage, apply that much Doom.
Squeeze
Attack
3
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Squeeze costs enough Energy to trigger Ivory TileOsty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat Down costs enough Energy to trigger Ivory TilePlay 3 random Attacks from your Discard Pile.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity costs enough Energy to trigger Ivory TileWhenever you play an Attack, add a random Attack into your Hand.
Eternal Armor
Power
3
Gain 9 Plating.
Eternal Armor costs enough Energy to trigger Ivory TileGain 9 Plating.
Jackpot
Attack
3
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Jackpot costs enough Energy to trigger Ivory TileDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown
Attack
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
Knockdown costs enough Energy to trigger Ivory TileDeal 10 damage.
The enemy takes double damage from other players this turn.
Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Relax costs enough Energy to trigger Ivory TileGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Rolling Boulder
Power
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rolling Boulder costs enough Energy to trigger Ivory TileAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Whistle
Attack
3
Deal 33 damage.
Stun the enemy.
Exhaust.
Whistle costs enough Energy to trigger Ivory TileDeal 33 damage.
Stun the enemy.
Exhaust.

Relics that synergize with Ivory Tile

Intimidating Helmet
Intimidating Helmet shares the same plays.Whenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 19 Feb 2026ArtInternal playtest
    Added assets
    TextInternal playtest
    Master's Teachings to Ivory Tile

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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