
Demesne
Power
3
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Demesne+
Power
2
Ethereal.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
Version

Demesne
Power
3
At the start of your turn, gain and draw 1 additional card.

Demesne+
Power
2
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.

Demesne
Power
3
At the start of your turn, gain and draw 1 additional card.

Demesne+
Power
2
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
At the start of your turn, gain and draw 1 additional card.
Demesne
NecrobinderPowerRare
You are viewing an old version of this card
- Ethereal: an Ethereal Power, play it the turn you draw it or it exhausts.
Effect: once played it raises your maximum Energy by 1 and your hand draw by 1 for the rest of the combat, implemented as a change to max energy and hand size rather than a start-of-turn gift.
Stacking: copies stack.
Interaction: the extra card is part of the normal hand draw, so Death March does not count it.
Upgrade: it only lowers the cost from 3 to 2.
When to take Demesne
Grab it once the deck can spare 3 energy on the turn it appears, since a permanent extra energy and card is huge. Upgrade it before the Act 2 boss.
Cards that synergize with Demesne

Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
VeilpiercerVeilpiercer makes the next Ethereal card cost 0, so Demesne becomes free.Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .

Borrowed Time
Skill
1
Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.
Borrowed TimeBorrowed Time and Wisp produce the energy to play it on a thin turn.Gain 4.
Cards cost an additional this turn.
Cards cost an additional this turn.

Wisp
Skill
0
Gain .
Exhaust.
Exhaust.
WispBorrowed Time and Wisp produce the energy to play it on a thin turn.Gain .
Exhaust.
Exhaust.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshSpirit of Ash gives 4 Block for the Ethereal play.Whenever you play an Ethereal card, gain 4 Block.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate spends the extra energy every turn.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowPull from Below rewards Ethereal cards, and Demesne is oneDeal 5 damage for each Ethereal card played this combat.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Demesne gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryBanshee's Cry rewards Ethereal cards, and Demesne is oneDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.
PagestormPagestorm rewards Ethereal cards, and Demesne is oneWhenever you draw an Ethereal card, draw 1 card.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Demesne drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Demesne gives goes into itDeal 10 damage to a random enemy X times.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Demesne drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Demesne drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Demesne drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Demesne is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Demesne is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Demesne
Ivory TileIvory TileIvory Tile refunds 1 Energy for the unupgraded 3-cost play.Whenever you play a card that costs or more, gain .
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Demesne drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Demesne drawsRetain your Hand on the first turn of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Demesne Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Demesne Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Demesne Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
PermafrostPermafrostPermafrost triggers on Powers played, and Demesne is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Demesne is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Demesne is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Demesne is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Demesne is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Pyre and Demesne cards now visually update your maximum energy
- Added Ethereal
- Added portrait art
All 6 patch notes3 older
- Rarity changed from Uncommon to Rare
- Reworked Demesne card; Uncommon - Power - Cost 3(2); "At the start of your turn, gain Energy and draw 1 additional card."
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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