
Pyre
Power
2
Gain at the start of each turn.

Pyre+
Power
2
Gain at the start of each turn.
Pyre
IroncladPowerRare
Gain at the start of each turn.
Gain at the start of each turn.
Applies a Pyre power that raises your maximum Energy by 1 for the rest of the combat, so every turn after the one you play it starts with 4 instead of 3. It is a permanent raise to the pool, not a start of turn trigger. Upgraded it gives 2, taking you to 5 Energy a turn. It costs 2, so it repays itself two turns later.
When to take Pyre
One of the Ironclad's strongest Rares in Act 1 or 2, when fights run five or more turns and you can spend the extra Energy. Skip it late in Act 3.
Cards that synergize with Pyre

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind turns every spare Energy into another 5 damage to all.Deal 5 damage to ALL enemies X times.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon and Stomp are the big spends.Deal 32 damage.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompBludgeon and Stomp are the big spends.Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance supplies the cards to spend the extra Energy on.Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Pyre gives goes into itPlay the top X cards of your Draw Pile.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Pyre gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Pyre
Frozen EggFrozen EggFrozen Egg delivers it upgraded.Whenever you add a Power into your Deck, Upgrade it.
Mummified HandMummified HandMummified Hand refunds a card the turn you play it.Whenever you play a Power, a random card in your Hand is free to play that turn.
PermafrostPermafrostPermafrost triggers on Powers played, and Pyre is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Pyre is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Game PieceGame PieceGame Piece triggers on Powers played, and Pyre is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Pyre is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Pyre card missing energy hovertip
- Pyre and Demesne cards now visually update your maximum energy
- Added portrait art
All 9 patch notes6 older
- Renamed Impossible Pyre event to Unrest SiteTextUnrest SiteInternal playtestUpdated text for Unrest Site (previously Impossible Pyre) event
- Added to the game
- Impossible Pyre event now says "Heal to full HP" instead of giving a specific number of HP
- The Impossible PyreInterfaceDrowning BeaconInternal playtestThe Impossible Pyre and Drowning Beacon events now show "Lose X HP" highlighted in red
- Changed Impossible Pyre event; "Communion" choice now always heals to full (still djust isplays number of HP healed); "Harvest" choice's max HP loss increased from 8 to 11; now only appears if the player is at 55% of their max HP or lower
- Impossible Pyre
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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