Playtest notes 9 Oct 2025

Internal playtest59 entries14 bug fixes11 balance changes11 interface changes7 wording fixes6 content additions6 audio updates4 art updates

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

This week's patch is a shorter one, but there will be a big balance patch next time around! One highlight to look out for this week is the rework to Knowledge Demon's banes.

Items in this note

Content

Defect

  • Added new card, Bulk Up
  • Deprecated Reprogram card

Regent

Enemies

Ancients

  • Deprecated Neow's Mystery Machine blessing
  • Deprecated Neow's Valor blessing

Balance

Defect

  • Changed Uproar card: damage changed from 11(15) -> Deal 6(8) damage twice

Colorless Cards

Potions & Relics

  • Buffed Beetlejuice potion: Shrink duration increased from 3 -> 4

Enemies

  • Buffed Infested Guardian: HP from 190(195) -> 199(206)
  • Buffed Infested Purifier: HP from 175(180) -> 189(194)
  • Buffed Mad Crab: Smash move damage increased from 8(9) -> 9(11)

Ancients

Events

  • Changed Round Tea Party event: Pick a Fight option costs 25 -> 20 percent max HP

Art

User interface & experience

  • Added colored outlines for character-specific potions in Potion Lab and sorted them so that they are last in each potion category
  • Added transform hovertips to event options that transform cards
  • Added fancier character unlocking
  • Players can now skip intro logo on click
  • Card Library text search now initially searches through all card pools
  • Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powers
  • Fixed text size getting small too early for Ancient event choice options
  • Intro logo was too big, sizing down
  • Updated the visuals for Proceed button
  • The timeline screen scrolling now has bounds
  • Updated text spacing for profile selector UI in main menu

Audio

  • Added BGM for Underdocks
  • Added room transition SFX
  • Added Tickbox SFX
  • Updated buff/debuff SFX
  • Updated Block gain, hit, and break SFX
  • Updated button hover SFX

Writing

  • Renamed The Reflection That Wasn't event -> Doors of Light and Dark and updated the text to be shorter and simpler
  • "Attack damage" is now referred to as "hit" in many places (ex. "Whenever this enemy takes attack damage" is now "Whenever this enemy is hit")
  • Improved wording for Pael's Wing blessing
  • The Gambit card now specifies that only unblocked attack damage will kill you
  • Updated text for the following events:
  • The Round Tea Party
  • The Sunken Statue

Bug fixes

General

  • Fixed an issue where selection screens for generated cards (ex. Attack Potion) could display incorrect amounts for cards with calculated values (ex. Blizzard)
  • Fixed problem with loading a saved game after resetting tutorials
  • Actually fixed softlock that would occur when you get an achievement
  • Relic/Potion lab no longer gets banished to the shadow realm after hitting F2

Ironclad

Defect

  • Feral card now properly triggers on the turn it was played if a zero-cost attack was played on a previous turn
  • Searching Status cards in Compendium now shows Defect cards with the term "Status" in its description

Regent

  • Fixed Supermassive card description not showing increased damage in combat
  • Fixed pluralization issue with Resonance power hovertip

Enemies

Keep reading29 more words

Ancients

  • Added the missing Ancient relics back into the Compendium

Events

  • Mad Science card no longer sets generated cards' star costs to 0 when the Soul option is chosen
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam