Version

Supermassive

RegentAttackUncommon
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.

Hits for 5 plus 3 for every card you created this combat, 4 per card upgraded.

  • Counted: a history lookup of every card generated into the combat with you as creator, played or not.
  • Examples: Debris from Collision Course and Crash Landing, Colorless cards from Quasar, Bundle of Joy and Manifest Authority, the Sovereign Blade your first Forge makes, Splash's pick and Heirloom Hammer's copy.
  • Example: five created cards make it a 20-damage hit for 1 Energy.
Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy
Unlock
FriendsKill 15 Elites with the Regent

When to take Supermassive

Best in a Regent deck built on creating cards, alongside Arsenal and Regalite. It starts as a Strike on turn one and grows into a finisher by turn four.

Cards that synergize with Supermassive

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crash Landing fills the hand with Debris in one play.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Collision Course adds one each time.Deal 11 damage.
Add a Debris into your Hand.
Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Bundle of Joy creates three.Add 3 random Colorless cards into your Hand.
Exhaust.
Spectrum Shift
Power
2
At the start of your turn, add 1 random Colorless card into your Hand.
Spectrum Shift creates one every turn.At the start of your turn, add 1 random Colorless card into your Hand.
Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
Arsenal and Regalite pay off the same count.Whenever you create a card, gain 1 Strength.

Relics that synergize with Supermassive

Regalite
Arsenal and Regalite pay off the same count.Whenever you create a card, gain 2 Block.

Changes by version

  1. 2 Jul 2026Bug fixMad SciencePlaytest
    Fixed Supermassive card not scaling from cards generated by Mad Science card
  2. Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient
  3. Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
All 15 patch notes12 older
  1. 11 Dec 2025ChangeInternal playtest
    Polish to Supermassive
  2. 20 Nov 2025Scaling4(5)3(4)Internal playtest
    Scaling decreased from 4 to 3 (upgraded 5 to 4)
  3. 9 Oct 2025Bug fixInternal playtest
    Fixed Supermassive card description not showing increased damage in combat
  4. 2 Oct 2025Damage growth3(4)4(5)Internal playtest
    Damage growth increased from 3 to 4 (upgraded 4 to 5)
  5. 18 Sep 2025ReworkInternal playtest
    Reworked cards
    Damage95Internal playtest
    Damage decreased from 9 to 5
  6. 20 Feb 2025ReworkInternal playtest
    Now only tracks player-generated cards and not status cards created by enemies
  7. 6 Feb 2025Bug fixInternal playtest
    Supermassive card no longer counts cards created by other players
  8. 16 Jan 2025RarityRareUncommonInternal playtest
    Rarity changed from Rare to Uncommon
  9. 1 Nov 2024Additional damage2(3)3(4)Internal playtest
    Additional damage increased from 2 to 3 (upgraded 3 to 4)
  10. 21 Jun 2024ReworkInternal playtest
    Reworked Supermassive card
    Bug fixInternal playtest
    Fixed highlight color on Supermassive card when previewing its upgrade
  11. 31 May 2024Bug fixStrengthInternal playtest
    Previewing the Supermassive upgrade no longer decreases the number of stars it needs to gain Strength
  12. 24 May 2024ReworkInternal playtest
    Now gains 1 strength for every 3(2) stars gained this turn

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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