
Supermassive
Attack
1
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.

Supermassive+
Attack
1
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Version

Supermassive
Attack
1
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.

Supermassive+
Attack
1
Deal 5 damage.
Deals 5 additional damage for each card you created this combat.
Deals 5 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Deal 5 damage.
Deals 5 additional damage for each card you created this combat.
Deals 5 additional damage for each card you created this combat.

Supermassive
Attack
1
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.

Supermassive+
Attack
1
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.

Supermassive
Attack
1
Deal 9 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.

Supermassive+
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Deal 9 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
Deal 9 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Supermassive
RegentAttackUncommon
You are viewing an old version of this card
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Deals 4 additional damage for each card you created this combat.
Hits for 5 plus 3 for every card you created this combat, 4 per card upgraded.
Counted: a history lookup of every card generated into the combat with you as creator, played or not.
Examples: Debris from Collision Course and Crash Landing, Colorless cards from Quasar, Bundle of Joy and Manifest Authority, the Sovereign Blade your first Forge makes, Splash's pick and Heirloom Hammer's copy.
Example: five created cards make it a 20-damage hit for 1 Energy.
When to take Supermassive
Best in a Regent deck built on creating cards, alongside Arsenal and Regalite. It starts as a Strike on turn one and grows into a finisher by turn four.
Cards that synergize with Supermassive

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.
Crash LandingCrash Landing fills the hand with Debris in one play.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.
Collision CourseCollision Course adds one each time.Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.
Bundle of JoyBundle of Joy creates three.Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.

Spectrum Shift
Power
2
At the start of your turn, add 1 random Colorless card into your Hand.
Spectrum ShiftSpectrum Shift creates one every turn.At the start of your turn, add 1 random Colorless card into your Hand.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal and Regalite pay off the same count.Whenever you create a card, gain 1 Strength.
Relics that synergize with Supermassive
RegaliteRegaliteArsenal and Regalite pay off the same count.Whenever you create a card, gain 2 Block.
Changes by version
- Fixed Supermassive card not scaling from cards generated by Mad Science card
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
All 15 patch notes12 older
- Polish to Supermassive
- Scaling decreased from 4 to 3 (upgraded 5 to 4)
- Fixed Supermassive card description not showing increased damage in combat
- Damage growth increased from 3 to 4 (upgraded 4 to 5)
- Reworked cardsDamage95Internal playtestDamage decreased from 9 to 5
- Now only tracks player-generated cards and not status cards created by enemies
- Supermassive card no longer counts cards created by other players
- Rarity changed from Rare to Uncommon
- Additional damage increased from 2 to 3 (upgraded 3 to 4)
- Reworked Supermassive cardBug fixInternal playtestFixed highlight color on Supermassive card when previewing its upgrade
- Previewing the Supermassive upgrade no longer decreases the number of stars it needs to gain Strength
- Now gains 1 strength for every 3(2) stars gained this turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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