
Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.

Kingly Punch+
Attack
1
Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Whenever you draw this card, increase its damage by 6 this combat.
Version

Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Whenever you draw this card, increase its damage by 3 this combat.

Kingly Punch+
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.
Whenever you draw this card, increase its damage by 5 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Whenever you draw this card, increase its damage by 3 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.
Whenever you draw this card, increase its damage by 5 this combat.

Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.

Kingly Punch+
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 7 this combat.
Whenever you draw this card, increase its damage by 7 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 7 this combat.
Whenever you draw this card, increase its damage by 7 this combat.
Kingly Punch
RegentAttackUncommon
You are viewing an old version of this card
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.
Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Whenever you draw this card, increase its damage by 6 this combat.
It deals 8, and every time you draw it, opening draw included, the damage rises by 4 for the rest of the combat; the first draw already makes it 12. Upgraded it starts at 10 and grows by 6 per draw. Like Rampage the growth is permanent for the fight, but tied to draws rather than plays, so top-of-deck tricks that redraw it grow it without spending Energy.
When to take Kingly Punch
A good Act 1 Attack in a small deck, hitting for 12 on its first draw and climbing after. Upgrade it early, since its growth outpaces almost every other 1-cost Attack by mid-Act 2.
Cards that synergize with Kingly Punch

Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic IndifferenceCosmic Indifference and Photon Cut put it on top for another draw.Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Photon CutCosmic Indifference and Photon Cut put it on top for another draw.Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer does the same after drawing three.Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize burns through the deck to reach it again.Draw 6 cards.

Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
TyrannyTyranny adds a draw every turn.At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Changes by version
- Upgraded Base damage increased from 8 to 10 and Scaling damage increased from 3 to 4 (upgraded 5 to 6)
- Damage growth decreased from 4 to 3 (upgraded 7 to 5)
- Damage increased from 7+3(4) to 8+4(7)
All 8 patch notes5 older
- Kingly Punch's damage increase is no longer reset when the card is downgraded
- Reworked the card
- Kingly Punch card now correctly ends combat
- Damage decreased from 45 to 35 (upgraded 55 to 45)
- Reworked Kingly Punch card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













