
Prophesize
Skill
2
Draw 6 cards.

Prophesize+
Skill
2
Draw 9 cards.
Version

Prophesize
Skill
2
Draw 5 cards.

Prophesize+
Skill
2
Draw 8 cards.
Draw 5 cards.
Draw 8 cards.
Prophesize
RegentSkillUncommon
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Draw 6 cards.
Draw 9 cards.
Two Energy draws 6 cards (9 upgraded). The draw stops at a hand of 10, and the code simply does not draw past that; the cards stay in your draw pile. So a hand of four other cards gets all six, but a hand of seven gets only three.
When to take Prophesize
Big draw for a Regent deck full of cheap cards or one that rewards card count. Play it first from a small hand, and pass in a deck of 2-cost cards where you cannot use the draw.
Cards that synergize with Prophesize

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards the five plays this sets up.If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne pays Stars per card played.Whenever you play a card, gain .

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast scales with Skills played after it.Deal 4 damage for each Skill already played this turn.

Void Form
Power
3
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 2 cards you play each turn are free to play.
Void FormVoid Form makes the first two plays free each turn.Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 2 cards you play each turn are free to play.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust and Astral Pulse are free plays to draw into.Deal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseStardust and Astral Pulse are free plays to draw into.Deal 6 damage to ALL enemies twice.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Prophesize drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Prophesize drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Prophesize drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Prophesize drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Prophesize drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Prophesize
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Prophesize drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Prophesize drawsRetain your Hand on the first turn of combat.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Prophesize is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Card draw increased from 5 to 6 (upgraded 8 to 9)
- Cost changed from 0 Energy 2 Stars to 2 Energy 0 Stars and Card draw increased from 3 to 5 (upgraded 4 to 8)
- Cost changed from 0 to 1 and Card draw increased from 3 to 4 (upgraded 4 to 6)
All 4 patch notes1 older
- Removed Exhaust and rarity changed from Common to Uncommon
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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