Version

Prophesize

RegentSkillUncommon
Draw 6 cards.

Two Energy draws 6 cards (9 upgraded). The draw stops at a hand of 10, and the code simply does not draw past that; the cards stay in your draw pile. So a hand of four other cards gets all six, but a hand of seven gets only three.

Character
Type
Skill
Rarity
Uncommon
Cost
2 Energy
Target
Yourself

When to take Prophesize

Big draw for a Regent deck full of cheap cards or one that rewards card count. Play it first from a small hand, and pass in a deck of 2-cost cards where you cannot use the draw.

Cards that synergize with Prophesize

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards the five plays this sets up.If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne pays Stars per card played.Whenever you play a card, gain .
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast scales with Skills played after it.Deal 4 damage for each Skill already played this turn.
Void Form
Power
3
Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Void Form makes the first two plays free each turn.Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Stardust
Attack
0
Deal 5 damage to a random enemy X times.
Stardust and Astral Pulse are free plays to draw into.Deal 5 damage to a random enemy X times.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Stardust and Astral Pulse are free plays to draw into.Deal 6 damage to ALL enemies twice.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Prophesize drawsEvery 10 cards you draw, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Prophesize drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Prophesize drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Prophesize drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Prophesize drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Prophesize

Cloak Clasp
Cloak Clasp wants a full hand, which Prophesize drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Prophesize drawsRetain your Hand on the first turn of combat.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Prophesize is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 3 Apr 2025Card draw5(8)6(9)Internal playtest
    Card draw increased from 5 to 6 (upgraded 8 to 9)
  2. 30 Aug 2024Card draw3(4)5(8)Internal playtest
    Cost changed from 0 Energy 2 Stars to 2 Energy 0 Stars and Card draw increased from 3 to 5 (upgraded 4 to 8)
  3. 23 Aug 2024Cost01Card draw3(4)4(6)Internal playtest
    Cost changed from 0 to 1 and Card draw increased from 3 to 4 (upgraded 4 to 6)
All 4 patch notes1 older
  1. 7 Jun 2024ExhaustExhaustno ExhaustRarityCommonUncommonInternal playtest
    Removed Exhaust and rarity changed from Common to Uncommon

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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