Playtest notes 23 Aug 2024

Internal playtest73 entries34 balance changes16 bug fixes8 art updates6 interface changes5 wording fixes4 content additions

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Build tiiiiiiiime! In some very special news today, you should now also be able to run StS2 on macOS!! In terms of content, we are continuing the pattern of adding bosses by bringing you two new Act 3 bosses! Also there are a lot of Regent balance changes and some snazzy new art and animations ✨

Items in this note

27 cards

Relics, potions and powers

Enemies and events

Content

Silent

Enemies

Balance

Silent

Regent

  • Nerfed Conqueror card: Forge decreased from 4(6) -> 3(4)
  • Reworked Glimmer card:
  • Cost changed from 1 star -> 1 energy
  • Draw increased from 2 -> 3
  • Buffed I Am Invincible card: Block gain increased from 24(30) -> 28(36)
  • Changed Knockout Blow:
  • Rarity increased from Uncommon -> Rare
  • Damage increased from 26(31) -> 30(35)
  • Star gain changed from 4(5) -> 5
  • Changed Perfect Reflection card: rarity decreased from Uncommon -> Common
  • Changed Photon Blade card: no longer discards, instead puts 1 card back on top of the draw pile
  • Buffed Pillar of Creation card: Block gain increased from 2(3) -> 3(4)
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Regent (continued)

  • Changed Prophesize card:
  • Energy cost increased from 0 -> 1
  • Card draw increased from 3(4) -> 4(6)
  • Changed Radiate card:
  • Damage increased from 3(4) -> 5(7)
  • Rarity increased from Common -> Uncommon
  • Reworked Parry card:
  • Skill - Rare - 2
  • "Forge 3(5). Put Sovereign Blade on the bottom of your draw pile. Gain Block equal to its damage. Exhaust"
  • Buffed Stardust card: damage increased from 4(5) -> 5(8)

Relics & Potions

  • Changed Hungering Portrait relic: rarity changed from Common -> Shop

Enemies

Art

User interface & experience

  • Adjusted enchantment preview box to more legible and not overlap with scrollbar
  • Can now toggle enchantments to look disabled or enabled now
  • Changed the graphics clear color from gray to black, hiding some ugliness on startup
  • Event option descriptions no longer contain any bold text
  • Numbers in various enchantment descriptions are now blue
  • Updated card enchant UI element aspect ratio, label, material

Wording

  • Added blue numbers and gold keywording for Plague Carrier and Rampart powers
  • Decree of Unmaking, Grapple, Taunt, and Monarch's Gaze cards now refer to enemies with it/its
  • High Voltage and Shield powers now refer to their owner as it/its rather than their
  • The Royally Approved enchantment's hovertip now specifies that it can only enchant an attack or skill
  • Reworded Shadowmeld card so it's more clear that it shouldn't be affected by relics

Bug fixes

Ironclad

  • Bully card no longer glows gold if it is unplayable
  • Dark Embrace power no longer breaks after initial turn
  • Fixed Aggression power description

Silent

  • Burn no longer procs Quicken power when it triggers at the end of the turn
  • Shadowmeld+ now increases Block gained from relics

Regent

Colorless Cards

  • Duped Bolas cards that disappear from battle no longer return to your hand

Ancients

  • The Hoarder can now be loaded with the `event` dev console command
  • Pitch Black Oil relic no longer causes issues with scrollability in smithing screen
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Enemies

Misc

  • Enthralled card now visually affects card costs
  • Fixed orb hovertips
  • SetCurrentScreen is now called after the game is set to fullscreen; somehow this fixes which display the game should fullscreen on
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