
Dark Embrace
Buff
Whenever a card is Exhausted, draw 1 card.
Dark Embrace, the Ironclad rare power (2 cost, 1 upgraded), gives 1 stack. Each stack draws a card whenever one of your cards is exhausted for any reason: the Exhaust keyword, exhaust effects, or Ethereal cards vanishing at end of turn. Ethereal exhausts are counted rather than drawn at once; those draws happen after the end-of-turn discard, so the cards stay in your hand.
Where it comes from
Cards that apply Dark Embrace

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
draw 1 card.
Notes
The Ethereal counter resets after that draw. Two copies give 2 cards per exhaust. There is no per-turn cap, so a mass exhaust effect can refill your hand in one play. Feel No Pain triggers on the same events.
Changes by version
- Dark Embrace power no longer breaks after initial turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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