
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Dark Embrace+
Power
1
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark Embrace
IroncladPowerRare
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Whenever one of your cards is Exhausted you draw 1 card. Exhausts caused by a card or relic draw immediately. Ethereal exhausts at end of turn are counted instead and drawn after your Hand has been discarded, so those cards wait in Hand for next turn. Only your own cards count, and a second copy draws 2 per exhaust. The upgrade lowers the cost from 2 to 1.
When to take Dark Embrace
Strong once you have steady exhaust sources like Corruption or Fiend Fire. It draws a card per exhaust, so a 5 card Fiend Fire nets 5 fresh draws.
Cards that synergize with Dark Embrace

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption makes every Skill exhaust, so every Skill draws.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Second Wind exhaust a whole Hand and refill it.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindFiend Fire and Second Wind exhaust a whole Hand and refill it.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact becomes 3 draws.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritTrue Grit draws while blocking.Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain adds Block to the same triggers.Whenever a card is Exhausted, gain 3 Block.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Dark EmbraceExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Dark EmbraceDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Dark EmbraceLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Dark EmbraceDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Dark EmbracePlay the top card of your Draw Pile and Exhaust it.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Dark EmbraceRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Dark Embrace drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Dark Embrace drawsEvery 10 cards you draw, gain .

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Dark Embrace drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Dark Embrace drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Dark Embrace drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Dark Embrace drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers Dark EmbraceLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers Dark EmbraceApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers Dark EmbraceDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual Exhausts itself when played, which triggers Dark EmbraceIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers Dark EmbraceGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers Dark EmbraceAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Relics that synergize with Dark Embrace
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Dark EmbraceThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Dark EmbraceAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Dark Embrace drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Dark Embrace drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Dark Embrace is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Dark Embrace is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Dark Embrace is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Dark Embrace is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Dark Embrace is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
- Dark Embrace rarity increased from Uncommon to Rare
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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