Demonic Shield

IroncladSkillUncommon
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
  • Multiplayer only: it never appears in solo runs.
  • Cost: for 0 energy you lose 1 HP, which the code marks unblockable and unmodifiable, and a teammate gains Block equal to your current Block at that moment.
  • Copy: you keep your own Block, it copies rather than transfers.
  • Exhaust: it Exhausts unless upgraded, in which case you can do it every time you draw it.
  • Note: the HP loss counts as losing HP on your turn.
Character
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
One ally

When to take Demonic Shield

Draft it in co-op when you are the tank; a Barricade or Impervious deck can hand a 30 Block copy to the squishiest ally for free. Play your Block cards first.

Cards that synergize with Demonic Shield

Barricade
Power
3
Block is not removed at the start of your turn.
Barricade keeps your Block high enough to be worth copying.Block is not removed at the start of your turn.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious gives 30 to duplicate.Gain 30 Block.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture turns the HP loss into Strength and Inferno turns it into 6 damage to all enemies.Whenever you lose HP on your turn, gain 1 Strength.
Inferno
Power
1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Rupture turns the HP loss into Strength and Inferno turns it into 6 damage to all enemies.At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope and Lift are the other ways to feed allies Block.Whenever you gain Block on your turn, other players gain half that much Block.
Lift
Skill
1
Give another player 11 Block.
Beacon of Hope and Lift are the other ways to feed allies Block.Give another player 11 Block.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite triggers when you lose HP, and Demonic Shield makes you lose someDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder triggers when you lose HP, and Demonic Shield makes you lose someDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Demonic Shield Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Demonic Shield Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Demonic Shield Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain triggers when cards are Exhausted, and Demonic Shield Exhausts itselfWhenever a card is Exhausted, gain 3 Block.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Demonic Shield Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace triggers when cards are Exhausted, and Demonic Shield Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Demonic Shield is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Demonic Shield Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall gains Block, which Demonic Shield makes count for moreLose 2 HP.
Gain 16 Block.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier gains Block, which Demonic Shield makes count for moreGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Shrug It Off gains Block, which Demonic Shield makes count for moreGain 8 Block.
Draw 1 card.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Taunt gains Block, which Demonic Shield makes count for moreGain 7 Block.
Apply 1 Vulnerable.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
True Grit gains Block, which Demonic Shield makes count for moreGain 7 Block.
Exhaust 1 card at random.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut makes Block count for more, and Demonic Shield gains itWhenever you gain Block, deal 6 damage to a random enemy.
Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Armaments gains Block, which Demonic Shield makes count for moreGain 5 Block.
Upgrade a card in your Hand.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus gains Block, which Demonic Shield makes count for moreGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Relics that synergize with Demonic Shield

Self-Forming Clay
Self-Forming Clay pays 3 Block next turn for the HP loss.Whenever you lose HP in combat, gain 3 Block next turn.
Demon Tongue
Demon Tongue triggers when you lose HP, and Demonic Shield makes you lose someThe first time you lose HP on your turn, heal HP equal to the amount lost.
Centennial Puzzle
Centennial Puzzle triggers when you lose HP, and Demonic Shield makes you lose someThe first time you lose HP each combat, draw 3 cards.
Tuning Fork
Tuning Fork counts the Skills you play, and Demonic Shield is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Demonic Shield is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Demonic Shield is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Demonic Shield is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Demonic Shield Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Demonic Shield Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Demonic Shield Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Demonic Shield is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Demonic Shield Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Captain's Wheel
Captain's Wheel gains Block, which Demonic Shield makes count for moreAt the start of your 3rd turn, gain 18 Block.
Horn Cleat
Horn Cleat gains Block, which Demonic Shield makes count for moreAt the start of your 2nd turn, gain 14 Block.
Anchor
Anchor gains Block, which Demonic Shield makes count for moreStart each combat with 10 Block.
Parrying Shield
Parrying Shield makes Block count for more, and Demonic Shield gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Demonic Shield gains itUp to 10 Block persists across turns.
Permafrost
Permafrost gains Block, which Demonic Shield makes count for moreThe first time you play a Power each combat, gain 7 Block.
Sai
Sai gains Block, which Demonic Shield makes count for moreAt the start of your turn, gain 7 Block.
Orichalcum
Orichalcum gains Block, which Demonic Shield makes count for moreIf you end your turn without Block, gain 6 Block.
The Abacus
The Abacus gains Block, which Demonic Shield makes count for moreWhenever you shuffle your Draw Pile, gain 6 Block.
Cloak Clasp
Cloak Clasp gains Block, which Demonic Shield makes count for moreAt the end of your turn, gain 1 Block for each card in your Hand.
Anchor???
Anchor??? gains Block, which Demonic Shield makes count for moreStart each combat with 4 Block.
Ripple Basin
Ripple Basin gains Block, which Demonic Shield makes count for moreIf you did not play any Attacks during your turn, gain 4 Block.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 16 Jul 2026Bug fixUnmovablePlaytest
    Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
  2. 15 Jan 2026ArtInternal playtest
    Added portrait art
  3. 18 Dec 2025ArtInternal playtest
    Added beta card art
    TextInternal playtest
    Body Block to Demonic Shield

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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